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Characters



Results: 164 Characters
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S

SPD: 111 |HP: 29255 |STR: 2635 |INT: 1516 |Azrael

The Avenging Angel

SPD
HP
STR
INT
111
29255
2635
1516
Legendary Order

5,2],1),4,3 (great at L2, best at L3, 3 and 4 are dealer’s choice)

Gear Set

Physical Striker

Powers

Vengeance Blades: Damage to a single enemy and gain 3 Strength Ups (2T), apply 20% additional damage if Azrael has True Sight.
Legendary: Purge 3 Buffs on target.
Holy of Holies: Gain 4 Strength Ups (2T) and 30% Shield. Apply Debuff Immunity (1T) and 15% Turn Meter Up if Azrael has True Sight.
Legendary: 50% Chance to use Vengeance Blades on a random enemy, 100% chance if Azrael has True Sight.
Salvation: Heavy Damage to an enemy, ignore shields if Azrael has True Sight.
Legendary: Apply 50% Turn Meter Down on target.
Doctrine: 75% Chance to use Holy of Holies when an ally receives damage.
Legendary: Azrael gains a Light Overheal.
Sanctum: Each time Azrael gains one or more buffs on his turn 75% Chance to gain True Sight (1T).
Legendary: Azrael starts the combat with True Sight (2T).

Combat Effects

Debuff Immunity, Strength Up, True Sight, Counter Attacks, Apply Shield, Ignore Shield, Turn Meter Up, Turn Meter Down, Purge Buffs, Start of Battle Ability, Self Heal and Out of Turn Attacks

Affiliations

Bat Family

Flag as incorrect

S

SPD: 102 |HP: 39748 |STR: 2172 |INT: 1586 |Big Barda

Greatest Warrior of Apokolips

SPD
HP
STR
INT
102
39748
2172
1586
Legendary Order

4,5*,2,3,1 (2021 rework) *some opt not to take 5 as she can be squishy at lower levels

Gear Set

Physical Tank

Powers

Planet Breaker: Damage to an enemy. Gain 4 Stamina Up (2T).
Legendary: 100% Additional Damage if Big Barda is Taunting.
Strength of the New Gods: Gain Taunt (2T) and apply 5 Stamina Up (2T) and 15% Turn Meter Up to all allies.
Legendary: Also gain 6 Mends (3T).
Aerial Smash: Damage to an enemy and apply Stun(1T).
Legendary: Apply 2 permanent Stamina Up (Always) and 2 Mend (3T) to all allies.
Blessing of New Genesis: 70% Chance to gain 30% Turn Meter and 2 Mend (3T) each time Big Barda takes damage.
Legendary: 50% Chance to use Strength of the New Gods after Blessing of New Genesis.
Resilience of Apokolips: At beginning of each enemy turn, 40% chance to gain Death Immunity (1T) if Big Barda has 5+ Stamina Ups.
Legendary: Big Bard starts the combat with Taunt (1T).

Combat Effects

Death Immunity, Mends, Stamina Up, Taunt, Stun, Turn Meter Up and Start of Battle Ability

Affiliations

Apokolips

Flag as incorrect

S

SPD: 114 |HP: 28730 |STR: 2363 |INT: 1620 |Harley Quinn

The Mad Jester

SPD
HP
STR
INT
114
28730
2363
1620
Legendary Order

2,4,1,3,5 (2021 rework)

Gear Set

Physical Striker

Powers

Ya Big Dummy!: Damage to an enemy, 10% increased damage per Intelligence Down on target.
Legendary: 50% Chance to strike twice.
Come Get It: Gain Taunt (3T) and 5 Evasion Ups (2T), 50% chance to Enrage (1T) all enemies.
Legendary: Harley Quinn triggers Come Get it at the beginning of battle and gains 1 Evasion Up (2T). Come Get It gains 2 turn initial cooldown.
Big Smasheroony: Damage and apply 3 Intelligence Downs (2T) to all enemies.
Legendary: 50% chance to +100% damage.
Acrobatty: Passive: Gain 35% Turn Meter and Evasion Up and apply 2 Intelligence Downs (2T) to an enemy if Harley evades.
Legendary: Use Ya Big Dummy! on the enemy if evading.
Mockery: Passive: 80% Chance to gain 2 Evasion Ups (2T) if an enemy has Taunt at the end of her turn.
Legendary: 50% Chance to apply Stun on the target.

Combat Effects

Evasion Up, Taunt, Enrage, Intelligence Down, Stun, Counter Attacks, Turn Meter Up and Start of Battle Ability

Affiliations

Suicide Squad

Flag as incorrect

S

SPD: 131 |HP: 27186 |STR: 1475 |INT: 2928 |Black Flash

Death of the Speed Force

SPD
HP
STR
INT
131
27186
1475
2928
Legendary Order

3,5,4],1,2

Gear Set

Special Striker

Powers

Accelerated Strike: Special Damage to an Enemy and gain 2 Speed Ups (2T). 5% additional damage per Speed Up (limit 10).
Legendary: Gain 1 permanent Speed Up.
Speedsters Ghosts: 25% Turn Meter Down to all enemies and 75% chance to apply 25% Turn Meter Up to all allies.
Legendary: Apply Doom (4T) to a random enemy.
Chased by Death: Special Damage to all enemies and gain 25% Turn Meter Up.
Legendary: Reset enemies Turn Meter.
Nightmare of a Speedster: Passive: 75% Chance to gain a light Overheal and 4 Int Ups (2T) every time an ally gains Turn Meter Up.
Legendary: Also gain Crit Immunity (1T).
Back to the Speed Force: Passive: Gain 2 permanent Speed Ups every time an enemy dies.
Legendary: Reset Chased by Death cooldown.

Combat Effects

Crit Immunity, Intelligence Up, Speed Up, Doom, Cooldown Effects, Turn Meter Up, Turn Meter Down and Self Heal

Affiliations

Speedster

Flag as incorrect

S

SPD: 109 |HP: 36902 |STR: 1672 |INT: 2623 |Darkseid

God of Evil

SPD
HP
STR
INT
109
36902
1672
2623
Legendary Order

1],2,3,4,5 (4 would be beneficial earlier after 1 for Raids or using slow comps)

Gear Set

Special Tank

Powers

Erosion Blast: Special Damage to a single enemy and gain 4 Int Ups (2T).
Legendary: Attack twice to the same enemy if Darkseid has 4 or more Int Ups and apply Stun (1T).
Omega Beams: Special Damage to all enemies and apply Doom (4T) on a random enemy. Gain 4 Stamina Ups (2T).
Legendary: Cannot miss and apply 20% Shield on all allies.
Loneliness + Alienation: Special Damage to all enemies, Ignore Shields if Darkseid has 4 or more Int Ups. +30% Additional damage if Darkseid has 4 or more Stamina Ups.
Legendary: Apply 25% Turn Meter Down on targets.
New God Sense: Passive: Gain 4 Int Ups (2T) every time an enemy is buffed.
Legendary: Also gain 2 Stamina Ups (2T) and 10% Turn Meter Up.
Tyrant: Leader: At the end of each teammate’s turn, 75% Chance to Call Assist from the teammate to a random enemy if Darkseid has 5 or more Buffs.
Legendary: Also gain a Medium Overheal.

Combat Effects

Intelligence Up, Stamina Up, Doom, Stun, Call Assist, Can't Miss, Heal, Apply Shield, Ignore Shield, Turn Meter Up and Turn Meter Down

Affiliations

Apokolips

Flag as incorrect

S

SPD: 120 |HP: 27186 |STR: 1632 |INT: 2997 |Spectre

Spirit of Vengeance

SPD
HP
STR
INT
120
27186
1632
2997
Legendary Order

4],2,3,5,1 (2021 rework - after his 4 the rest is personal preference)

Gear Set

Special Striker

Powers

Ethereal Punch: Special Damage to an enemy. Ignore Shields and gain 2 permanent Int Ups.
Legendary: Gain 20% Turn Meter Up to self.
Fear Projection: Apply 20% Turn Meter Down and Stun (1T), Purge all Buffs on target.
Legendary: Apply an additional Stun (1T) to a random enemy.
Divine Punishment: Special Damage to all enemies and 75% chance to use Ethereal Punch.
Legendary: Apply Heal Immunity (1T) to all enemies.
Soul Conversion: Passive: When any character dies, 75% Chance for Spectre to gain 4 Intelligence Ups (2T) and 50% Turn Meter Up.
Legendary: Use Fear Projection on a random enemy.
Soul Purge: Passive: At the beginning of every Spectre's turn, gain 2 permanent Int Ups and purge 2 debuffs on him.
Legendary: Also gain 1 Awareness.

Combat Effects

Awareness, Intelligence Up, Heal Immunity, Stun, Out of Turn Attacks, Ignore Shield, Turn Meter Up, Turn Meter Down, Purge Buffs and Purge Debuffs

Affiliations

Justice Society of America

Flag as incorrect

S

SPD: 119 |HP: 29513 |STR: 2626 |INT: 1446 |Wonder Girl

Champion of War

SPD
HP
STR
INT
119
29513
2626
1446
Legendary Order

Recommended 3],1,2,4,5 / some like her proccing AOE more and take 3 last / works at R5

Gear Set

Physical Support

Powers

Wonder Combo: Damage to an enemy. +50% Crit Chance if target has any buff.
Legendary: 50% Additional Damage. +100% damage and Can't Miss if Enraged.
Boon of Olympus: Give 3 Strength up and 15% Turn Meter to all allies. Give 2 additional Strength Up if all enemies have 1+ buffs.
Legendary: Purge 2 debuffs from each ally.
Lasso of Lightning: Damage to all enemies. Double damage if all enemies have 2+ buffs.
Legendary: Purge 3 buffs from all enemies.
Birthright: Each time an enemy gains one or more buffs on their turn, 65% chance to gain 1 Str Up.
Legendary: Additionally gain 2 Crit Chance Ups.
Divine Balance: At the start of each enemy's turn, if that enemy has 8+ buffs, purge 2 buffs and 70% chance to use Lasso of Lightning.
Legendary: Also purge 3 debuffs from Wonder Girl.

Combat Effects

Crit Chance Up, Strength Up, Can't Miss, Out of Turn Attacks, Turn Meter Up and Purge Buffs

Affiliations

Amazons and Titans

Flag as incorrect

S

SPD: 106 |HP: 28375 |STR: 2753 |INT: 1513 |Arkkis Chummuck

Green Lantern of Sector 3014

SPD
HP
STR
INT
106
28375
2753
1513
Legendary Order

2,2,4,]3,1 (updated for rework)

Gear Set

Physical Striker

Powers

Toomeyan Fist: Damage to an enemy, +75% damage and -4% Shield if Arkkis is Shielded. Gain 2 Strength Ups (2T).
Legendary: Gain an Overheal and 10% Shield if target is killed.
Issue Challenge: Arkkis uses Toomeyan Fist on the target twice and gains 3 Strength Ups (1T) and 10% Shield, then target attacks Arkkis once. Apply Taunt (1T) to target and self.
Legendary: Gain Debuff Immunity [2 turns].
Legendary 2: Gain Death Immunity [2 turns]
Sword and Shield: Gain 25% Shield and 4 Strength Ups (2T).
Legendary: Gain +50% Turn Meter if Arkkis is below 50% Health
Paragon: Passive Ability: 68% chance to use Toomeyan Fist and gain Enrage Immunity (1T) if Arkkis is damaged.
Legendary: 30% chance to use Sword and Shield.

Combat Effects

Death Immunity, Debuff Immunity, Enrage Immunity, Strength Up, Taunt, Counter Attacks, Apply Shield, Apply Taunt to enemy and Turn Meter Up

Affiliations

Green Lantern Corps

Flag as incorrect

S

SPD: 83 |HP: 26543 |STR: 1588 |INT: 2937 |Lex Luthor

Survival Support Suit

SPD
HP
STR
INT
83
26543
1588
2937
Legendary Order

4,1,3,3,2 (there is a lot of debate on moving 2 before 3, I prefer 3, but use what is best for you)

Gear Set

Special Striker

Powers

Hands-Free Security: Heavy Special Damage to an enemy, purge 4 buffs from enemy.
Legendary: Apply Buff Immunity.
LexCorp Nano-Meds: Apply 4 Speed Up and light overheal to all allies.
Legendary: Purge 2 debuffs and apply 20% turn meter up to all allies
Metahuman Deterrent: Heavy Special Damage and 60% Turn Meter Down to an enemy.
Legendary: Apply Silence [1 turn] enemy.
Legendary 2: Call Assist
LexCorp Repair Bot: Team Leader: All Allies gain a medium overheal and 2 Intelligence Up if buffed.
Legendary: +50% Crit Chance for the heal and 10% Turn Meter Up to all allies.

Combat Effects

Intelligence Up, Speed Up, Buff Immunity, Silence, Call Assist, Heal, Turn Meter Up, Turn Meter Down, Purge Buffs and Purge Debuffs

Affiliations

Injustice League and Secret Society of Super-Villains

Flag as incorrect

S

SPD: 103 |HP: 27375 |STR: 1546 |INT: 2920 |Martian Manhunter

Last of the Martians

SPD
HP
STR
INT
103
27375
1546
2920
Legendary Order

3/1,2],4,5 (updated for rework)

Gear Set

Special Striker

Powers

Martian Vision: Special Damage to single enemy, 75% chance to gain 1 Intelligence Up (2T) and apply 1 Awareness to a random teammate.
Legendary: Call Assist if Martian Manhunter has Awareness.
Nine Senses: Gain 3 Awareness, +35% Turn Meter.
Legendary: Apply Debuff Immunity (1T) to all allies.
Shapechanging: Special Heavy Damage to an enemy, apply Stun. Apply 20% extra damage if Martian Manhunter has Awareness.
Legendary: Purge 5 buffs from target, purge can't miss.
Martian Intellect: 75% chance to gain +2 Intelligence Up (2T) at end of ally's turn if Martian Manhunter has Awareness.
Legendary: Also gain Invisibility (1T) and 20% Overheal.
Telepathic Link: Team Leader: Each ally gains 20% Turn Meter Up and Awareness at the start of battle.
Legendary: Grant +1 Awareness to all allies when ally dies.

Combat Effects

Awareness, Debuff Immunity, Intelligence Up, Invisibility, Stun, Call Assist, Turn Meter Up, Purge Buffs, Start of Battle Ability and Self Heal

Affiliations

Justice League

Flag as incorrect

S

SPD: 110 |HP: 27807 |STR: 1530 |INT: 2889 |Terra

Troubled Teen Titan

SPD
HP
STR
INT
110
27807
1530
2889
Legendary Order

4,2,1],3,5

Gear Set

Special Striker

Powers

Stalagmite Slam: Special Damage to an enemy, Can't Miss and apply 5 Evasion Down (2T) to target.
Legendary: Apply Heal Immunity to target (1T).
Rock Solid: Apply 4 Agility Ups (2T) and 4 Hit Chance Ups (2T) to all allies. Also apply 30% Shield.
Legendary: Give Debuff Immunity (1T) to team.
Tremor: Special Damage and 3 Evasion Down (2T) to all enemies.
Legendary: 75% chance to use Tremor a second time.
Meltdown: If Terra has 6+ Debuffs at the start of her turn, purge her debuffs and trigger Meltdown, dealing Special Damage to all enemies.
Legendary: Use Rock Solid at the start of the battle.
Earthen Purity: If Terra triggers Meltdown, 75% chance to give Buff Immunity (2T) to a random enemy.
Legendary: Grant Debuff Immunity (2T) and +4 Agility Ups (2T) to two random ally upon Terra’s death.

Combat Effects

Agility Up, Debuff Immunity, Hit Chance Up, Buff Immunity, Evasion Down, Heal Immunity, Can't Miss, Apply Shield, Purge Debuffs and Start of Battle Ability

Affiliations

Titans

Flag as incorrect

A

SPD: 120 |HP: 38338 |STR: 1524 |INT: 2569 |Artemis

The Shim'Tar

SPD
HP
STR
INT
120
38338
1524
2569
Legendary Order

5,3,2,]1,4

Gear Set

Special Tank

Powers

Mistress Uppercut: Special Damage and gain 4 Crit Chance Ups (2T).
Legendary: Attack again if Artemis has 4 or more Int Ups.
Champion Charge: Special Damage and gain 4 Int Ups (2T).
Legendary: Apply Stun (1T) on target.
Mistress Launch: Special Damage to all enemies and 75% chance to gain 3 Stamina Ups (2T).
Legendary: Apply Heal Immunity (1T) on targets.
Light of Ra: Every time that Artemis deals Critical Damage Gain 4 Int Ups (2T) and apply 15% Shield to all allies.
Legendary: Artemis gains 15% additional Shield.
Nephthys Blessing: At the start of her turn 75% chance to remove up to 3 Debuff and gain 3 Crit Chance Up (2T).
Legendary: Use Mistress Uppercut at the start of the battle on a random enemy.

Combat Effects

Crit Chance Up, Intelligence Up, Stamina Up, Heal Immunity, Stun, Start of Battle Ability, Apply Shield and Purge Debuffs

Affiliations

Amazons and Outlaws

Flag as incorrect

A

SPD: 119 |HP: 30129 |STR: 2303 |INT: 1540 |Batgirl

BatgirlOfBurnside

SPD
HP
STR
INT
119
30129
2303
1540
Legendary Order

5,2,3,4,1 (updated for rework)

Gear Set

Physical Support

Powers

Precision Strike: Damage to an enemy. Bonus Damage if enemy has no buffs.
Legendary: Call Assist if enemy has no buffs.
Target Analyzed: Gain 4 Evasion Ups. Always Purge 5 Buffs from an enemy and reduce Turn Meter by 25%.
Legendary: Gain Invisibility. Purge 5 Awareness and +5 buffs if Batgirl has Evasion Up.
Say Cheese!: Damage to an enemy. +70% Damage if Evasion Up on Batgirl. If no Evasion Ups, gain 3 Evasion Ups.
Legendary: Apply 5 Hit Chance Down.
Missed Us: If enemies miss an attack, apply Light Damage and Purge 3 Buffs.
Legendary: Counter-attack Can't Miss. Gain 1 Crit Chance Up.
Neighborhood Defender: When any ally evades, all allies gain Heal and Crit Immunity.
Legendary: Team starts battle with 3 Evasion Up.

Combat Effects

Crit Immunity, Evasion Up, Invisibility, Hit Chance Down, Call Assist, Counter Attacks, Out of Turn Attacks, Purge Buffs and Start of Battle Ability

Affiliations

Bat Family and Birds of Prey

Flag as incorrect

A

SPD: 117 |HP: 28383 |STR: 2513 |INT: 1551 |Batwoman

Army of One

SPD
HP
STR
INT
117
28383
2513
1551
Legendary Order

(standard) 4,3,2,5,1 / Optimal use of turn meter 3,5,4,1,2 (no rings in 2)

Gear Set

Physical Striker

Powers

Neutralize and Destroy: Damage to an Enemy. Apply 4 Crit Damage Down.
Legendary: +5% True Damage per invisible teammate.
Stealth Ops: Gain Invisibility, 3 Strength Up and 20% Turn Meter Up.
Legendary: Double all effects of Stealth Ops if Batwoman is already invisible.
Piercing Grapple: Heavy Damage to an Enemy. +80% additional damage if Invisible.
Legendary: Use Piercing Grapple on a random enemy if target is killed.
Kane Legacy: 40% Chance to apply 4 Crit Damage Down at the beginning of each enemy turn.
Legendary: Use Stealth Ops at start of battle (Applies cooldown).
Payback: At the end of each enemy turn, deal light damage to the attacker per ally hit.
Legendary: Gain 1 Awareness (Always) each time Batwoman gains Invisibility on an ally's turn.

Combat Effects

Awareness, Invisibility, Strength Up, Crit Damage Down, Counter Attacks, True Damage, Turn Meter Up and Start of Battle Ability

Affiliations

Bat Family

Flag as incorrect

A

SPD: 121 |HP: 31538 |STR: 2431 |INT: 1612 |Black Mask

The Crime King

SPD
HP
STR
INT
121
31538
2431
1612
Legendary Order

1,2,4],3,5

Gear Set

Physical Support

Powers

Weakening Shot: Light Damage and Always apply 2 Strength Down (1T), 2 Agility Down (1T), 3 Bleed (3T) and 60% chance to Silence (1T) an enemy.
Legendary: Call Assist from random teammate if Black Mask has any immunity.
Crime Lord: Apply Taunt (1T) to ally and call their Assist, Black Mask gains 1 Crit Immunity (2T).
Legendary: 40% chance to call second Assist. +40% chance if any enemy is Overhealed.
Sionis Legacy: Damage to an Enemy, +12% Damage per debuff on target (Max 10), Damage +45% to overhealed targets.
Legendary: 5% chance per debuff on target use again on random target.
Obsidian Protection: Start battle with Crit Immunity (1T), 40% chance to gain Crit Immunity (1T) at the start of each enemy turn.
Legendary: Also apply 2 Strength Down (2T) and 2 Agility Down on that enemy.
Even the Odds: Whenever an ally dies, Black Mask gains Crit Immunity (2T), and applies 3 Strength Down (2T), 3 Agility Down (2T), 2 Buff Immunity (2T) and 30% Turn Meter Down to the enemy team.
Legendary: Apply 2 Strength Up (0T) to all allies when called to assist by Black Mask.

Combat Effects

Crit Immunity, Agility Down, Bleeds, Silence, Strength Down, Call Assist, Apply taunt to Ally, Turn Meter Down and Start of Battle Ability

Affiliations

Secret Society of Super-Villains

Flag as incorrect

A

SPD: 120 |HP: 29335 |STR: 2596 |INT: 1553 |Booster Gold

25th Century Hero

SPD
HP
STR
INT
120
29335
2596
1553
Legendary Order

1,5,2,4,3

Gear Set

Physical Striker

Powers

High Speed Kick: Damage to an enemy. +80% additional damage if Booster Gold has True Sight.
Legendary: Purge 2 Buffs from target. Purge 3 additional Buffs from target if Booster Gold has True Sight.
Mass Dispersion Field: Apply True Sight, 60% Shield and Purge 4 Debuffs from an ally.
Legendary: Booster Gold gains 2 Strength Up. 40% chance to gain Damage Immunity.
Booster Shots: Heavy Damage and apply 4 Strength Down. Ignore Shields.
Legendary: 50% chance to apply Stun.
Hypercharged Rods: If Booster Gold gets hit, 50% chance to gain 50% Turn Meter Up and Purge 2 Buff from attacker.
Legendary: When Hypercharged Rods Activates, Cooldown -1 to Booster Shots.
IR Vision: At the beginning of his turn, if Booster Gold has True Sight, gain 3 Strength Up and Crit Immunity.
Legendary: 50% chance to start the battle with True Sight.

Combat Effects

Damage Immunity, True Sight, Strength Down, Stun, Apply Shield, Ignore Shield, Turn Meter Up, Purge Buffs and Start of Battle Ability

Affiliations

Justice League International

Flag as incorrect

A

SPD: 125 |HP: 28732 |STR: 2618 |INT: 1394 |Cassandra Cain

The One Who Is All

SPD
HP
STR
INT
125
28732
2618
1394
Legendary Order

5,1,2,],3,4

Gear Set

Physical Striker

Powers

Death Wish: Damage to an enemy. Apply 50% additional damage if Cassandra is Invisible.
Legendary: Apply Buff Immunity (1T) on target.
The Falling Leaf Technique: Light Damage to an enemy and apply Heal Immunity on target (1T). Gain 5 Evasion Ups (1T) and Invisibility (1T).
Legendary: Purge 3 Buffs on target.
Bat Swarm: Damage to all enemies. Apply 5 Bleeds on targets if Cassandra is Invisible.
Legendary: Apply 20% Turn Meter Down on two random targets.
Shadow Recovery: If Cassandra is invisible at the start of every turn, gain 25% Heal and 5 Evasion Ups (2T).
Legendary: Purge 3 Debuffs on Cassandra.
Body Reading Ability: If Cassandra evades an attack, use Death Wish on the enemy attacker.
Legendary: Start the battle with Invisibility (2T).

Combat Effects

Evasion Up, Invisibility, Buff Immunity, Heal Immunity, Bleeds, Counter Attacks, Purge Buffs, Purge Debuffs, Start of Battle Ability and Self Heal

Affiliations

The Outsiders and Bat Family

Flag as incorrect

A

SPD: 116 |HP: 29553 |STR: 2618 |INT: 1583 |Dove

The Avatar Of Peace

SPD
HP
STR
INT
116
29553
2618
1583
Legendary Order

1,4,5],2,3

Gear Set

Physical Support

Powers

Dove Kick: Damage to a single Enemy and apply 3 Hit Chance Down (1T) to the target.
Legendary: Gain 3 Evasion Ups (2T).
Amazing Willingness: Apply 5 Evasion Ups (1T) and 25% Shield to all allies, apply 15% additional Shield if Hawk is in the Team.
Legendary: Also apply 2 Strength Ups (1T) apply 2 additional Strength Ups (1T) if Hawk is in the team.
Hyper Flight: Damage to all enemies and apply 3 Hit Chance Down (1T) to all enemies.
Legendary: Purge 3 Debuffs on Dove.
Danger Sense: Every time Dove evades an attack, 75% Chance to apply Silence on the attacker and gain 3 Agility Ups (2T).
Legendary: Also use Dove Kick on the attacker.
The Other Half: At the start of every Dove turn gain 2 Strength Ups (2T) if she has 3 or more Evasion Ups (2T). Gain 2 extra Strength Ups (2T) if Hawk is in the team.
Legendary: Start the battle with 3 Evasions Ups (2T).

Combat Effects

Agility Up, Evasion Up, Strength Up, Hit Chance Down, Counter Attacks, Apply Shield, Purge Debuffs and Start of Battle Ability

Affiliations

Titans

Flag as incorrect

A

SPD: 127 |HP: 27655 |STR: 2372 |INT: 1528 |Green Arrow

Castaway

SPD
HP
STR
INT
127
27655
2372
1528
Legendary Order

3,1,2,5,4 (updated for rework)

Gear Set

Physical Striker

Powers

Cover Shot: Light Damage and purge 2 buffs from an enemy purge 2 extra buffs if Green Arrow is Invisible.
Legendary: Apply 40% Turn Meter Down if Green Arrow is Invisible
Trick Shot: Heavy Damage to an enemy gain Invisibility.
Legendary: Purge up to 3 Buffs
Multishot: Light Damage and apply 20% Turn Meter Down to all enemies.
Legendary: Gain Invisibility and 50% chance to gain Debuff Immunity
Quickness: Passive Ability: 20% chance to use Cover Shot on Random Enemy at the end of every teammate's turn.
Legendary: 50% chance to use Cover Shot twice
Alone No More: All teammates have a 50% chance to Purge 1 Buff when damaging an enemy.
Legendary: Also apply 10% Turn Meter Down

Combat Effects

Debuff Immunity, Invisibility, Out of Turn Attacks, Turn Meter Down and Purge Buffs

Affiliations

Justice League

Flag as incorrect

A

SPD: 121 |HP: 28650 |STR: 2657 |INT: 1514 |Huntress

The Zealous Crusader

SPD
HP
STR
INT
121
28650
2657
1514
Legendary Order

2,1],5,4,3 (rework)

Gear Set

Physical Striker

Powers

Merciless Shot: Damage to an enemy, +100% Crit Chance if Target below 50% Health.
Legendary: 10% True Damage to targets below 50% Health
Bird of Prey: Gain 4 Evasion Ups (3T), 80% chance to gain 3 Speed Ups (3T).
Legendary: Gain +35% Turn Meter
The Big Hit: Heavy Damage to an enemy, +115% Damage if an enemy is dead.
Legendary: Gain 3 Strength Ups [3 turns] if target killed
No Rest: Passive Ability: 100% Chance to use Bird of Prey after killing an enemy on Huntress's turn.
Legendary: Also gain 5 Critical Chance Ups [3 turns]
Window of Opportunity: Passive Ability: At the end of each ally turn, 70% chance to use The Big Hit on a random enemy that is below 25% health.
Legendary: Always apply Heal Immunity (0T) on all of Huntress' attacks

Combat Effects

Crit Chance Up, Evasion Up, Speed Up, Strength Up, Heal Immunity, True Damage and Turn Meter Up

Affiliations

Birds of Prey

Flag as incorrect

A

SPD: 130 |HP: 30128 |STR: 2469 |INT: 1464 |Jay Garrick

Golden Age Flash

SPD
HP
STR
INT
130
30128
2469
1464
Legendary Order

1,2,5],4,3 (2020 rework early testing)

Gear Set

Physical Striker

Powers

Vortex Strike: Damage to an enemy. 75% chance to strike twice. Can't miss.
Legendary: Gain 2 Speed Ups (2T).
Whirlwind Sweep: Damage to all enemies. Gain 2 permanent Speed Ups.
Legendary: 50% chance to use Vortex Strike on random enemy.
Flash Barrage: Heavy Damage to an enemy. Apply 10% Turn Meter Down per Speed Up on Jay Garrick (Max 10).
Legendary: Apply 2 Speed Downs to target (2T).
Speed Steal: Passive: When an enemy gains Turn Meter Up, steal up to 30% Turn Meter from target.
Legendary: 75% chance to reset the cooldown of Whirlwind Sweep.
Superhuman Reflexes: Passive: Jay Garrick gains +50% Agility.
Legendary: Jay Garrick gains 3 Strength Ups (2T).

Combat Effects

Speed Up, Strength Up, Speed Down, Can't Miss, Cooldown Effects, Turn Meter Up and Turn Meter Down

Affiliations

Justice Society of America and Speedster

Flag as incorrect

A

SPD: 115 |HP: 28732 |STR: 2548 |INT: 1516 |Lady Shiva

Sandra Wu-San

SPD
HP
STR
INT
115
28732
2548
1516
Legendary Order

5,4,1,2,3

Gear Set

Physical Striker

Powers

Secret Art: Damage to an enemy and gain 4 Critical Chance Ups (2T).
Legendary: Purge 4 Buffs on target.
Leopard Blow: Heavy Damage to a single enemy and apply Heal Immunity (1T).
Legendary: If the enemy dies, resets the cooldown of Leopard Blow.
Kobusho Tactics: Damage to all enemies and remove 100% of the primary target Shields.
Legendary: Lady Shiva gains 20% Shields.
Dragon Path: Passive: At the beginning of every Lady Shiva Turn, 75% to gain 2 Critical Chance Ups (2T) and 2 Strength Ups (2T).
Legendary: Lady Shiva attacks ignore Awareness.
Chi Kung: Passive: If Lady Shiva deals critical damage, gain a medium Overheal and 2 Awareness.
Legendary: Lady Shiva starts the combat with Critical Immunity (2T) and 35% Turn Metter Up.

Combat Effects

Awareness, Crit Chance Up, Crit Immunity, Strength Up, Heal Immunity, Cooldown Effects, Apply Shield, Remove Shield, Ignore Awareness, Turn Meter Up, Purge Buffs, Start of Battle Ability and Self Heal

Affiliations

Birds of Prey

Flag as incorrect

A

SPD: 106 |HP: 40795 |STR: 2469 |INT: 1415 |Lobo

The Main Man

SPD
HP
STR
INT
106
40795
2469
1415
Legendary Order

2,5],1,3,4 (and possibly never take 4… depending on your comp)

Gear Set

Physical Tank

Powers

The Garrote: Damage to an enemy, Damage +100% if Lobo is Taunting.
Legendary: Apply 2 Bleeds (3T) that can't miss.
The Main Man: Gain 5 Taunts (1T) , Light Heal (50%), and 5 Stamina Up (2T).
Legendary: Apply 15% Turn Meter Down to all enemies, 15% additional Turn Meter Down to enemies above 50% HP.
Spacehog Surprise: Heavy Damage to all enemies and apply Stun (1T) to a random enemy.
Legendary: Apply 1 Bleed (3T) to all enemies.
You Want Some?: Passive: Use The Main Man when anyone dies.
Legendary: Gain Turn Meter Up +50% when anyone dies.
Banned from the Afterlife: Passive: For each ally alive, Lobo has a 33% Chance to revive with 60% Health.
Legendary: 75% Chance to use Spacehog Surprise upon Revive.

Combat Effects

Taunt, Stamina Up, Bleeds, Stun, Out of Turn Attacks, Revive, Turn Meter Down and Self Heal

Affiliations

Justice League

Flag as incorrect

A

SPD: 117 |HP: 27066 |STR: 2736 |INT: 1518 |Owlman

Thomas Wayne Jr.

SPD
HP
STR
INT
117
27066
2736
1518
Legendary Order

4,2,1,3,5

Gear Set

Physical Striker

Powers

Talon Strike: Damage to an enemy. Can't miss. Apply 2 Evasion Down (2T).
Legendary: On Critical Hit, apply 3 Hit Chance Up (2T) to teammates.
Hunter's Preparation: Gain 4 Hit Chance Up (2T), 4 Crit Chance Up (2T) and 15% Turn Meter Up. Also gain 4 Crit Damage Up (2T) if there are Evasion Up in enemy team.
Legendary: 50% chance to apply same amount of buffs to a random ally
Darkest Knight: Damage to an enemy. +20% Damage per Evasion Up on enemy team (limit 10).
Legendary: Use Darkest Knight on random target when an ally misses an attack.
Double Down: Passive Ability: When teammates deal a Critical Hit on their turn, they gain 25% Turn Meter Up and 1 Crit Chance Up (1T).
Legendary: Owlman gains the same amount of Turn Meter Up.
Wide Vision: Passive Ability: At the start of each of your allies' turns, they gain 2 Hit Chance Up (2T for teammates 3T for Owlman) and 3 Crit Chance Up (2T for teammates 3T for Owlman).
Legendary: At the start of battle, apply 4 Agility Up (2T) to all allies.

Combat Effects

Agility Up, Crit Chance Up, Crit Damage Up, Hit Chance Up, Evasion Down, Can't Miss, Out of Turn Attacks, Turn Meter Up and Start of Battle Ability

Affiliations

Crime Syndicate

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A

SPD: 113 |HP: 30198 |STR: 2464 |INT: 1354 |Red Hood

Vengeful Vigilante

SPD
HP
STR
INT
113
30198
2464
1354
Legendary Order

4,1,5,2,3 (If he is your primary leader the 5 should move up - updated for rework)

Gear Set

Physical Striker

Powers

Blazing Pistols: Apply 3 light damage bursts. Each burst removes 2 awareness.
Legendary: 35% chance to use Barrel Down on target
Barrel Down: Damage to an enemy. Steal 2 buffs (Max10) for each bleed on target to a random ally.
Legendary: Also gain turn meter up +10% for each bleed on the target (maximum 50%)
Explosive Gunplay: Damage to all enemies.
Legendary: Gain invisibility (1 turn) and 2 evasion ups
Ruthless Vigilante: Passive Ability: When Red Hood damages an enemy, 100% chance to apply 2 bleed that can't miss.
Legendary: Also apply heal immunity (1 turn)
Outlaws Never Die: Team Leader: When an enemy dies, apply 1 buff immunity and turn meter down -50% on all enemies.
Legendary: Also steal 2 buffs from each enemy to random allies

Combat Effects

Evasion Up, Invisibility, Buff Immunity, Heal Immunity, Bleeds, Buff Stealing, Turn Meter Up, Turn Meter Down and Purge Buffs

Affiliations

Bat Family, Outlaws and Robins

Flag as incorrect

A

SPD: 127 |HP: 29493 |STR: 2401 |INT: 1582 |Red Robin

Tim Drake

SPD
HP
STR
INT
127
29493
2401
1582
Legendary Order

3,1,2/5,4

Gear Set

Physical Support

Powers

Sweep the Legs: Light Damage and purge 2 buffs from enemy.
Legendary: Apply Buff Immunity to target if Red Robin is Invisible.
Tech Support: Apply True Sight and +80% Turn Meter to friendly target.
Legendary: Red Robin also gains True Sight and +25% Turn Meter.
Tactical Strike: Damage and purge 4-5 buffs from enemy.
Legendary: Can't miss; Purge +2 buffs if an enemy is Taunting or Invisible.
Into the Shadows: Passive ability: If any hero is Invisible at the end of a turn. 65% chance to gain Invisibility.
Legendary: Also purge 1 debuff from each ally.
Young Justice: Passive ability: 30% chance to use Sweep the Legs at the end of every ally's turn if any ally has True Sight or is Invisible.
Legendary: 25% chance to use Sweep the Legs twice.

Combat Effects

Invisibility, True Sight, Buff Immunity, Can't Miss, Out of Turn Attacks, Turn Meter Up, Purge Buffs and Purge Debuffs

Affiliations

Bat Family and Robins

Flag as incorrect

A

SPD: 113 |HP: 28047 |STR: 2519 |INT: 1700 |Riddler

The Prince of Puzzles

SPD
HP
STR
INT
113
28047
2519
1700
Legendary Order

5,4,3,2,1] (for raids take 1,4 first - updated for 2021 rework)

Gear Set

Physical Support

Powers

Concussion Strike: Damage to an enemy. Apply 6 Agility Downs (2T).
Legendary: Also apply 5 Int Down (2T)
Shocking Revelation: Always apply 5 Speed Down (2T) and 5 Evasion Down (2T) to the target. Also, Stun (1T) if the target has Agility Down.
Legendary: 75% Chance to use Shocking Revelation on an additional random enemy.
Riddle me THAT!: Damage and apply Taunt (2T) and 8 Agility Down (2T) to a target. Call assist on the target.
Legendary: Gain True Sight (2T) and Death Immunity. Also, 75% Chance to cast buffs on a random ally.
Feeble minded: Passive: 85% chance to use Shocking Revelation on the attacker when Riddler is hit.
Legendary: Also apply 3 Agility Down (2T) at the end of the turn.
Unsolvable Riddle: Passive: 80% chance Apply 2 Int Down (2T) and 2 Agility Down (2T) to a random enemy at the end of Riddler's turn.
Legendary: Start the battle with True Sight (2T) and 75% chance to reset Cooldown of Riddle me THAT! at the end of Riddler's turn.

Combat Effects

True Sight, Death Immunity, Agility Down, Evasion Down, Intelligence Down, Speed Down, Stun, Call Assist, Cooldown Effects, Counter Attacks, Apply Taunt to enemy and Start of Battle Ability

Affiliations

Secret Society of Super-Villains

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A

SPD: 105 |HP: 29255 |STR: 2600 |INT: 1377 |Superwoman

Earth 3 Lois Lane

SPD
HP
STR
INT
105
29255
2600
1377
Legendary Order

5,4],2,1,3

Gear Set

Physical Striker

Powers

Treachery: Damage to a single enemy. If the target is afflicted by Silence, Apply 3 Crit Chance Ups (2T) and 3 Crit Damage Ups (2T) on herself.
Legendary: If the target is afflicted by Silence, 80% Chance to apply 3 Hit Chance Downs (1T).
Submission: Damage to all enemies. Gains 4 Empowered Strength Ups (2T) and apply Silence (2T) to the primary enemy.
Legendary: Applies 2 Intelligence Down (2T) on the main target.
Toxic Love: Damage to a single enemy. Apply Silence (2T) on a random target.
Legendary: If Superwoman has Empowered Strength Up, apply 3 Hit Chance Downs (2T) to the target.
Narcissism: Passive: At the beginning of her turn, gain 3 Crit Chance Up (2T).
Legendary: Superwoman starts the battle with Damage Immunity (1T).
Mother Knows Best: Passive: Every time Superwoman deals critical damage, Apply Silence (1T) on the target.
Legendary: Gain 1 Permanent Empowered Strength Up.

Combat Effects

Crit Chance Up, Crit Damage Up, Damage Immunity, Empowered Strength Up, Hit Chance Down, Intelligence Down, Silence and Start of Battle Ability

Affiliations

Crime Syndicate

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A

SPD: 128 |HP: 28847 |STR: 2652 |INT: 1436 |Cheetah

Avatar of the Hunt

SPD
HP
STR
INT
128
28847
2652
1436
Legendary Order

3,5],4,1,2 (updated for rework)

Gear Set

Physical Striker

Powers

Swift Slash: Light Damage and apply 5 Bleeds (3T) to an enemy.
Legendary: Can't Miss. Gain 10% Turn Meter Up
Ravage: Damage to an enemy, purge 3 Buffs.
Legendary: Purge 3 additional Buffs if target is bleeding
Blood In The Air: Apply 3 Strength Ups (2T) to all allies, apply 1 extra Strength Up (2T) per bleeding enemy.
Legendary: +20% all ally Turn Meters
Ambush Killer: Passive Ability: 35% Chance to gain 2 Strength Up (2T) and 25% Turn Meter if a member of any team takes Bleed or Disease damage.
Legendary: 15% Chance to use Blood In The Air when a member of any team takes Bleed or Disease damage
Pack Leader: Team Leader: All allies have a 35% chance to gain 40% Turn Meter if damaging a Bleeding target or applying Bleeds.
Legendary: Start battle with Blood In The Air

Combat Effects

Strength Up, Bleeds, Can't Miss, Cooldown Effects, Turn Meter Up, Purge Buffs and Start of Battle Ability

Affiliations

Injustice League

Flag as incorrect

A

SPD: 121 |HP: 26677 |STR: 1479 |INT: 3025 |Circe

Goddess of Witchcraft

SPD
HP
STR
INT
121
26677
1479
3025
Legendary Order

3,5,2,4,1

Gear Set

Special Striker

Powers

Magic Blast: Special Damage to an enemy. Apply 4 Int Down (2T).
Legendary: 60% Chance to Silence (1T) the target.
Vitae Flask: Gain a 70% True Heal.
Legendary: 50% Chance to gain Damage Immunity (1T).
Runes of Destruction: Special Damage to all enemies. Purge 2 buffs.
Legendary: Also apply 25% Turn Meter Down.
Necromancy: At the end of her turn revive all dead teammates, with 10% HP and a permanent, unpurgeable Enrage.
Legendary: 50% chance to also apply Damage Immunity (1T) to revived teammates.
Charming Aura: All of Circe's attacks have a 30% chance to Stun (1T) the target.
Legendary: Use Vitae Flask once when dropping under 20% health for the first time.

Combat Effects

Damage Immunity, Enrage, Intelligence Down, Silence, Stun, Revive, Heal, Turn Meter Down and Purge Buffs

Affiliations

Greek Gods

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A

SPD: 115 |HP: 28069 |STR: 1447 |INT: 2844 |Deadman

Wandering Spirit

SPD
HP
STR
INT
115
28069
1447
2844
Legendary Order

3],2,4,1,5

Gear Set

Special Striker

Powers

Possession: Special Damage to an enemy and purge 2 buffs. Also apply 15% Turn Meter Down.
Legendary: 20% Chance to Stun the target.
Incorporeal: Passive Ability: Start battle with permanent unpurgeable Invisibility. 50% Chance to also start battle with Death Immunity (2T).
Legendary: Start battle with 2 permanent Intelligence Up (Always).
Sorry to Bother: Give 85% Crit Chance (until end of turn) and Call Assist from an ally on a random enemy.
Legendary: 70% Chance to call assist again.
I Know Your Plan: Steal up to 3 buffs from the target and apply them to all allies. If target has no buffs, apply Stun (1T) instead. Also apply 15% Turn Meter Up to all allies.
Legendary: Also gain 3 Intelligence Up (2T).
Tip the Scales: Passive Ability: When an enemy dies, 70% Chance to gain 4 Intelligence Up (2T).
Legendary: If a teammate dies gain 40% Turn Meter Up.

Combat Effects

Death Immunity, Intelligence Up, Invisibility, Stun, Buff Stealing, Call Assist, Turn Meter Up, Turn Meter Down and Purge Buffs

Affiliations

Justice League Dark

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A

SPD: 108 |HP: 38915 |STR: 2339 |INT: 1413 |Donna Troy

The First Wonder Girl

SPD
HP
STR
INT
108
38915
2339
1413
Legendary Order

5,2,4,1,3

Gear Set

Physical Tank

Powers

Roundhouse Kick: Damage to an enemy. 20% chance to Stun.
Legendary: 35% chance to use Roundhouse Kick again
Amazonian Challenge: Gain Taunt and apply 1 Awareness (Always) to the whole team.
Legendary: Use Amazonian Challenge at the beginning of battle.
Downwards Strike: Damage to an enemy. 60% chance to Stun.
Legendary: +30% chance to Stun if all allies have 4+ buffs
Swift Retribution: Each time an enemy damages an ally, Donna Troy gains 20% Turn Meter.
Legendary: 40% chance to counter with Roundhouse Kick when Donna Troy gets hit.
Multiverse Presence: At the end of each teammate's turn, if teammate has 6+ buffs, purge 2 buffs, apply 20% Turn Meter and reduce Cooldown by 1 on all abilities.
Legendary: Also apply 1 Awareness (Always).

Combat Effects

Awareness, Taunt, Stun, Cooldown Effects, Counter Attacks, Turn Meter Up and Start of Battle Ability

Affiliations

Amazons and Titans

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A

SPD: 120 |HP: 27666 |STR: 1566 |INT: 2764 |Eclipso

Spirit of Wrath

SPD
HP
STR
INT
120
27666
1566
2764
Legendary Order

2,3,1,4,5

Gear Set

Special Striker

Powers

Fist of Wrath: Special Damage to an enemy. 10% extra damage per Hit Chance Down on target (Max 10).
Legendary: Strike twice if Eclipso has Evasion Up.
Eclipsed: Gain Taunt and 5 Evasion Up. 30% chance to Enrage each enemy.
Legendary: Eclipso uses Eclipsed at the beginning of battle. Increase Cooldown of Eclipsed by 2.
Heart of Darkness: Heavy Special Damage and apply 4 Hit Chance Down to an enemy.
Legendary: Always apply 2 Hit Chance Down to all enemies.
Gotcha!: Passive Ability: 75% chance to use Fist of Wrath on enemies when Eclipso evades their attack.
Legendary: 25% extra chance to use Fist of Wrath on enemies when Eclipso evades their attack.
Veil of Darkness: Passive Ability: 75% chance to apply 3 Hit Chance Down to enemies that deal damage to a teammate when Eclipso is Taunting.
Legendary: When Veil of Darkness activates, reduce Cooldown of Heart of Darkness by 1.

Combat Effects

Evasion Up, Taunt, Enrage, Hit Chance Down, Counter Attacks and Start of Battle Ability

Affiliations

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SPD: 122 |HP: 27655 |STR: 1416 |INT: 2755 |Etrigan

The Demon

SPD
HP
STR
INT
122
27655
1416
2755
Legendary Order

4,3,1,5,2

Gear Set

Special Striker

Powers

Burning Hands: Special Damage to an enemy. Apply 10% True Damage if Etrigan is Overhealed.
Legendary: 70% chance to use twice if Etrigan is Overhealed.
Raining Hellfire: Special Damage to all enemies. Use Burning Hands against a random target if another enemy is dead.
Legendary: Reduce Cooldown by 1 after use for each living enemy.
Merlin's Mystic Shield: Gain 3 Intelligence Ups and an Overheal.
Legendary: At start of battle, Etrigan gains Crit Immunity and a small Overheal.
Gone, Gone, O' Form of Man: Use Merlin's Mystic Shield and gain Crit Immunity on enemy death.
Legendary: Also gain 5 Intelligence Ups.
Jason Blood's Chivalry: Gain 1 True Sight and 35% Turn Meter if an enemy revives. 28% chance to use at start of Etrigan's turns, if Overhealed.
Legendary: Also gain 10 Agility Ups (2 turns).

Combat Effects

Crit Immunity, Intelligence Up, True Sight, Cooldown Effects, True Damage, Turn Meter Up, Start of Battle Ability and Self Heal

Affiliations

Demon Knights and Justice League Dark

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A

SPD: 120 |HP: 30949 |STR: 2531 |INT: 1688 |Hippolyta

Queen of the Amazons

SPD
HP
STR
INT
120
30949
2531
1688
Legendary Order

4,1],2,3,5 (updated for rework)

Gear Set

Physical Support

Powers

To Victory!: Damage to an enemy 75% chance to reset Cooldown on all Super Powers.
Legendary: Cooldown Reduction Chance +25%
Shields Up: Apply 4 Int Ups [2 turns] and 30% Shield to all allies Cooldown +3 on Draw Swords.
Legendary: Purge 2 Debuffs from all allies
Draw Swords: Apply 4 Strength Ups [2 turns] and +25% Turn Meter to all allies Cooldown +3 on Shields Up.
Legendary: Apply Stun Immunity [3 turns] to all allies
Tip of the Spear: Damage to an enemy, call Assist on target, apply 2 Strength Ups (2T) and 2 Int Ups (2T) on Assisting teammate.
Legendary: 75% chance for additional Assist
Queen of War: Team Leader: Apply 1 permanent Stamina Up to an ally when an ally deals damage to an enemy, apply 1 Strength Up (2T) if it is an Amazon.
Legendary: 50% chance for Hippolyta to gain Death Immunity (1T) when allies deal damage

Combat Effects

Death Immunity, Intelligence Up, Stamina Up, Strength Up, Stun Immunity, Call Assist, Cooldown Effects, Apply Shield, Turn Meter Up and Purge Debuffs

Affiliations

Amazons

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A

SPD: 107 |HP: 28877 |STR: 1416 |INT: 2825 |Saint Walker

Lantern Of Hope

SPD
HP
STR
INT
107
28877
1416
2825
Legendary Order

5,2,3,4,1

Gear Set

Special Striker

Powers

Blue Ring: Special Damage to an enemy. If target is Shielded, Steal up to 50% Shield to random allies. Otherwise, Call Assist.
Legendary: If Saint Walker is the only hero alive in his team, Damage dealt is multiplied by 4.
All Will Be Well: Purge all Debuffs from an ally. Apply an Overheal and Call their Assist.
Legendary: 50% chance to Call a second Assist. +50% chance if ally is Shielded.
Hope Burns Bright: Purge 5 Buffs from each enemy and apply 20% Shield to all allies.
Legendary: Stun (1T) all Enraged enemies.
In Fearful Day: Saint Walker is immune to Enrage. At the beginning of his turn, if Saint Walker's HP is below 50%, gain a Light Heal.
Legendary: Saint Walker also gains 1 Debuff Immunity (1T) until the beginning of his next turn.
Beacon of Hope: Team Leader: While Saint Walker is alive, allies gain 20% Strength, Intelligence, Agility and Stamina. Green Lanterns gain an extra 5% of each.
Legendary: At the beginning of each of their turns, allies gain 10% Shield. Green Lanterns gain an extra 5% Shield.

Combat Effects

Debuff Immunity, Enrage Immunity, Stun, Call Assist, Heal, Apply Shield, Steal Shield, Purge Buffs, Purge Debuffs and Self Heal

Affiliations

Lantern

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A

SPD: 72 |HP: 40813 |STR: 2388 |INT: 1490 |Solomon Grundy

Born On A Monday

SPD
HP
STR
INT
72
40813
2388
1490
Legendary Order

4,1],3,5 (skipping 2 is preferred build) - updated for rework

Gear Set

Physical Tank

Powers

Grave Digger: Damage to an enemy, +115% damage if Solomon Grundy is Enraged.
Legendary: Damage +100% and gain 2 Speed Up (2T) if Enraged.
The Undying: Gain 3 Taunt (1T), Enrage (1T), 2 Stamina Up (2T) and 30% Turn Meter Up
Legendary: Gain 8 Speed Up (1T)
The Undertaker: Damage to all enemies, gain Enrage (1T) and 4 Speed Up (2T)
Legendary: Gain 4 Strength Up (2T) before attacking.
Mindless Brute: Passive Ability: Gain 4 Agility Ups (3T) if Solomon Grundy gets Enraged. 50% chance to use Grave Digger when Solomon Grundy takes damage.
Legendary: Start battle with Taunt (2T) and Crit Immunity (2T).
Buried on a Sunday: Passive Ability: 43% chance to revive with 50% Health. Guaranteed to Revive at least once.
Legendary: Gain 80% Turn Meter and Enrage (1T) when revived.

Combat Effects

Agility Up, Crit Immunity, Speed Up, Stamina Up, Strength Up, Taunt, Enrage, Counter Attacks, Revive, Turn Meter Up and Start of Battle Ability

Affiliations

Injustice League

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A

SPD: 97 |HP: 27014 |STR: 1567 |INT: 2967 |Star Sapphire

Carol Ferris

SPD
HP
STR
INT
97
27014
1567
2967
Legendary Order

3,1],4),2,5 (rework 2020)

Gear Set

Special Striker

Powers

Spirit of Zamaron: Special Damage and apply 2 Strength Downs (2T) and 2 Int Downs (2T) to an enemy.
Legendary: Strike twice if Star Sapphire is Overhealed.
Power of Love: Heavy Overheal and 15% Shield to an ally and Star Sapphire.
Legendary: Purge 4 debuffs from each target.
Starfall: Light Special Damage and apply 4 Strength Downs (2T) and 4 Int Downs (2T) to all enemies.
Legendary: Apply Buff Immunity (1T) to all enemies.
Love Grows: 75% chance to apply 3 Mends (3T) and Crit Immunity (1T) to an ally if they get buffed.
Legendary: Apply 2 Mends (3T) and Crit Immunity (1T) to Star Sapphire as well.
Love Unending: When Star Sapphire dies, apply 100% True Heal and 1 Awareness (1T) to all allies.
Legendary: Also purge all debuffs.

Combat Effects

Awareness, Crit Immunity, Mends, Buff Immunity, Intelligence Down, Strength Down, Heal, Apply Shield and Purge Debuffs

Affiliations

Lantern

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A

SPD: 112 |HP: 27939 |STR: 2544 |INT: 1606 |Wonder Woman

Champion of the Amazons

SPD
HP
STR
INT
112
27939
2544
1606
Legendary Order

2,1,3,4,5 (early thoughts - 2021 rework)

Gear Set

Physical Striker

Powers

Double Strike: Damage to an enemy, Call Assist.
Legendary: 50% chance to call extra Assist.
Call To Arms: Apply 4 Strength Ups to all allies and apply +25% Turn Meter up to all allies.
Legendary: 75% chance to Double Strike random enemy after using Call To Arms.
Goddess of War: Damage to all enemies, can't miss.
Legendary: +75% Critical Damage.
Riposte: Passive: 75% chance to use Call to Arms on enemies that damage Wonder Woman.
Legendary: 50% chance to counterattack with Goddess of War.
Hiketeia: Passive: Apply Invisibility (1T) on a random ally at the end of her turn.
Legendary: 50% Chance to gain Crit Immunity (1T).

Combat Effects

Crit Immunity, Invisibility, Strength Up, Call Assist, Can't Miss, Counter Attacks and Turn Meter Up

Affiliations

Amazons and Justice League

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A

SPD: 110 |HP: 31538 |STR: 2431 |INT: 1438 |Brainiac

The Collector of Worlds

SPD
HP
STR
INT
110
31538
2431
1438
Legendary Order

5,1,3,4,2 (leader build - non leader move back 5 at your choice)

Gear Set

Physical Support

Powers

Drone Blast: Damage to an enemy. Gain 30% Shield.
Legendary: Gain Double shield if Brainiac has no shields.
Shrink Ray: Light Damage and apply 6 Strength Down to an enemy.
Legendary: Gain Crit Immunity
Might of Colu: Damage to an enemy. 100% chance to stun if Brainiac is Shielded.
Legendary: If Brainiac is shielded, 60% chance to use Might of Colu on an additional random enemy.
Vanguard Defense: Give Enrage Immunity and 15% Turn Meter Up to team at start of battle.
Legendary: 25% chance to Call assist each time Brainiac attacks
Telekinetic Barrier: Team Leader: Give Damage Immunity to the team at the beginning of each ally turn until the end of that ally's turn.
Legendary: Start battle with 30% Shield on Brainiac and 15% shield on the rest of the team

Combat Effects

Crit Immunity, Damage Immunity, Enrage Immunity, Strength Down, Stun, Call Assist, Apply Shield, Turn Meter Up and Start of Battle Ability

Affiliations

Legion of Doom

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A

SPD: 105 |HP: 37687 |STR: 1637 |INT: 2527 |Chemo

The Deathless Doom

SPD
HP
STR
INT
105
37687
1637
2527
Legendary Order

4],5,1,3/2 (order isn’t real important; depends on the comp you want)

Gear Set

Special Tank

Powers

Chem Trail: Special Damage to an enemy, gain 3 Mends (3T) if target is Bleeding.
Legendary: Apply Disease if target is Bleeding.
Toxic Spill: Special Damage and apply 3 Bleeds (3T) to all enemies.
Legendary: Cannot Miss.
Fallout: Apply 4 Speed Down (2T) and 30% of Turn Meter Down to all enemies.
Legendary: 60% chance to apply Doom (4T) to one random enemy if the enemy team has 6 or more Bleeds.
Corrosive Anatomy: Apply 2 Bleeds (3T) to enemies that damage Chemo and 75% chance to apply Doom (4T) on the attacker.
Legendary: Use Chem Trail on the attacker.
Sticky Composition: If Chemo receives Critical Damage, 75% chance to gain Taunt (1T).
Legendary: Start the combat with Taunt (1T).

Combat Effects

Taunt, Mends, Bleeds, Doom, Disease, Speed Down, Can't Miss, Counter Attacks, Turn Meter Down and Start of Battle Ability

Affiliations

Secret Society of Super-Villains

Flag as incorrect

A

SPD: 120 |HP: 28034 |STR: 1641 |INT: 2940 |Eradicator

The Last Son Of Krypton

SPD
HP
STR
INT
120
28034
1641
2940
Legendary Order

3,5,1,2,4

Gear Set

Special Striker

Powers

Eradication Protocol: Special Damage to a single enemy, attack twice if Eradicator is buffed.
Legendary: Ignore Awareness.
Destruction Protocol: Special Damage to all enemies, remove all the buffs from the main target.
Legendary: 50% Chance to gain Death Immunity (2T).
Free Fall: Heavy Special Damage to a single enemy that can’t miss. If the target dies gain 2 permanent Int Ups.
Legendary: Remove all positive immunities from the target.
Protection Protocol: Passive: If a teammate received damage 75% Chance for Eradicator to gain 2 Stamina Ups (2T) and the teammate gain 2 Stamina Ups (2T).
Legendary: Also apply 25% Shields on the teammate
Attacker Protocol: Passive: If Eradicator deals damage gain 3 Int Ups (1T).
Legendary: Special Damage +30% on all attacks.

Combat Effects

Death Immunity, Intelligence Up, Stamina Up, Can't Miss, Apply Shield, Ignore Awareness and Purge Buffs

Affiliations

The Outsiders

Flag as incorrect

A

SPD: 120 |HP: 28852 |STR: 1435 |INT: 2864 |General Zod

Kryptonian Warmonger

SPD
HP
STR
INT
120
28852
1435
2864
Legendary Order

4,1,2,3,5 (updated for rework 2021)

Gear Set

Special Striker

Powers

Heat Vision Strike: Special Damage to an enemy.
Legendary: If Zod deals with a Critical Hit, apply 1 Heal Immunity (2T) and deal additional 30% True Damage.
Kneel Before Zod!: Gain 5 Int Ups (2T) and 4 Crit Chance Ups (2T) and 75% Turn Meter Up, also 75% chance to apply 2 Crit Chance Ups (2T) to two random teammates.
Legendary: Gain 25% Shield.
Freeze Breath: Heavy Special Damage to an enemy. Always apply 5 Int Downs (2T).
Legendary: Cooldown -1 for all of Zod's abilities if the enemy is killed.
Warmonger: Passive: At the start of every Zod`s turn apply 2 Crit Chance Ups (2T) to all allies.
Legendary: Can't Miss on all attacks.
New Krypton: Leader: If a teammate deals a Critical Hit, 75% chance for Zod to gain Death Immunity (1T).
Legendary: 50% Chance to Call Assist from a random teammate if Zod deals Critical Damage.

Combat Effects

Crit Chance Up, Death Immunity, Intelligence Up, Heal Immunity, Intelligence Down, Call Assist, Can't Miss, Cooldown Effects, Apply Shield, True Damage and Turn Meter Up

Affiliations

Kryptonian

Flag as incorrect

A

SPD: 105 |HP: 38098 |STR: 1658 |INT: 2453 |Gorilla Grodd

Psychic Mastermind

SPD
HP
STR
INT
105
38098
1658
2453
Legendary Order

5.1,2,4,3 (2020 rework - legendary order is whatever you want)

Gear Set

Special Tank

Powers

Grodd's Rage: Special Damage to an enemy, 45% chance to stun (1T).
Legendary: Steal all Int Ups on target.
Psychic Leader: Apply 4 Int Up (2T) to self, 2 Int Up (2T) to teammates. Call Assist.
Legendary: Give 2 Speed Up (2T) to all allies.
Gorilla Slam: Special Damage to all enemies 80% Chance to call Grodd's Rage on a random enemy, with a 100% Stun chance..
Legendary: +3 Agility Ups (2T) to the Team.
Thirst for Blood: Passive: 100% Chance to Gain 3 Permanent Int Up (Always) on Grodd and 2 Permanent Int Up (Always) on a random ally whenever a hero dies.
Legendary: Apply 2 Speed Ups (2T) to self and random ally.
Speedforce Memory: Passive: 70% chance for all allies to gain 3 Speed Up (2T) whenever an enemy gets stunned.
Legendary: Give Death Immunity (1T) to the team at the beginning of each ally turn until the end of that ally's turn.

Combat Effects

Agility Up, Death Immunity, Intelligence Up, Speed Up, Stun, Buff Stealing and Call Assist

Affiliations

Injustice League

Flag as incorrect

A

SPD: 119 |HP: 36179 |STR: 2069 |INT: 1875 |Green Lantern

Hal Jordan

SPD
HP
STR
INT
119
36179
2069
1875
Legendary Order

3,1,2,4,5 (rework)

Gear Set

Mixed Tank

Powers

Power Gauntlet: Damage to an enemy. Apply 24% Shield to a random teammate.
Legendary: Call Assist if Green Lantern is Shielded
Strength of Will: Gain 45% Shield and 25% Turn Meter Up. Apply 10% Shield to all teammates.
Legendary: When Strength of Will is used, reduce Cooldown of all abilities by 1.
Hammer Time: Heavy Special Damage to an enemy. Apply Stun if Green Lantern is Shielded.
Legendary: Hammer time Can't Miss and Purges 10 buffs from target.
Hard Light: Passive Ability: At the beginning of each enemy's turn, 70% chance to gain 1 Agility Up and 1 Int Up if Green Lantern is not Shielded.
Legendary: Also gain 10% Shield.
Greatest Green Lantern: Team Leader: Apply 1 Debuff Immunity and 35% Shield to all allies at the start of battle.
Legendary: Apply an extra Debuff Immunity to all allies.

Combat Effects

Agility Up, Debuff Immunity, Intelligence Up, Stun, Call Assist, Can't Miss, Cooldown Effects, Apply Shield, Turn Meter Up, Purge Buffs and Start of Battle Ability

Affiliations

Green Lantern Corps and Justice League

Flag as incorrect

A

SPD: 110 |HP: 29839 |STR: 2532 |INT: 1581 |Hawkgirl

Champion of Thanagar

SPD
HP
STR
INT
110
29839
2532
1581
Legendary Order

1,4,]5,3,2 (updated for rework, finalized)

Gear Set

Physical Striker

Powers

Thanagarian Strike: Damage to an enemy, 75% chance to Stun (1T).
Legendary: 50% Chance to Strike a random additional enemy. 100% chance if target was stunned by Thanagarian Strike.
To the Nth Power: Purge 3 debuffs and apply Crit Immunity (2T) to all allies, 80% chance to Purge extra debuff.
Legendary: 20% chance to apply Debuff Immunity (1T) to all allies.
Charged Blow: Light Special Damage to all enemies. Apply Stun (1T) to a random enemy. Apply 1 additional Stun (1T) to a random enemy if any teammate has a Positive Immunity.
Legendary: Apply 3 Strength Downs (1T) to all enemies.
Heavy Strikes: Gain 50% Turn Meter if an enemy gets stunned on a team member's turn.
Legendary: Call Assist if Hawkgirl Stuns an enemy on her turn.
Power Through Many Lives: Hawkgirl starts the combat with Stun immunity (1T).
Legendary: Hawkgirl starts the combat with Crit immunity (1T).

Combat Effects

Crit Immunity, Debuff Immunity, Stun Immunity, Stun, Strength Down, Call Assist, Turn Meter Up, Start of Battle Ability and Purge Debuffs

Affiliations

Thanagarian

Flag as incorrect

A

SPD: 135 |HP: 27133 |STR: 2513 |INT: 1377 |Impulse

Bart Allen

SPD
HP
STR
INT
135
27133
2513
1377
Legendary Order

3,1,2,5,4

Gear Set

Physical Striker

Powers

Spoiler Warning: Damage to a single target. 70% Chance to apply 2 Speed Downs (1T). Attack twice if Impulse has 2 or more Evasion Ups.
Legendary: Attack once again after the second attack.
Speedrun: Apply 70% Turn meter down to all enemies and 70% chance to apply Stun to the primary target.
Legendary: Also, converts debuffs to Speed Ups on Impulse (Max 3 debuffs).
High Metabolism: Damage to all enemies and apply 3 Agility Down (2T) to all enemies if an enemy is stunned.
Legendary: 50% Chance to apply 3 Hit Chance Downs (2T) on all enemies.
Chop Chop: Passive: 70% Chance to apply 1 Permanent Evasion Up on Impulse at the start of his turn.
Legendary: Impulse has 50% Chance to reduce High Metabolism Cooldown by 1.
Think Fast: Passive: If Impulse evades an attack, 80% chance to use apply 40% Turn Meter Up on all allies.
Legendary: Also trigger Call Assist from a random teammate on the enemy attacker.

Combat Effects

Speed Up, Evasion Up, Agility Down, Hit Chance Down, Speed Down, Stun, Call Assist, Cooldown Effects, Turn Meter Up and Turn Meter Down

Affiliations

Speedster

Flag as incorrect

A

SPD: 110 |HP: 28877 |STR: 1419 |INT: 2922 |Jessica Cruz

Green Lantern Co-Defender of Earth

SPD
HP
STR
INT
110
28877
1419
2922
Legendary Order

1,4,3,2/5 (updated for rework, early thoughts)

Gear Set

Special Striker

Powers

Shield-Powered Blast:Special Damage to an enemy, apply 3 Intelligence Downs (2T), double the amount if Jessica Cruz is shielded.
Legendary: 65% Chance to strike twice.
Construct of Will:Special Damage to all enemies, gain 30% Shield.
Legendary: Damage +30% per shielded teammate.
In Brightest Day:Apply 30% Shield to all allies, +15% Shield per dead ally. Gain Taunt (2T).
Legendary: Purge 4 debuffs from all allies.
Not Afraid:50% Chance to purge 2 debuffs from self at the beginning of every turn.
Legendary: Jessica starts battle with 65% Shield.
In Blackest Night:When an ally dies, gain 30% Shield. if already shielded, gain 6 Intelligence Ups (2T) and 5 Agility Ups (2T) and 50% Turn Meter instead. Also gain Taunt(2T).
Legendary: Gain Death Immunity (1T) when an ally dies.

Combat Effects

Agility Up, Death Immunity, Intelligence Up, Taunt, Intelligence Down, Apply Shield, Turn Meter Up, Purge Debuffs and Start of Battle Ability

Affiliations

Green Lantern Corps

Flag as incorrect

A

SPD: 125 |HP: 31404 |STR: 2697 |INT: 1753 |Kilowog

Green Lantern of Sector 674

SPD
HP
STR
INT
125
31404
2697
1753
Legendary Order

3,1,4,2,5

Gear Set

Physical Support

Powers

Heavy Gauntlet Construct:Damage to an enemy. Ignore Shields.
Legendary: Purge 2 Buffs on target.
Trainer protection:Apply 30% Shield to all allies and 3 Empowered Strength Up (2T) to the primary target.
Legendary: Apply Debuff Immunity (2T) on primary target.
Pulverize:Damage to all enemies, apply Stun to the primary target.
Legendary: Apply 20% Turn Meter Down to all enemies.
Don't Surrender Poozer:Every time that a teammate receive a Critical Hit, apply 2 Empowered Strength Ups (2T) on that teammate.
Legendary: Also Kilowog gains 2 Empowered Strength Ups (2T).
Rookies!!:At the start of every ally Turn, if that ally has 5 or more buffs 75% chance to apply 15% Shield on that ally.
Legendary: If the ally is a Green Lantern apply Light Overheal.

Combat Effects

Debuff Immunity, Empowered Strength Up, Stun, Heal, Apply Shield, Ignore Shield, Turn Meter Down and Purge Buffs

Affiliations

Green Lantern Corps

Flag as incorrect

A

SPD: 100 |HP: 26463 |STR: 1432 |INT: 2870 |Larfleeze

Agent Orange

SPD
HP
STR
INT
100
26463
1432
2870
Legendary Order

3,4,5,2,1

Gear Set

Special Striker

Powers

Life-Stealing Blast: Special Damage to an enemy. Drain 10% health.
Legendary: 40% chance to double healing received from Life-Stealing Blast
It's All MINE!: Steal 1 buff from every hero and steal 10% Turn Meter from each enemy. If no buffs are stolen, gain 2 Int Up.
Legendary: Always gain 3 Int Up
Orange Crops: Heavy Special Damage to an enemy. +10% Damage per buff on Larfleeze (Max 10).
Legendary: Purge all buffs from target
Power Battery's Avarice Vortex: Each time Larfleeze is debuffed, 65% chance to purge 2 debuffs from himself.
Legendary: Also gain 20% Turn Meter
Your Soul Is MINE!: Each time an enemy dies, Larfleeze gains 5 permanent Int Ups and 30% Turn Meter.
Legendary: Each time an ally dies, gain 5 permanent Crit Chance Up and 100% Turn Meter

Combat Effects

Crit Chance Up, Intelligence Up, Buff Stealing, Turn Meter Up, Purge Buffs and Self Heal

Affiliations

Lantern

Flag as incorrect

A

SPD: 112 |HP: 30545 |STR: 2402 |INT: 1547 |Medphyll

Green Lantern of Sector 1287

SPD
HP
STR
INT
112
30545
2402
1547
Legendary Order

3,5,2]1,4 (updated for rework) / (can leave off 2 leader if no intention of lead)

Gear Set

Physical Striker

Powers

Seed Construct:Damage to an Enemy, apply 4 Mends (3T) to two random allies.
Legendary: Apply 10% Shield to Mended targets.
Shield of a Veteran:Gain 38% Shield, 5 Stamina Ups and (2T) Taunt (1T).
Legendary: Medphyll Gain Crit Immunity (2T).
Hypnotic Light:Apply 5 Strength Downs (2T) and 50% Turn Meter Down to an enemy. Apply 5 Speed Downs (2T).
Legendary: +5 Strength Downs (2T) and Purge 4 Debuffs on Medphyll.
The Will to Live:Apply Damage Immunity (2T) and 38% Shield to an ally.
Legendary: Apply 4 Mends on Target.
Hero of J586:Medphyll and one random ally gains 15% Shield and +15% Turn Meter Up at the start of every ally turn.
Legendary: All teammates have a 50% chance to apply 10% Turn Meter Down when damaging an enemy.

Combat Effects

Crit Immunity, Damage Immunity, Mends, Stamina Up, Taunt, Speed Down, Strength Down, Apply Shield, Turn Meter Up, Turn Meter Down and Purge Debuffs

Affiliations

Green Lantern Corps

Flag as incorrect

A

SPD: 100 |HP: 38098 |STR: 1362 |INT: 2584 |Mr. Freeze

Heart of Ice

SPD
HP
STR
INT
100
38098
1362
2584
Legendary Order

2,1,4,3,5 (updated for rework)

Gear Set

Special Tank

Powers

Icy Shot: Special Damage and apply 4 Speed Downs (2T) to an enemy.
Legendary: +100% damage and 25% Turn Meter Down if target is over 50% Turn Meter.
For Nora: Heal self (135%), increase HP by 35% indefinitely, and gain Taunt (2T).
Legendary: Gain True Sight (2T) and Crit Immunity (2T).
Freeze Grenade: Light Special Damage and apply 25% Turn Meter Down to all enemies.
Legendary: Use Icy Shot on a random enemy if at least one enemy is over 50% Turn Meter.
Gelid Physiology: When an enemy hits Mr. Freeze, apply 2 Speed Downs (2T) and 2 Agility Downs (2T).
Legendary: Apply 4 Speed Downs (2T) to a random enemy at the start of the combat.
Cool Down: If an enemy is Enraged, apply 2 Speed Downs (2T), 2 Agility Downs (2T), 2 Evasion Downs (2T), and 2 Hit Chance Downs (2T) at the beginning of their turn.
Legendary: 75% chance to Call Assist at the end of every Enraged enemy's turn.

Combat Effects

True Sight, Crit Immunity, Taunt, Agility Down, Evasion Down, Hit Chance Down, Speed Down, Call Assist, Turn Meter Down, Start of Battle Ability and Self Heal

Affiliations

Injustice League and Secret Society of Super-Villains

Flag as incorrect

A

SPD: 115 |HP: 28463 |STR: 2509 |INT: 1379 |Power Girl

Last Daughter of Earth-2

SPD
HP
STR
INT
115
28463
2509
1379
Legendary Order

(my preferred order: 2,5,1,4,3 / If you do not prefer she taunts, or is too squishy, and plan to run with MJ or another taunter, a popular order is 5,1,4,2,3)

Gear Set

Physical Striker

Powers

Power Punch: Damage to an enemy, gain +2 Strength Ups.
Legendary: 40% Chance to strike twice.
Solar Charge: Gain Taunt, +5 Str Ups, +20% Turn Meter.
Legendary: Start battle with Taunt and Death Immunity.
Zor-L-Slam: Damage all Enemies, Ignore Shields.
Legendary: +30% Damage if Powergirl has 5+ Strength Ups.
You’re Dealing with Me!: Passive Ability: If Power Girl takes Damage, Gain 25% Turn Meter, +1 Strength Up.
Legendary: Also 40% Chance to use Power Punch on Attacker if Power Girl has 4+ Strength Ups.
Survivor: Passive Ability: At beginning of each enemy turn, 65% chance to gain Death Immunity if Power Girl has 4+ Strength Ups.
Legendary: Equal Chance to Gain 20% overheal.

Combat Effects

Death Immunity, Strength Up, Taunt, Counter Attacks, Ignore Shield, Turn Meter Up, Start of Battle Ability and Self Heal

Affiliations

Justice Society of America and Kryptonian

Flag as incorrect

A

SPD: 105 |HP: 27859 |STR: 1502 |INT: 2912 |Starfire

Warrior Princess of Tamaran

SPD
HP
STR
INT
105
27859
1502
2912
Legendary Order

1,3],2/5),4 (2021 rework)

Gear Set

Special Striker

Powers

Starbolts: Special Damage to an enemy. Always gain 1 Speed Up (2T) and 3 Int Ups (2T).
Legendary: Can't Miss and 50% Chance to Purge a random buff from the target.
Blinding Star: Special Damage to an enemy. Always apply 3 Hit Chance Downs (1T) and 3 Evasion Downs (1T).
Legendary: 50% chance to apply Stun (1T); 25% additional chance if enemy has Evasion Up.
Tamaran Super Nova: Heavy Special Damage to all enemies. Lose all Int Ups (Max 5). Apply 10% additional special damage per Int purge.
Legendary: Can't miss if Starfire has 5+ Int Ups.
Do Not Hurt My Friends!: 30% chance to gain 3 Int Ups (1T) and 25% Turn Meter when an ally receives damage.
Legendary: If an ally dies, she gains 2 Int Ups (2T) and TAMARAN SUPER NOVA Cooldown -1.
Glad You Are OK!: 75% chance to use Starbolts on a random enemy when an ally is healed.
Legendary: Also gain Death Immunity (1T).

Combat Effects

Death Immunity, Intelligence Up, Speed Up, Evasion Down, Hit Chance Down, Stun, Can't Miss, Cooldown Effects, Out of Turn Attacks, Turn Meter Up and Purge Buffs

Affiliations

Titans

Flag as incorrect

A

SPD: 122 |HP: 30498 |STR: 2721 |INT: 1521 |Stargirl

Wielder of The Cosmic Staff

SPD
HP
STR
INT
122
30498
2721
1521
Legendary Order

2,3,1,5,4 (2021 rework)

Gear Set

Physical Support

Powers

Cosmic Strike: Damage to an enemy. Apply 4 Strength Down (2T).
Legendary: 60% Chance to use Cosmic Strike again.
Star Force Field: Give Crit Immunity (2T) and 75% Shield to all allies.
Legendary: Purge 2 Debuff from all allies and 50% Turn Meter Up to self.
Stellar Blast: Damage to all enemies and 60% chance to gain Damage Immunity (1T).
Legendary: 75% additional damage and 3 Crit Chance Down (2T) to enemies.
Energy Conversion: Passive: At the end of each enemy's turn, turn up to 5 Strength Up into Strength Down (2T) that ignore immunities.
Legendary: 50% chance to gain 3 Crit Chance Ups (1T).
Cosmic Projection: Passive: Each time an enemy gains a Buff in their turn, 80% chance for Stargirl to gain 2 Strength Ups (2T) and 25% Turn Meter Up.
Legendary: At the beginning of Stargirl's turn, Purge 3 Debuffs on her.

Combat Effects

Crit Chance Up, Crit Immunity, Damage Immunity, Strength Up, Crit Chance Down, Strength Down, Buff to Debuff conversion, Apply Shield, Turn Meter Up and Purge Debuffs

Affiliations

Justice Society of America

Flag as incorrect

A

SPD: 106 |HP: 40641 |STR: 2371 |INT: 1508 |Steppenwolf

General of Apokolips

SPD
HP
STR
INT
106
40641
2371
1508
Legendary Order

4,1,5,2,3 (updated for rework - no change)

Gear Set

Physical Tank

Powers

Cleaving Axe: Damage to an enemy. Can't Miss. +30% damage per Hit Chance Up on self (limit 5).
Legendary: On Critical Hit, apply 2 Hit Chance Up to teammates and 75% Turn Meter Up to a random ally.
Boomtube Resupply: Apply 4 Hit Chance Up and 3 Crit Chance Up and 16% Turn Meter Up to all allies. Buffs are doubled if there are Evasion Up in enemy team.
Legendary: Purge 3 Debuffs from all allies.
Earth-Shattering Strike: Damage to all enemies. Apply 5 Evasion Down that Can't Miss.
Legendary: Use Earth-Shattering Strike when an ally misses an attack.
Might of the New Gods: When teammates deal a Critical Hit on their turn, they gain 21% Turn Meter Up and 1 Hit Chance Up.
Legendary: Steppenwolf gains the same amount of Turn Meter Up.
March Toward Annihilation: All allies gain Enrage Immunity at the start of battle. At the start of each of your allies' turns, they gain 2 Hit Chance Up.
Legendary: Allies also gain 1 Crit Chance Up.

Combat Effects

Crit Chance Up, Enrage Immunity, Hit Chance Up, Evasion Down, Out of Turn Attacks, Turn Meter Up, Purge Debuffs, Start of Battle Ability and Can't Miss

Affiliations

Apokolips

Flag as incorrect

A

SPD: 110 |HP: 38058 |STR: 1492 |INT: 2455 |Superboy

Jon Kent

SPD
HP
STR
INT
110
38058
1492
2455
Legendary Order

1,3,5,4,2 (updated for rework)

Gear Set

Special Tank

Powers

Super Slam: Special Damage to an enemy. Purge 6 Buffs if Superboy has True Sight.
Legendary: Can't Miss.
Heat-Vision Burst: Special Damage to an enemy. Gain 2 True Sight.
Legendary: Gain 3 Int Up.
Frost Breath: Apply Stun and 40% Turn Meter Down to an enemy.
Legendary: 50% chance to use Super Slam on a random target. 25% chance to use it twice.
Emerging Super-Senses: At the beginning of his turn, if Superboy has no True Sight, gain 1 True Sight and 1 Int Up until the end of the turn.
Legendary: If Superboy had True Sight, 50% chance to gain Death Immunity.
Natural Hero Instincts: Passive Ability: At the end of each enemy's turn, gain 25% Turn Meter Up if any enemy has Taunt or Invisibility.
Legendary: Also apply 10% Turn Meter Up to all teammates.

Combat Effects

Death Immunity, Intelligence Up, True Sight, Stun, Can't Miss, Turn Meter Up, Turn Meter Down and Purge Buffs

Affiliations

Kryptonian and Super Sons

Flag as incorrect

A

SPD: 115 |HP: 37076 |STR: 1497 |INT: 2501 |Ultraman

The Man Who Steals

SPD
HP
STR
INT
115
37076
1497
2501
Legendary Order

4,2,3,1,5 (updated for rework 2021)

Gear Set

Special Tank

Powers

Ultra Strength: Special Damage to an enemy. If Ultraman is debuffed, Transfer 5 Debuffs to target. Otherwise, +50% Extra Damage.
Legendary: If Ultraman is still debuffed, Transfer 3 Debuffs to target. Otherwise, apply 5 Crit Damage Down (2T).
Kryptonite Recharge: Gain Taunt(2T), 3 Int Up (2T), 4 Stamina Up (2T) and 4 Mend (3T).
Legendary: Gain Overheal. If Ultraman's HP is over 50%, apply an (125) Overheal on a random ally.
Ultra Vision: Special Damage to all enemies. Purge 3 random buffs from a random enemy.
Legendary: 25% chance per enemy alive to apply Buff Immunity (1T) to all enemies.
Sadistic Delight: Passive: When an enemy dies, Reset cooldown of Kryptonite Recharge.
Legendary: Also gain 3 Mends (3T). Use Kryptonite Recharge at the start of the battle.
Corruption Transfer: Passive: If a teammate is debuffed at the end of their turn, 75% chance to Transfer 4 Debuffs to a random enemy. Transfer 2 Extra Debuffs to a random enemy if a teammate is a Villain.
Legendary: When Corruption Transfer activates, Ultraman uses Ultra Strength on the random enemy if a teammate is a Villain.

Combat Effects

Intelligence Up, Mends, Stamina Up, Taunt, Buff Immunity, Crit Damage Down, Cooldown Effects, Debuff Transfer, Out of Turn Attacks, Heal, Purge Buffs, Start of Battle Ability and Self Heal

Affiliations

Crime Syndicate

Flag as incorrect

B

SPD: 110 |HP: 33342 |STR: 2383 |INT: 1581 |Atrocitus

The First Red Lantern

SPD
HP
STR
INT
110
33342
2383
1581
Legendary Order

5,3,2,4,1 (leader) / non leader 3,4,2,5,1

Gear Set

Physical Support

Powers

Rage Charge: Damage to an enemy. Gain 2 Strength Ups.
Legendary: +25% damage per Enraged ally
Choke On My Rage: Light Damage and apply 4 Crit Chance Downs and 4 Int Downs. 25% chance to call Assist from each Enraged teammate.
Legendary: +65% chance to call Assist from each Enraged teammate
Collateral Fury: Damage to all enemies. 75% chance to apply Enrage and 2 Strength Ups to each teammate.
Legendary: All Enraged teammates attack random enemies
Red Power Ring: 30% chance to revive teammates with 40% Health and Enrage.
Legendary: Equal chance to revive Atrocitus with 40% Health and 20% Shield
Berserker: Team Leader: Allies that are Enraged gain +50% Damage and +50% Speed.
Legendary: At the beginning of battle, apply Enrage to teammates. Also apply 2 Strength Ups and 15% Shield to all allies.

Combat Effects

Strength Up, Crit Chance Down, Enrage, Intelligence Down, Call Assist, Revive, Apply Shield and Start of Battle Ability

Affiliations

Lantern

Flag as incorrect

B

SPD: 118 |HP: 28837 |STR: 2513 |INT: 1572 |Batman

Caped Crusader

SPD
HP
STR
INT
118
28837
2513
1572
Legendary Order

Reworked - TBD

Gear Set

Physical Striker

Powers

Vigilante Strike: Damage to an enemy, apply Silence if Batman is Invisible.
Legendary: Gain 40% Turn Meter if Batman is Invisible.
Smoke Bomb: Gain Invisibility (2T) and remove True Sight from all the enemies. Also 60% chance to gain 5 Evasion Ups (2T).
Legendary: Additional 4 Evasion Ups (2T).
Grapnel Kick: Heavy Damage to an enemy that cannot miss if Batman is Invisible.
Legendary: +50% Crit Damage if Batman is Invisible, +50% chance to gain Invisibility (2T).
Shadow Trained: Passive: 80% chance to gain Invisibility (1T) if Batman deals damage.
Legendary: Also Purge 2 debuffs from Batman.
Shadow Cover: Passive: At the beginning of his turn, if Batman is invisible gain a medium Overheal.
Legendary: Batman starts the combat with Invisibility (1T).

Combat Effects

Evasion Up, Invisibility, Silence, Can't Miss, Turn Meter Up, Purge Buffs, Purge Debuffs, Start of Battle Ability and Self Heal

Affiliations

Bat Family and Justice League

Flag as incorrect

B

SPD: 112 |HP: 29775 |STR: 2390 |INT: 1655 |Batman

World's Greatest Detective

SPD
HP
STR
INT
112
29775
2390
1655
Legendary Order

2,3,4,1,5 (updated for rework)

Gear Set

Physical Support

Powers

Batarang Throw: Damage to an enemy. Purge 2 Buffs from target.
Legendary: Purge 2-3 extra Buffs.
Detective Work: Apply 2 Affinity Power Ups and True Sight to all allies. 50% chance to apply 40% Turn Meter Up to each ally.
Legendary: Lowers the Cooldown of all moves by 1 for all allies.
Synthesize Cure: Purge 10 Debuffs and Heavy Overheal to an ally.
Legendary: Also apply 100% Turn Meter Up if used on a teammate.
Explosive Batarangs: Damage and Purge 3-4 Buffs from each enemy.
Legendary: Purge all Buffs from each Invisible enemy.
Precision Strikes: All allies have a 50% chance to Purge 1 Buff and gain 2 Affinity Power Ups (2T) if damaging an enemy.
Legendary: If Precision Strikes hits, 50% chance for ally to also gain Awareness.

Combat Effects

Affinity Power Up, Awareness, True Sight, Cooldown Effects, Heal, Turn Meter Up, Purge Buffs and Purge Debuffs

Affiliations

Bat Family and Justice League

Flag as incorrect

B

SPD: 121 |HP: 30924 |STR: 2719 |INT: 1479 |Beast Boy

Changeling

SPD
HP
STR
INT
121
30924
2719
1479
Legendary Order

3,2,5,4,1 (updated for rework)

Gear Set

Physical Striker

Powers

Monkey Business: Damage to an enemy. +50% damage if Beast Boy is mending. Gain 1 agility up and 1 int up.
Legendary: Apply 1 Affinity Resistance Up to the whole team.
Bear Hug: Damage to an enemy and 35% Turn Meter Down. If Beast Boy is mending, double amount of turn meter down and gain 1 crit immunity.
Legendary: Apply 1 buff immunity to target.
Belly Flop!: Damage and apply 15% Turn Meter Down to all enemies.
Legendary: Gain 25% Shield and 3 Mend.
Echinodermian Regeneration: Passive Ability: 70% chance to gain 4 Mends if Beast Boy's HP is under 30% at the end of each enemy's turn.
Legendary: Also gain Damage Immunity
Go Titans!: Passive Ability: 30% chance to use Monkey Business at the end of each teammate's turn. +25% chance if teammate is a Titan.
Legendary: Gain 2 Agility Up and 25% Turn Meter Up if Beast Boy is Overhealed at the end of each teammate's turn.

Combat Effects

Affinity Resist Up, Agility Up, Crit Immunity, Damage Immunity, Intelligence Up, Mends, Buff Immunity, Out of Turn Attacks, Apply Shield, Turn Meter Up and Turn Meter Down

Affiliations

Titans

Flag as incorrect

B

SPD: 109 |HP: 28859 |STR: 2330 |INT: 1462 |Black Manta

Scourge of the Seven Seas

SPD
HP
STR
INT
109
28859
2330
1462
Legendary Order

1,5,2,4,3

Gear Set

Powers

Hidden Blade: Damage to an enemy. Apply 4 Bleeds if target is Bleeding.
Legendary: Attack again if target has 5+ Bleeds
Jetpack Onslaught: Light Damage and apply 2-3 Bleeds to all enemies.
Legendary: Gain True Sight
Optic Blast: Heavy Damage to an enemy. Always apply Heal Immunity.
Legendary: Turn all Bleeds on target into Permanent Bleeds
Vengeful Conversion: At the end of an enemy's turn, turn up to 5 Mends into Bleeds.
Legendary: Gain 10% Turn Meter Up for each Mend turned into Bleed
Blood in the Water: When an enemy Bleeds, gain 2 Agility Ups and 2 Stamina Ups.
Legendary: Also apply Heal Immunity to enemy

Combat Effects

Agility Up, Stamina Up, True Sight, Bleeds, Heal Immunity, Buff to Debuff conversion and Turn Meter Up

Affiliations

Injustice League

Flag as incorrect

B

SPD: 112 |HP: 28099 |STR: 2329 |INT: 1496 |Catwoman

The Princess of Plunder

SPD
HP
STR
INT
112
28099
2329
1496
Legendary Order

3,1,3,2,4 (could go 3,3,1,2,4 if you would rather have the stun than the awareness stealing if only L2)

Gear Set

Physical Support

Powers

Whiplash: Damage to an enemy, always purge 2 Buffs and gain 2 Speed Ups if Catwoman is Invisible.
Legendary: Steal all Awareness and True Sight from target. Purge 5 Buffs if the target has a Positive Immunity.
Misdirection: Gain Invisibility and Turn Meter Up +40%. Invisibility duration +1 if teammate is Taunting.
Legendary: On dying, 50% chance to use Misdirection, gain 8 Evasion Up and Heal.
Hit and Run: Damage to an enemy, gain 3 Speed Ups.
Legendary 1: Purge all Buffs on the target.
Legendary 2: Apply Stun to target. Steal all Positive Immunities on target if Catwoman is Invisible (before purge.)
Distraction: Passive Ability: Catwoman has 38% chance to gain Invisibility and Heal on a turn when anyone on her team takes damage.
Legendary: Also gain 1 Evasion and 1 Speed Up.

Combat Effects

Evasion Up, Invisibility, Speed Up, Stun, Buff Stealing, Turn Meter Up, Purge Buffs and Self Heal

Affiliations

Bat Family and Birds of Prey

Flag as incorrect

B

SPD: 124 |HP: 25936 |STR: 2345 |INT: 1418 |Deadshot

Hired Gun

SPD
HP
STR
INT
124
25936
2345
1418
Legendary Order

Leadership Build (recommended) 5,4,1,3,2

Gear Set

Physical Striker

Powers

Wrist Guns: Light damage and 9% True Damage to an enemy.
Legendary: Gain 100% turn meter if target killed.
Aim Down Sights: Gain 5 Crit Chance Ups, 50% chance to gain 40% turn meter.
Legendary: Cooldown -1
Bounty Shot: Heavy damage to an enemy. Cooldown -1 for all Deadshot moves if target killed.
Legendary: Gain Invisibility if target killed.
Perfect Aim: Passive Ability – Can’t Miss and +40% Crit Damage on self.
Legendary: Gain Invisibility at start of battle.
Eagle Eye: Team Leader – All allies gain +12% Crit Chance.
Legendary: All allies gain +100% Crit Chance on their first turn.

Combat Effects

Crit Chance Up, Invisibility, Can't Miss, Cooldown Effects, True Damage, Turn Meter Up and Start of Battle Ability

Affiliations

Suicide Squad

Flag as incorrect

B

SPD: 116 |HP: 29178 |STR: 2545 |INT: 1553 |Deadshot

Suicide Squad Hitman

SPD
HP
STR
INT
116
29178
2545
1553
Legendary Order

2,3,4,1,5 (updated for rework)

Gear Set

Physical Striker

Powers

Ricochet Shot: Damage to an enemy, gain 3 Crit Chance Up and 20% chance to cause additional Damage to a random enemy.
Legendary: Apply 20% Turn Meter Down to target.
Scout Target: Apply 5 Bleed, 40% Turn Meter Down and 4 Evasion Down to a target.
Legendary: Purge 4 buffs on target.
Master of Arms: Damage to all enemies, gain 30% Turn Meter Up if an enemy has Bleed.
Legendary: Crit Chance +50%.
Try That Again: Passive Ability: Use Scout Target on an enemy that deals damage to Deadshot.
Legendary: Use Ricochet Shot if the attacker has 4 or more Bleeds.
Bad Boys: Team Leader: At the start of the battle the team gains 2 Evasion Up and Deadshot gains 2 Hit Chance Up.
Legendary: Deadshot gains Crit Immunity.

Combat Effects

Crit Immunity, Evasion Up, Hit Chance Up, Bleeds, Evasion Down, Counter Attacks, Turn Meter Down, Purge Buffs and Start of Battle Ability

Affiliations

Suicide Squad

Flag as incorrect

B

SPD: 104 |HP: 38043 |STR: 2461 |INT: 1669 |Deathstroke

The Terminator

SPD
HP
STR
INT
104
38043
2461
1669
Legendary Order

1,3,4,2,5 (updated for 2021 rework)

Gear Set

Physical Tank

Powers

Covering Fire: Damage to an enemy and apply Silence (1T) on target.
Legendary: 50% Turn Meter Down on target if Deathstroke has Awareness.
Lazarus Sanction: Damage to an enemy and apply Silence (1T), 100% chance to gain 2 Awareness.
Legendary: Resets Termination cooldown.
Termination: Damage to an enemy, Silence (1T) target if Deathstroke has Awareness or a positive immunity. +150% damage if the target is Silenced.
Legendary: Gain 100% Turn Meter Up if the target is killed.
Tactical Genius: Gain 3 Awareness at the start of combat, 100% chance for +2 Awareness.
Legendary: Gain 8 Mends (3T) and then Death Immunity (1T) after taking damage for the first time.
Army of One: Whenever an Enemy dies gain 5 Speed Ups (2T), 5 Strength Ups (2T), and 50% Turn Meter Up.
Legendary: Gain 2 permanent Speed Ups when an enemy dies.

Combat Effects

Awareness, Death Immunity, Mends, Speed Up, Strength Up, Silence, Cooldown Effects, Turn Meter Up and Turn Meter Down

Affiliations

Secret Society of Super-Villains

Flag as incorrect

B

SPD: 125 |HP: 27058 |STR: 2237 |INT: 1418 |Green Arrow

The Emerald Archer

SPD
HP
STR
INT
125
27058
2237
1418
Legendary Order

recommended) 5,2,1,3 or 4

Gear Set

Physical Striker

Powers

Quick Draw: Damage and apply 3 Agility Downs to an enemy.
Legendary: 50% chance to strike twice.
Storm of Arrows: Light damage to all enemies, +70% Critical Hit Chance.
Legendary: Apply 2 Strength Downs to each enemy that is dealt a critical hit.
Focus: Purge 9 debuffs from Green Arrow, gain 7 Affinity Ups.
Legendary: Gain Death Immunity.
Peak Physical Form: Passive Ability: Gain 25% turn meter if Green Arrow deals damage without any debuffs on himself.
Legendary: Extra 50% chance to gain invisibility.
Strategy Over Power: Team Leader: All allies apply 3 Agility Downs and 13% turn meter down if they deal a critical hit to an enemy.
Legendary: Apply an equal number of Strength Downs on Critical Hits.

Combat Effects

Affinity Power Up, Death Immunity, Invisibility, Agility Down, Strength Down, Turn Meter Up and Purge Debuffs

Affiliations

Justice League

Flag as incorrect

B

SPD: 95 |HP: 39359 |STR: 2489 |INT: 1671 |Hawk

The Avatar Of War

SPD
HP
STR
INT
95
39359
2489
1671
Legendary Order

2,1,5],4,3

Gear Set

Physical Tank

Powers

Seeing Red: Damage and apply 4 Agility Downs (2T) to a single target.
Legendary: Apply Buff Immunity (1T). If Dove is in the Team, apply 100% additional damage if the enemy is affected by Stun.
Chaotic Impulse: Damage to a single target. Also, 80% chance to gain 3 Mends (3T). If Dove is in the team, apply 60% bonus Damage.
Legendary: Apply Stun to the primary target.
Berserker: Damage and 50% Turn Meter Down to all enemies. Apply Buff Immunity (1T) to the primary target.
Legendary: Applies 2 Agility Downs (2T) to the primary target.
Haggard: As long as Dove is on the team, Hawk gains 1 Critical Immunity (2T) at the start of his turn.
Legendary: Also Hawk gains 1 Empowered Stamina Up (2T).
Sharp Eye: At the end of his turn, Hawk has a 55% chance to apply Stun on a random enemy.
Legendary: 5% additional chance to Stun the target for each debuff applied to them (Max 5).

Combat Effects

Crit Immunity, Mends, Empowered Stamina Up, Agility Down, Buff Immunity, Stun and Turn Meter Down

Affiliations

Titans

Flag as incorrect

B

SPD: 98 |HP: 25927 |STR: 1827 |INT: 2931 |Joker

The Clown Prince of Crime

SPD
HP
STR
INT
98
25927
1827
2931
Legendary Order

2,1,5,3,4 (updated for rework)

Gear Set

Special Striker

Powers

BIFF!: Special Damage to an enemy, apply 2 Intelligence Down (2T). Apply 1 extra Intelligence Down (2T) for each Bleed on any hero (maximum 5).
Legendary: +100 Crit Chance if enemy is Bleeding
Joker Toxin: Light Special Damage to all enemies, apply 3 Bleeds (3T) on enemy the team and Enrage (1T) to one enemy.
Legendary: Gain 40% Turn Meter
Acid Humor: Heavy special damage to an enemy. +100% critical chance if an enemy is dead, +150% critical damage to a bleeding target.
Legendary: Apply heal immunity
The Killing Joke: Passive Ability: Gain a Large Overheal if an enemy dies.
Legendary: When Joker dies, apply 3 Bleeds (3T) on all enemies
Pushing the Right Buttons: Passive Ability: 60% chance to apply 2 Intelligence Down (1T) and 2 Bleeds (3T) to one of Joker's targets when he attacks.
Legendary: Use BIFF! on bleeding enemies that damage Joker

Combat Effects

Bleeds, Enrage, Heal Immunity, Intelligence Down, Counter Attacks, Turn Meter Up and Self Heal

Affiliations

Injustice League

Flag as incorrect

B

SPD: 110 |HP: 30463 |STR: 2586 |INT: 1226 |Killer Croc

King of the Sewers

SPD
HP
STR
INT
110
30463
2586
1226
Legendary Order

3,1,2,4,5 (updated for rework)

Gear Set

Physical Striker

Powers

Wild Lunge: Damage to an enemy and apply 3 Bleeds.
Legendary: Steal all Strength Ups on target and apply 2 additional Bleed if target has Taunt.
The Hunt Is On: Gain Invisibility and Debuff Immunity. Gain 20% Turn Meter for each Bleed on the enemy team (limit 5).
Legendary: Gain 5 Crit Chance Up.
Cannibal Claws: Heavy Damage to an enemy. 50% Chance to apply Buff Immunity, 100% if target is Taunting.
Legendary: Purge 5 Buffs on target.
King Croc: At the end of Killer Croc and each ally's turn, 40% Chance to use Cannibal Claws if an enemy has Taunt.
Legendary: Also apply 3 Bleeds on target.
Lurking In The Depths: When Killer Croc takes damage, apply Taunt to attacker and gain 20% Turn Meter Up.
Legendary: 50% Chance to gain a 12% True Heal if Killer Croc is below 50% Health at the end of an enemy's turn.

Combat Effects

Crit Chance Up, Invisibility, Bleeds, Buff Immunity, Buff Stealing, Out of Turn Attacks, Apply Taunt to enemy, Turn Meter Up, Purge Buffs and Self Heal

Affiliations

Arkham Inmates and Suicide Squad

Flag as incorrect

B

SPD: 124 |HP: 30800 |STR: 2666 |INT: 1579 |King Shark

Nanaue

SPD
HP
STR
INT
124
30800
2666
1579
Legendary Order

1/3,2,5,4

Gear Set

Physical Support

Powers

Direct Hit: Damage to an enemy and apply 20% additional damage for every Bleed on the character (max 5 Bleeds).
Legendary: Apply 2 Bleeds (3T) on target after damage.
Deep Bite: Damage to a single enemy and apply 5 Bleeds that cannot miss (3T) on target.
Legendary: Apply 50% Turn Meter Down on target.
Shark Attack: Damage to all enemies and apply 30% Turn Meter Down to all enemies.
Legendary: Also apply Stun (1T) on the main target.
Smells like Blood: Passive: Every time a teammate deals damage to an enemy 75% Chance for King Shark to use Direct Hit on a random enemy.
Legendary: Purge 3 Debuffs on King Shark.
Terror in the Deep: Passive: 80% Chance to gain 4 Empowered Strength Ups (2T) every time an enemy Bleeds.
Legendary: Also apply a Medium Overheal on King Shark.

Combat Effects

Empowered Strength Up, Bleeds, Stun, Out of Turn Attacks, Turn Meter Down, Purge Debuffs and Self Heal

Affiliations

Suicide Squad

Flag as incorrect

B

SPD: 93 |HP: 39776 |STR: 2330 |INT: 1493 |Lex Luthor

Assault Warsuit

SPD
HP
STR
INT
93
39776
2330
1493
Legendary Order

1,3,5,2,4 (updated for rework)

Gear Set

Physical Tank

Powers

A Cut Above: Damage to single enemy, +150% damage if Lex is above 50% Health.
Legendary: +100% Crit Chance if Lex is above 50% Health
Man Of The Hour: Gain 40% Shield and 5 Stamina Ups [3 turns].
Legendary: Gain Damage Immunity [2 turns] if Lex is above 50% Health
Anti-Alien Strike: Damage to an enemy, purge 5 buffs and apply 4 Strength Downs [2 turns].
Legendary: +100% Hit Chance and purge 3 buffs
Nuclear Option: Damage to all enemies, purge 7 debuffs from Lex. Starts on 4 turn Cooldown.
Legendary: Damage +100% if Lex is at full Health
You Scratch My Back: Apply 4 Affinity Ups [1 turn] and 16% Turn Meter Up to other allies that buff Lex.
Legendary: Apply 8% Shield to other allies that buff Lex

Combat Effects

Affinity Power Up, Damage Immunity, Can't Miss, Apply Shield, Purge Buffs and Self Heal

Affiliations

Injustice League and Secret Society of Super-Villains

Flag as incorrect

B

SPD: 128 |HP: 28131 |STR: 2621 |INT: 1483 |Robin

Damian Wayne

SPD
HP
STR
INT
128
28131
2621
1483
Legendary Order

2,4,1,]3,5

Gear Set

Physical Striker

Powers

Ambush: Damage to an enemy, +75% Crit chance if Robin is Invisible.
Legendary: 75% chance to gain Invisibility (1T) and 3 Crit Damage Ups (1T).
One With Shadow: Gain 4 Invisibility (1T). If Robin is already invisible, gain +50% Turn Meter Up and a Light Heal.
Legendary: Gain 1 Strength Up (2T) and 1 Crit Chance Up (2T) per Invisibility Buff on team (max 10).
Niten Ichi-Ryu: Damage to an enemy, always apply 6 Bleeds (3T) if Robin is Invisible.
Legendary: Always apply Silence (2T).
Shadowmeld: 60% chance to gain Invisibility (1T) if Robin is Invisible at the beginning of his turn.
Legendary: Use One With Shadow on enemy death.
Assassin Training: Team Leader: Each ally has a 75% chance to go invisible (2T) when critically hit and Robin gains 2 Crit Damage Ups (2T).
Legendary: If a teammate gains Invisibility and Robin is invisible, Robin gains +25% Turn Meter and 2 Crit Chance Ups (2T).

Combat Effects

Crit Chance Up, Crit Damage Up, Invisibility, Strength Up, Bleeds, Silence, Turn Meter Up and Self Heal

Affiliations

Bat Family, Robins and Titans

Flag as incorrect

B

SPD: 83 |HP: 39359 |STR: 2506 |INT: 1531 |S.T.R.I.P.E

Pat Dugan

SPD
HP
STR
INT
83
39359
2506
1531
Legendary Order

2,1,3,4,5

Gear Set

Physical Tank

Powers

Hyper Charged Strike: Damage to an enemy. +60% Crit Chance Up and 100% Crit Damage Up if Overhealed.
Legendary: If S.T.R.I.P.E is overhealed, use Hypercharged Strike again and gain 20% Turn Meter Up.
Repair Routine Activation: Heavy Damage to an enemy and gain 30% True Heal.
Legendary: Call assist on target.
Overpower: Damage to all enemies. Use Hypercharged Strike on a random enemy if there is a dead enemy.
Legendary: Gain 15% Turn Meter per alive enemy.
Tactical Advantage: 50% Chance to use Repair Routine Activation and gain Damage Immunity each time an enemy dies.
Legendary: Also gain 5 Strength Up.
Analysis Complete: 50% chance to gain 2 Crit Chance Up and 30% Turn Meter Up if an enemy gets 1+ buff on their turn. 10% chance to use at start of S.T.R.I.P.E.'s turn, if Overhealed.
Legendary: At the end of each teammate turn, gain 1 Strength Up if an enemy got 1 or more Debuffs.

Combat Effects

Crit Chance Up, Damage Immunity, Strength Up, Call Assist, Turn Meter Up and Self Heal

Affiliations

Justice Society of America

Flag as incorrect

B

SPD: 119 |HP: 28902 |STR: 2390 |INT: 1629 |Scarecrow

Master of Fear

SPD
HP
STR
INT
119
28902
2390
1629
Legendary Order

4,1,3,5,2 (updated for rework)

Gear Set

Physical Support

Powers

Spine Tingler: Damage and apply 3 Hit Chance Downs to an enemy.
Legendary: Apply 2 additional Hit Chance Downs
Fear Gas: Apply 2-4 Hit Chance Downs to all enemies and gain 30% Turn Meter Up.
Legendary: If Invisible, apply 1 Agility Down for each Hit Chance Down
Living Nightmare: Damage to an enemy, +10% damage per debuff on target (Max 10).
Legendary: 7% chance per debuff on target to apply Stun
Scare Tactics: Start battle with Invisibility, 40% chance to gain Invisibility and 10% Turn Meter Up at the start of each enemy's turn.
Legendary: Equal chance to apply 3 Hit Chance Downs to enemy
Dread to Rights: If enemies miss an attack, 50% chance to use Living Nightmare.
Legendary: Apply 2 speed downs to target if Dread to Rights is triggered

Combat Effects

Invisibility, Agility Down, Hit Chance Down, Speed Down, Stun, Out of Turn Attacks, Turn Meter Up and Start of Battle Ability

Affiliations

Arkham Inmates

Flag as incorrect

B

SPD: 121 |HP: 31109 |STR: 2695 |INT: 1634 |Two-Face

Duke of Duality

SPD
HP
STR
INT
121
31109
2695
1634
Legendary Order

3,1,2,5,4 (updated for 2021 rework)

Gear Set

Physical Support

Powers

Twin Pistols: Two damage shots to an enemy. If Harvey, apply 1 Damage Immunity (1T) to a random ally. If Two-Face, always applies 3 Evasion Downs (2T) to the enemy.
Legendary: 75% chance to fire 2 extra shots at random enemies.
Coin Flip: 50% chance to become Harvey. Apply 4 Crit Chance Ups (2T) and 4 Agility Ups (2T) to all allies.50% chance to become Two-Face. Apply 4 Hit Chance Downs (2T) and 4 Crit Chance Downs (2T) to an enemy.
Legendary: Also Call Assist on a random enemy.
Justice For All: Damage to all enemies.If Harvey, Apply Debuff Immunity (1T) to all allies If Two-Face, use Twin Pistols after Justice For All.
Legendary: +50% Crit Chance and Crit Damage.
Good Fortune: Passive: At the beginning of his turn: If Harvey, 75% chance to apply 2 Crit Chance Ups (2T) to all allies.If Two-Face, 75% chance to apply 4 Evasion Downs (2T) to all enemies.
Legendary: 50% Chance to reset Justice For All cooldown.
Tough Luck: Passive: When an ally deals Critical Damage: If Harvey, 50% chance to Purge 5 Debuffs from ally. If Two-Face, 50% chance to Apply 25% Turn Meter Down to target.
Legendary: 50% chance to double Debuffs Purged or Turn Meter Down applied.

Combat Effects

Agility Up, Crit Chance Up, Damage Immunity, Debuff Immunity, Crit Chance Down, Evasion Down, Hit Chance Down, Call Assist, Cooldown Effects, Turn Meter Down and Purge Debuffs

Affiliations

Arkham Inmates and Secret Society of Super-Villains

Flag as incorrect

B

SPD: 104 |HP: 29779 |STR: 2583 |INT: 1464 |Alan Scott

Keeper of the Starheart

SPD
HP
STR
INT
104
29779
2583
1464
Legendary Order

1,5,2,4,3

Gear Set

Powers

Power-Knuckle Strike: Damage to an enemy. +20% damage per shielded ally.
Legendary: +50% Crit Chance if Alan Scott is Shielded.
Protection of the Starheart: Give 35% Shield to self and 20% Shield to each teammate.
Legendary: Also gain Death Immunity.
The Weight of My Will: Heavy Damage to an enemy and apply 7 Strength Down.
Legendary: Gain 100% Shield if enemy dies.
Starheart's Blessing: 40% chance to apply 10% shield to all allies at the beginning of each enemy turn.
Legendary: Also apply 2 Agility Up.
Faithful Chastisement: 60% chance to apply 2 Strength down to enemies that hit shielded allies.
Legendary: 50% Chance to use basic on enemies that damage Alan Scott.

Combat Effects

Agility Up, Death Immunity, Strength Down, Counter Attacks and Apply Shield

Affiliations

Justice Society of America and Lantern

Flag as incorrect

B

SPD: 123 |HP: 35306 |STR: 2018 |INT: 1777 |Aquaman

King of Atlantis

SPD
HP
STR
INT
123
35306
2018
1777
Legendary Order

Leadership build (recommended) 3,5,1,2,4 / non leader - 3,1,2,4,5 (updated for rework)

Gear Set

Mixed Tank

Powers

Might of the Ocean: Damage to an enemy. Gain 3 Mends.
Legendary: Gain +50% Turn Meter if target is Bleeding and Aquaman is Mending
I Am Your King: Apply Crit Immunity [1 turn] and 16% Turn Meter Up to team, apply 3 Death Immunity [1 turn] on self if Mending.
Legendary: Use Might of the Ocean afterward, if Mending
Trident of Poseidon: Damage to an enemy. Apply 4 Bleeds.
Legendary: Apply stun if target has 3+ Bleeds
Maelstrom: Damage and Special Damage to enemy team, only usable if Mend on self and Bleed on enemy team.
Legendary: 40% Turn Meter Down on enemy team
King of Atlantis: Team Leader: Apply Crit Immunity to team at start of battle [2 turns on Aquaman; 1 turn on allies]. 50% chance to also give Debuff Immunity to team.
Legendary: Crit Immunity Duration +1

Combat Effects

Crit Immunity, Death Immunity, Debuff Immunity, Mends, Bleeds, Stun, Turn Meter Up, Turn Meter Down and Start of Battle Ability

Affiliations

Atlantean and Justice League

Flag as incorrect

B

SPD: 108 |HP: 27615 |STR: 1578 |INT: 2914 |Black Adam

Khem-Adam

SPD
HP
STR
INT
108
27615
1578
2914
Legendary Order

2,5,1,4,3 (updated for the last time, I promise!)

Gear Set

Special Striker

Powers

Lightning Strike: Special Damage to an enemy. 40% chance to gain 50% Turn Meter Up.
Legendary: +20% chance to gain Turn Meter Up.
SHAZAM!: Special Damage to all enemies. +20% Special damage per dead enemy.
Legendary: Use Lightning Strike on random target if any enemy's HP is below 50%.
Khandaq Storm: Heavy Special Damage and purge 5 buffs from an enemy, Cooldown +1 on SHAZAM!.
Legendary: +75% damage if target's HP is below 50%.
Stamina of Shu: Passive Ability: Gain 60% Turn Meter Up when an enemy is killed.
Legendary: When Black Adam kills an enemy, gain Damage Immunity.
Courage of Mehen: Passive Ability: When Black Adam kills an enemy, gain 2 permanent Crit Chance Ups.
Legendary: When Black Adam kills an enemy, reset Cooldown of SHAZAM!

Combat Effects

Crit Chance Up, Turn Meter Up and Purge Buffs

Affiliations

Secret Society of Super-Villains and Shazam Family

Flag as incorrect

B

SPD: 102 |HP: 26543 |STR: 1585 |INT: 2970 |Enchantress

Possessed Witch

SPD
HP
STR
INT
102
26543
1585
2970
Legendary Order

1,3,5,2,4 (2021 rework)

Gear Set

Special Striker

Powers

Banishing Blast: Special damage to an enemy. 75% chance to apply Silence (1T).
Legendary: 75% chance to use Verse of Vitality.
Verse of Vitality: Medium Overheal to all allies. 75% Chance to apply Damage Immunity (1T) to all allies.
Legendary: Move up to 2 Debuffs from each ally to random enemies.
Mystical Maelstrom: Special Damage to all enemies and apply 3 Strength Down (2T) and 3 Int Downs (2T) to all enemies.
Legendary: 75% chance to use Mystical Maelstrom when Enchantress healed.
Speak 'Enchantress': Passive: 90% chance to gain a light Overheal whenever ally is healed.
Legendary: Gain 15% Turn Meter.
Shadowpact Defender: Leader: Everytime a teammate receives damage 75% chance to apply a Medium Overheal on that teammate.
Legendary: Uses Verse of Vitality at the start of battle.

Combat Effects

Damage Immunity, Intelligence Down, Silence, Strength Down, Debuff Transfer, Heal, Turn Meter Up, Start of Battle Ability and Self Heal

Affiliations

Suicide Squad

Flag as incorrect

B

SPD: 108 |HP: 25979 |STR: 1668 |INT: 2885 |Jericho

Joseph Wilson

SPD
HP
STR
INT
108
25979
1668
2885
Legendary Order

2,1],3,5,4 (silence based teams you may wish to move his 5 up)

Gear Set

Special Striker

Powers

Moral Exception: Special Damage to a single enemy. Also, apply Silence (1T).
Legendary: 50% Chance to apply Stun (1T).
Protector: Apply Silence Immunity (2T) and 25% Shield on all allies and also apply Invisibility (2T) on self.
Legendary: Apply Awareness to all allies.
Sorry!: Special Damage to a single target and apply Stun (1T). Also, Call Assist from a random teammate on the target.
Legendary: 100% Additional Special Damage if the target is silenced.
Time Out: 60% Chance to gain 5 mends (3T) at the end of his turn.
Legendary: Also gain Silence Immunity (2T).
Hand Signals: If an ally is attacked, apply Taunt on the attacker (1T).
Legendary: Apply Silence (1T) to a random enemy at the start of the battle.

Combat Effects

Awareness, Invisibility, Mends, Silence Immunity, Silence, Stun, Call Assist, Apply Shield, Apply Taunt to enemy and Start of Battle Ability

Affiliations

Titans

Flag as incorrect

B

SPD: 107 |HP: 25115 |STR: 1088 |INT: 3014 |John Constantine

Hellblazer

SPD
HP
STR
INT
107
25115
1088
3014
Legendary Order

1,2,3,5,4

Gear Set

Special Striker

Powers

Sleight of Hand: Always apply 2 Intelligence Down, 3 Bleed and 60% chance to Enrage an enemy.
Legendary: Call Assist from random ally if Constantine is Invisible.
Rakish Charm: Apply Taunt to ally and call their Assist, Constantine gains 1 Awareness.
Legendary: 40% chance to call second Assist. +40% chance if any enemy is overhealed.
Hellblazer: Special Damage to an Enemy, +12% Damage per debuff on target (Max 10), Damage +45% to overhealed targets.
Legendary: 8% chance per debuff on target (Max 10) use again on random target.
Lurking in Shadows: Passive ability: Start battle with Invisibility, 40% chance to gain Invisibility at the start of each enemy turn.
Legendary: Apply 2 Intelligence Down on enemy.
Tough Luck, Mate: Team Leader: Whenever an ally dies, Constantine gains Invisibility, and applies 4 Intelligence Down, 2 Speed Down and -30% Turn Meter to enemy team.
Legendary: Gain 2 Awareness and reset all of Constantine's cooldowns when an ally dies.

Combat Effects

Invisibility, Awareness, Bleeds, Enrage, Intelligence Down, Speed Down, Call Assist, Cooldown Effects, Apply taunt to Ally, Start of Battle Ability and Turn Meter Down

Affiliations

Justice League Dark

Flag as incorrect

B

SPD: 119 |HP: 28086 |STR: 2412 |INT: 1499 |Katana

Samurai Warrior

SPD
HP
STR
INT
119
28086
2412
1499
Legendary Order

[Leadership order, highly recommended]1,5,2,3,4 (Updated for rework)

Gear Set

Physical Striker

Powers

Siphoning Strike: Damage to enemy, Steal 2 Buffs from target.
Legendary: Can't miss
Commune With The Fallen: Gain 4 Critical Chance Up. Gain 1 Evasion Up for each dead enemy. If there are no dead enemies, gain Crit Immunity. Purge 6 Debuffs from Katana.
Legendary: Gain a 20% True Heal
Falling Blade: Damage to enemy, 50% increased Crit Damage.
Legendary: 40% Chance to use Commune With The Fallen if target is killed
Soultaker: Passive Ability: Katana's critical hits grant her 35% Turn Meter Up and steal up to 2 Buffs from the target. If target is killed, gain Death Immunity instead.
Legendary: Cooldown of all Super Powers -1 if target is killed
Outsider: Team Leader: Katana has 110% increased Health and deals 1.5% True Damage for each Debuff on the target (max 15%).
Legendary: Katana steals all Immunity Buffs and Awareness from the target when attacking them

Combat Effects

Crit Chance Up, Crit Immunity, Death Immunity, Evasion Up, Buff Stealing, Can't Miss, True Damage, Turn Meter Up and Self Heal

Affiliations

Suicide Squad and The Outsiders

Flag as incorrect

B

SPD: 113 |HP: 36949 |STR: 1587 |INT: 2574 |Mary Shazam

Earth's Mightiest Girl

SPD
HP
STR
INT
113
36949
1587
2574
Legendary Order

4,3,1,5,2

Gear Set

Special Tank

Powers

Lightning Punch: Special damage to an enemy and apply 20% Turn Meter Down.
Legendary: 80% Additional Damage if Mary has 2+ Speed Up.
Wisdom of Solomon: Gain 3 Intelligence Up and 40% Turn Meter Up.
Legendary: 60% Chance to gain Death Immunity.
Might of Zeus: Special Damage to all enemies and give 2 Speed Up to team.
Legendary: Also gain 1 Intelligence Up per alive enemy.
Gift of Mercury: 80% Chance to gain 1 Speed Up at the end of each teammate's turn.
Legendary: Same chance to apply 10% Turn Meter Down to a random enemy.
The Wizard's Knowledge: Each time an enemy gains 1+ buff, 90% chance to gain 1 Intelligence Up.
Legendary: Use Might of Zeus each time an ally dies.

Combat Effects

Death Immunity, Intelligence Up, Speed Up, Turn Meter Up and Turn Meter Down

Affiliations

Shazam Family

Flag as incorrect

B

SPD: 110 |HP: 37674 |STR: 1565 |INT: 2518 |Parasite

Absorption Freak

SPD
HP
STR
INT
110
37674
1565
2518
Legendary Order

3,2,4],1,5

Gear Set

Special Tank

Powers

Parasitic Strike: Special Damage to an enemy. +20% Additional damage per buff on target (Max 200%).
Legendary: Transfer up to 3 debuffs from Parasite to the target.
Leech: Special Damage to an enemy. Gain a 25% Overheal.
Legendary: Steal Up to 3 buffs from target.
Osmosis Blast: Special Damage to all enemies. 60% chance to steal up to 3 buffs from each target.
Legendary: 75% chance to purge up to 6 additional buffs from each target hit.
Epidermal Absorption: At the end of each enemy turn, gain a 15% True Heal if Parasite was hit.
Legendary: 50% Chance to double the healing received.
Instant Intake: Each time Parasite hits an enemy gain 1 Int Up (2T).
Legendary: If Parasite kills an enemy, gain 2 permanent Int Up (Always).

Combat Effects

Intelligence Up, Buff Stealing, Debuff Transfer, Purge Buffs and Self Heal

Affiliations

Secret Society of Super-Villains

Flag as incorrect

B

SPD: 101 |HP: 37519 |STR: 2548 |INT: 1657 |Ra's Al Ghul

Head of the Demon

SPD
HP
STR
INT
101
37519
2548
1657
Legendary Order

1,5],3,2,4 (Tewtytron likes 2 last as Ra’s expert)

Gear Set

Physical Tank

Powers

Demon's Slash: Damage to an enemy, apply 2 Disease (3T) to the target. Apply 2 additional Disease (3T) if the target is Silenced.
Legendary: Gain 15% True Heal.
Forgotten-Style Jab: Damage to an enemy and apply Silence (2T). Gain 50% Turn Meter Up if the target has Disease.
Legendary: 50% Turn Meter Up and reset the cooldown on Forgotten-Style Jab if target is killed.
Al Ghul Legacy: Heavy Damage to an enemy, ignore Shields and apply 25% Turn Meter Down if the target is Silenced.
Legendary: +100% Damage and +60% Crit Chance if target is Silenced.
Lazarus Pit: Passive Ability: 50% chance to Revive with 50% health. -15% chance each time.
Legendary: Also gain Death Immunity (1T).
League of Assassins: Team Leader: When an ally deals damage, 75% Chance to use Demon Slash on the target.
Legendary: Also apply Silence (1T) on the target.

Combat Effects

Death Immunity, Disease, Silence, Cooldown Effects, Out of Turn Attacks, Revive, Ignore Shield, Turn Meter Up, Turn Meter Down and Self Heal

Affiliations

League of Assassins

Flag as incorrect

B

SPD: 116 |HP: 29833 |STR: 2610 |INT: 1610 |Red Tornado

The Tornado Champion

SPD
HP
STR
INT
116
29833
2610
1610
Legendary Order

5,1,2,3],4 (early testing)

Gear Set

Physical Support

Powers

Aerokinesis Strike: Damage and apply 4 Speed Downs (2T) on target.
Legendary: Apply 2 Speed Ups (2T) to all allies.
Cyclone Field: Apply 4 Speed Ups (2T) and 25% Shield to all allies.
Legendary: Call Assist from primary target on a random enemy.
Tornado Landing: Damage to all enemies and apply 30% additional damage if Red Tornado has 3 or more Speed Ups.
Legendary: Apply 2 Speed Downs (2T) to the targets
Winds of Change: Passive: At the beginning of each Red Tornado turn if he has 3 or more Speed Ups gain 2 Stamina Ups (2T).
Legendary: Also gain a Medium Overheal
Tornado Champion: Passive: Each time Red Tornado receives damage 75% Chance to gain 3 Speed Ups (2T).
Legendary: Use Aerokinesis Strike on the attacker.

Combat Effects

Speed Up, Stamina Up, Speed Down, Call Assist, Counter Attacks, Apply Shield and Self Heal

Affiliations

Justice League

Flag as incorrect

B

SPD: 108 |HP: 26463 |STR: 1554 |INT: 3097 |Silver Banshee

Wailing Wretch

SPD
HP
STR
INT
108
26463
1554
3097
Legendary Order

2,3,5,4,1 (updated for rework)

Gear Set

Special Striker

Powers

Cursed Strike: Special Damage to an enemy. Apply 4 Bleeds.
Legendary: 100% additional damage if target has any immunity.
Banshee Stare: Special Damage to an enemy. Apply Heal Immunity.
Legendary: Purge all positive immunities.
Death Wail: Special Damage to all enemies. 20% Chance to stun a random enemy if any enemy has any immunity.
Legendary: 30% Chance to use Death Wail when a buff purge move is performed by an ally. +50% Chance if any enemy is bleeding or has disease.
Eye for an Eye: Apply Death Immunity, True Sight and 3 Int Ups to a random ally when an ally dies.
Legendary: Apply Buff Immunity to all enemies when an ally dies.
Ghastly Spirit: 40% Chance to gain Invisibility and 2 Int Up when an enemy takes Bleed Damage.
Legendary: Apply Stun , Silence and Crit Immunities to all allies when an ally is stunned.

Combat Effects

Crit Immunity, Death Immunity, Intelligence Up, Invisibility, Silence Immunity, Stun Immunity, True Sight, Bleeds, Buff Immunity, Heal Immunity, Stun and Purge Buffs

Affiliations

Secret Society of Super-Villains

Flag as incorrect

B

SPD: 90 |HP: 28288 |STR: 1506 |INT: 2874 |Sinestro

White Lantern

SPD
HP
STR
INT
90
28288
1506
2874
Legendary Order

5,4,2,3,1 (updated for rework)

Gear Set

Special Striker

Powers

White Knight: Special Damage to an enemy. +30% damage per teammate alive.
Legendary: Apply Heal to Sinestro.
Life Itself: Apply Overheal and 2 Mend to all allies. Apply 1 extra Mend per teammate alive.
Legendary: Purge 3 Debuffs from all allies. Purge 1 extra Debuff per teammate alive.
The Entity of Creation: Apply Death Immunity and 100% Turn Meter Up to an ally.
Legendary: Also apply Debuff Immunity and a Light Overheal.
Invigoration: Each ally gains 15% Shield when Debuffed.
Legendary: Each ally also gains 15% Turn Meter Up when Debuffed.
Rise: Team Leader: Sinestro Revives each teammate once with 35% HP and 15% Turn Meter Up. 50% chance to Revive each teammate a second time.
Legendary: Sinestro Revives himself once with the same amount of HP and Turn Meter Up. 50% chance to Revive a second time.

Combat Effects

Death Immunity, Debuff Immunity, Mends, Revive, Heal, Apply Shield, Turn Meter Up, Purge Debuffs and Self Heal

Affiliations

Lantern

Flag as incorrect

B

SPD: 112 |HP: 29196 |STR: 2668 |INT: 1457 |Siren

Assassin of the Deep Sea

SPD
HP
STR
INT
112
29196
2668
1457
Legendary Order

3,1,5],2,4

Gear Set

Physical Striker

Powers

Vicious Constructs: Damage to an enemy, apply 4 Bleeds (3T) if target is Bleeding.
Legendary: 40% chance to use Dagger Deluge on target if target is Bleeding.
Dagger Deluge: Damage to an enemy, apply 5 Bleeds to target.
Legendary: Enrage (1T) target and gain 2 Evasion Up (2T).
Xebel Fury: Light damage to enemy team, 5% increased damage per Bleed on enemy team (max 100%).
Legendary: 3 Bleeds (3T) on enemy team.
Shifter: Gain Evasion Up (2T) when an enemy takes Bleed damage, 45% chance for extra Evasion Up.
Legendary: 50% Chance for Evasion Up Duration +1 (3T).
Vengeful Slash: Each time an enemy misses an attack on Siren, apply 1 Bleed (3T).
Legendary: Also gain 15% Turn Meter Up.

Combat Effects

Evasion Up, Bleeds, Enrage and Turn Meter Up

Affiliations

Atlantean

Flag as incorrect

B

SPD: 85 |HP: 28985 |STR: 2307 |INT: 1532 |Swamp Thing

Champion of The Green

SPD
HP
STR
INT
85
28985
2307
1532
Legendary Order

3,1,4,5,2 (updated for rework)

Gear Set

Physical Support

Powers

Bog Spores: Damage to an enemy, apply 1 Mend and 3% True Overheal to five random allies.
Legendary: Apply 5 Critical Chance Up and purge 5 debuffs on random allies.
Force of Nature: Light Damage to all enemies. Apply 1 Strength Down, or 2 if an Ally is Mending.
Legendary: Apply Overheal across random allies.
Verdant Coffin: Heavy Damage and apply Enrage to enemy.
Legendary: Always apply Heal Immunity and 5 permanent Bleeds.
Forever Green: Passive Ability: Revive once with 40% Health and apply Overheal to all allies. 85% chance to also Revive all dead allies.
Legendary: Apply 1 Awareness and 5 Mends to all allies.
Chlorokinesis: Passive Ability: 12% chance to use Bog Spores at end of ally turns. Chance is tripled if Swamp Thing is Overhealed.
Legendary: Also apply 1 permanent Mend to random ally.

Combat Effects

Awareness, Crit Chance Up, Mends, Bleeds, Enrage, Heal Immunity, Strength Down, Out of Turn Attacks, Revive, Heal and Purge Debuffs

Affiliations

Justice League Dark

Flag as incorrect

B

SPD: 121 |HP: 38465 |STR: 1650 |INT: 2436 |Vixen

Avatar of the Animal Kingdom

SPD
HP
STR
INT
121
38465
1650
2436
Legendary Order

3,2,4,5],1 (rework)

Gear Set

Special Tank

Powers

Tiger Claws: Special damage to an enemy. Reset power cooldowns.
Legendary: Gain 2 speed ups (3T)
Fury of the Bear: Special damage and remove 3 positive Immunities. Strike twice. Adds 1 cooldown to other powers.
Legendary: 50% chance to apply Buff Immunity (1T).
Flight of the Eagle: Special Damage to an enemy and apply 3 Evasion Downs (2T). Can't Miss. Adds 1 cooldown to other powers.
Legendary: 25% chance enemy loses their Turn Meter. 75% Chance if target has 3 or more Evasion Downs.
Might of the Rhino: Special Damage to an enemy. Apply 2 Bleed and gain 6 Stamina Ups (2T). Apply 50% extra damage if the target has 5 or more Bleeds. Adds 1 cooldown to other powers.
Legendary: 75% Chance to apply Stun (1T) if the target is bleeding.
Morphogenetic Field: Team Leader: 75% chance to gain 30% Turn Meter Up and apply 30% Turn Meter Up to a random ally when an enemy gains a Buff on their turn.
Legendary: 50% increased stamina

Combat Effects

Speed Up, Stamina Up, Bleeds, Buff Immunity, Evasion Down, Stun, Cooldown Effects, Turn Meter Up, Turn Meter Down, Purge Buffs and Can't Miss

Affiliations

Justice League

Flag as incorrect

B

SPD: 103 |HP: 37118 |STR: 2087 |INT: 1478 |Wonder Woman

Princess of Themyscira

SPD
HP
STR
INT
103
37118
2087
1478
Legendary Order

(Leadership build, highly recommended) 3,5,2,1,4

Gear Set

Physical Tank

Powers

Amazon Strike: Damage to enemy. 100% chance to purge 1 debuff from Wonder Woman.
Legendary: Purge 1 debuff on each ally if Wonder Woman has no debuffs.
Power of Truth: Purge 9 debuffs from self, purge 4 debuffs from allies and apply 10% turn meter up to allies.
Legendary: Apply Debuff Immunity to all allies.
Fury of Zeus: Heavy damage and purge 5 buffs from enemy.
Legendary: Apply Buff Immunity to enemy.
Bracelets of Reflection: Passive ability: When taking damage, transfer debuff on Wonder Woman to a random enemy, 100% chance to transfer additional debuff. If no debuff, also apply Silence.
Legendary: 20% chance to use Amazon Strike on attacker.
Finest of the Amazons: Team Leader: At the end of her turn, 100% chance to use Fury of Zeus if no allies have a debuff or Power of Truth if all allies have a debuff.
Legendary: Agility +60% and Speed +15%

Combat Effects

Debuff Immunity, Buff Immunity, Silence, Counter Attacks, Debuff Transfer, Turn Meter Up, Purge Buffs and Purge Debuffs

Affiliations

Amazons and Justice League

Flag as incorrect

B

SPD: 110 |HP: 28383 |STR: 2338 |INT: 1551 |Batman Beyond

Terry McGinnis

SPD
HP
STR
INT
110
28383
2338
1551
Legendary Order

1,2,3,4,5

Gear Set

Physical Striker

Powers

Electrified Batarang: Damage and apply 5 Hit Chance Down to target.
Legendary: 40% Chance to hit an additional random enemy. +35% chance if Invisible.
Stealth Mode: Gain Invisibility and 100% chance to gain 5 Crit Chance Ups.
Legendary: Gain 4 Evasion Ups.
Go Beyond: Heavy Damage to an enemy, +50% Crit Damage if Batman Beyond is Invisible.
Legendary: +10% Damage per Hit Chance Down on Target (Limit 10).
Flashbang: Passive Ability: 40% Chance to apply 3 Hit Chance Downs to an enemy at the start of their turn.
Legendary: Gain 2 Crit Chance Ups if Batman Beyond Evades.
Bruce's Guidance: Passive Ability: 70% Chance to Gain Invisibility and 2 Crit Chance Ups if Batman Beyond lands a Critical Hit.
Legendary: 70% chance to gain 25% Turn Meter.

Combat Effects

Crit Chance Up, Evasion Up, Invisibility, Hit Chance Down and Turn Meter Up

Affiliations

Bat Family

Flag as incorrect

B

SPD: 116 |HP: 37856 |STR: 2065 |INT: 1780 |Bizarro

No. 1

SPD
HP
STR
INT
116
37856
2065
1780
Legendary Order

2,3,4*,5,1 (2021 rework) *some opt not to take his 4 as he can be squishy at lower levels

Gear Set

Mixed Tank

Powers

Bizarro Hug: Damage to an enemy, +150% damage if Bizarro is debuffed. Can't miss.
Legendary: 10% True Heal for each debuff on Bizarro (Max 6).
Bizarro Say Hi: Gain Taunt (1T), 5 Stamina Ups (2T) and a Heavy Overheal (250).
Legendary: If Bizarro is taunting, gain 1 awareness.
Flame Breath: Special Damage and apply 4 Bleeds (3T) to all enemies.
Legendary: Apply 1 extra Bleed (3T) for each Debuff on Bizarro (Max 6).
Freeze Vision: Special Damage. Purge all immunities from target, then apply Stun (1T) to an enemy. .
Legendary: Begin battle with Taunt (2T).
Bizarro #1: Overheal self if Bizarro is dealt a Critical Hit.
Legendary: Gain Taunt (2T) and 25% Chance to also gain Death Immunity (1T) at the beginning of his turn.

Combat Effects

Awareness, Death Immunity, Stamina Up, Taunt, Bleeds, Stun, Can't Miss, Purge Buffs, Start of Battle Ability and Self Heal

Affiliations

Injustice League and Kryptonian

Flag as incorrect

B

SPD: 125 |HP: 26892 |STR: 1375 |INT: 2752 |Black Lightning

Protector of Suicide Slums

SPD
HP
STR
INT
125
26892
1375
2752
Legendary Order

3,2,1,4,5

Gear Set

Special Striker

Powers

Electrokinesis: Special Damage and apply 3 Intelligence Downs to an enemy.
Legendary: Double damage if Black Lightning is Overhealed.
Supercharge: Heavy Overheal and purge 2 Debuffs from an ally.
Legendary: Apply an Overheal to the rest of the team
Electric Blast: Special Damage and always purge 6 Buffs from an enemy.
Legendary: Apply a Light Overheal to all allies for each Buff Purged
Bio-Electrical Counter: 35% chance to apply Stun to an enemy when it deals damage to Black Lightning.
Legendary: Gain 4 Int Ups when Bio-Electrical Counter activates
Energy Aura: At the beginning of a teammate's turn, apply 25% True Heal if the teammate's HP is below 50%.
Legendary: Reduce Cooldown of Supercharge by 1 when Energy Aura activates

Combat Effects

Intelligence Up, Intelligence Down, Stun, Cooldown Effects, Heal and Purge Buffs

Affiliations

Justice League and The Outsiders

Flag as incorrect

B

SPD: 116 |HP: 28605 |STR: 2713 |INT: 1694 |Blackfire

Queen Of Tamaran

SPD
HP
STR
INT
116
28605
2713
1694
Legendary Order

3,1],2,5,4

Gear Set

Physical Support

Powers

Blackbolts: Damage to a single enemy and Ignore Shield.
Legendary: Apply Stun (1T) if the target is Shielded.
Ultra Violet Healing: Apply Crit Immunity (2T) and Medium Overheal to all allies, Call Assist from a random teammate.
Legendary: Purge all the debuffs on the main target.
Stellar Rage: Damage to all enemies and remove the Shields from the targets.
Legendary: Apply buff immunity (1T) on a random character.
Birthright: Blackfire is immune to Critical Damage. If an enemy gain Shield 75% Chance to apply Buff Immunity (1T) on the enemy.
Legendary: Also reset the cooldown of Stellar Rage.
Royal Decrete: If a buffed enemy attacks Blackfire, gains 4 Empowered Strength Ups (2T).
Legendary: Blackfire gains 15% Shield.

Combat Effects

Empowered Strength Up, Crit Immunity, Buff Immunity, Stun, Call Assist, Cooldown Effects, Heal, Apply Shield, Remove Shield, Ignore Shield and Purge Debuffs

Affiliations

Titans

Flag as incorrect

B

SPD: 108 |HP: 38755 |STR: 2458 |INT: 1546 |Bloodsport

Robert Dubois

SPD
HP
STR
INT
108
38755
2458
1546
Legendary Order

4,3,5,2,1

Gear Set

Physical Tank

Powers

Brute Force: Damage and 80% Chance to apply Stun (1T) on a single target.
Legendary: Also, gain Hit Chance Up (2T).
Sharp Shooter: Damage to a single enemy and apply up to 8 Bleeds.
Legendary: Apply Heal Immunity (3T) on the target.
Infinite Ammo: Damage and apply Buff Immunity (1T) to all enemies. Can't miss if Bloodsport is Invisible.
Legendary: 50% Chance to Purge all Buffs from the main target.
Dog Tags: Passive: Apply 3 Hit Chance Ups (2T) on a random ally at the end of his turn.
Legendary: Start the fight with Invisibility (1T).
Line of Sight: Passive: Gain True Sight (1T) and Invisibility (1T) at the start of his turn.
Legendary: 50% Chance to also apply Stun (1T) on a random enemy at the end of his turn.

Combat Effects

Hit Chance Up, Invisibility, True Sight, Bleeds, Buff Immunity, Heal Immunity, Stun, Can't Miss, Purge Buffs and Start of Battle Ability

Affiliations

Suicide Squad

Flag as incorrect

B

SPD: 96 |HP: 38083 |STR: 2245 |INT: 1411 |Clayface

Basil Karlo

SPD
HP
STR
INT
96
38083
2245
1411
Legendary Order

2,1,5,4,3

Gear Set

Physical Tank

Powers

Slinging Mud: Apply Damage and Speed Down to target.
Legendary: Steal 1 buff from target.
Roar of the Monster: Gain 3 Taunts and apply Invisibility to other teammates. Apply10 Agility Up to all allies. Agility up duration +1.
Legendary: Use at start of combat (sets cooldown to 3) and use at start of any turn if Clayface has Invisibility but no taunt.
Mudslide: Apply Damage and 2 Speed Downs to all enemies.
Legendary: If Clayface is Taunting, gain an Overheal.
Stick In The Mud: When attacked, 55% chance to Silence attacker if Clayface is Taunting.
Legendary: Also steal 1 Positive Immunity from attacker.
Re-Formed Criminal: Passive ability: Immune to Critical Hits. When Clayface reaches 0 HP, 30% chance to gain a Heal. +30% chance per Invisible character on either side.
Legendary: Purge all Bleeds and Negative Immunities on Clayface at start of his turn.

Combat Effects

Agility Up, Invisibility, Taunt, Silence, Speed Down, Buff Stealing, Purge Debuffs, Start of Battle Ability and Self Heal

Affiliations

Bat Family

Flag as incorrect

B

SPD: 110 |HP: 38961 |STR: 1401 |INT: 2510 |Cyborg Superman

Man-Machine of Steel

SPD
HP
STR
INT
110
38961
1401
2510
Legendary Order

1,3,2,4,5 (updated for rework)

Gear Set

Special Tank

Powers

Techno-Organic Arsenal: Special Damage to an enemy. Gain 5% Shield plus 5% per Buff on the enemy (30% Max).
Legendary: Can't miss and next attack can't miss.
The Man of Tomorrow: Passive Ability: Start battle with 32% Shield, Immunity to Critical Hits, and Immunity to Heals.
Legendary: 25% chance to gain 10% Turn Meter Up at the end of each enemy turn.
Disintegrating Glare: Special Damage to an enemy, applies 10 Critical Chance Downs.
Legendary: Purge all positive Immunities and Awareness from target.
Annihilation Protocol: High Special damage to an enemy. Cooldown -1 when Cyborg Superman has shields at the end of any hero's turn.
Legendary: Gain 10 Critical Chance Up.
Treacherous Manipulator: Team Leader: Gain 10% Shield when a teammate does damage on their turn.
Legendary: Once per battle, when Cyborg Superman has less than 100% HP, he gains 50% Shield and 50% Turn Meter.

Combat Effects

Affinity Resist Up, Crit Chance Up, Crit Chance Down, Can't Miss, Cooldown Effects, Apply Shield, Turn Meter Up, Purge Buffs and Start of Battle Ability

Affiliations

Superman Revenge Squad

Flag as incorrect

B

SPD: 131 |HP: 28725 |STR: 2573 |INT: 1571 |Flash

Fastest Man Alive

SPD
HP
STR
INT
131
28725
2573
1571
Legendary Order

4,1,2,3,5 (rework)

Gear Set

Physical Striker

Powers

Speed Punch: Light Damage to an enemy, 50% chance to strike twice.
Legendary: Gain 1 Speed Up.
Red Streak: Gain 2 Speed Ups (Always), 100% chance to purge 2 debuffs from Flash.
Legendary: Gain Debuff Immunity
Speed Force Vortex: Damage to an enemy, +10% damage per Speed Up on Flash (Max 100%).
Legendary: Cooldown -1 and 50% chance to gain 30% Turn Meter Up.
One Speed: Passive Ability: 41% chance to use Speed Punch on random enemy at end of each ally's turn if Flash has 3+ Speed Ups.
Legendary: Extra 25% chance to use Red Streak
Flashpoint: Passive Ability: Get an additional Speed Up (2T) each time Flash gains a Speed Up on his turn.
Legendary: All of Flash attacks ignore Awareness if he has 3+ Speed Ups.

Combat Effects

Debuff Immunity, Speed Up, Out of Turn Attacks, Ignore Awareness, Turn Meter Up and Purge Debuffs

Affiliations

Justice League and Speedster

Flag as incorrect

B

SPD: 104 |HP: 29981 |STR: 2570 |INT: 1419 |Guy Gardner

The Crazy One

SPD
HP
STR
INT
104
29981
2570
1419
Legendary Order

5,4,2],1,3

Gear Set

Physical Striker

Powers

Spiked Ball:Damage to an enemy. 100% additional damage if Enraged.
Legendary: Apply 2 Agility Down (2T) to the target. 3 additional Agility Down if Enraged.
Cry Aloud:Gain Crit Immunity (2T), 4 Empowered Strength Up (2T), 20% Turn Meter Up and Enrage (1T).
Legendary: Also gain 25% Shield.
Home Run:Damage to an enemy and apply 5 Agility Down (2T).
Legendary: Use Home Run again on a random enemy if target is killed.
Bully's Bane:75% Chance to counterattack if attacked while enraged.
Legendary: 30% Chance to use Cry Aloud if attacked while enraged.
The Strongest Will:Prevent death once.
Legendary: Give Crit Immunity (1T) to all allies at start of battle. Also give Damage Immunity (1T) if ally is a Green Lantern.

Combat Effects

Crit Immunity, Damage Immunity, Empowered Strength Up, Agility Down, Enrage, Counter Attacks, Apply Shield and Start of Battle Ability

Affiliations

Green Lantern Corps

Flag as incorrect

B

SPD: 113 |HP: 39788 |STR: 2531 |INT: 1587 |Hawkman

Carter Hall

SPD
HP
STR
INT
113
39788
2531
1587
Legendary Order

1,3,5],2,4

Gear Set

Physical Tank

Powers

Horus Strike: Heavy Damage to an enemy and apply 3 Strength Downs (2T) on target .
Legendary: Apply Stun (1T) if the target has 4 or more Strength Downs.
Hawk Attack: Damage to an enemy and gain 5 Strength Ups (2T).
Legendary: Gain Debuff Immunity (1T).
Ancestral Weaponry: Damage to all enemies and apply Crit Immunity (1T) to all allies.
Legendary: Use Horus Strike on a random enemy if Hawkman has 3 or more Strength Ups.
Horus Blessing: Each time an enemy is stunned, 75% chance for Hawkman to gain 20% Shield.
Legendary: Purge 2 debuffs from Hawkman.
Reincarnated Strength: If Hawkman receives Damage, gain 3 Strength Ups (2T).
Legendary: Gain 1 Permanent Strength Up.

Combat Effects

Crit Immunity, Debuff Immunity, Strength Up, Strength Down, Stun, Apply Shield and Purge Debuffs

Affiliations

Thanagarian

Flag as incorrect

B

SPD: 130 |HP: 28812 |STR: 2456 |INT: 1431 |Kid Flash

The Fastest Kid Alive

SPD
HP
STR
INT
130
28812
2456
1431
Legendary Order

1,4,2],5,3 (2020 rework early testing)

Gear Set

Physical Striker

Powers

Flash Flurry: Damage to an enemy. +50% damage if enemy has Speed Down.
Legendary: Always steal a maximum of 25% Turn Meter from the enemy and apply it to a random ally.
Neutral Speed: Apply 3 Speed Downs (2T) to an enemy and steal 3 Speed Ups (2T). 100% chance to gain 2 Speed Ups (2T).
Legendary: Transfer all Speed Downs from team to a random enemy. If there are none, apply 2 Speed Downs (2T) to a random enemy.
Triple Threat: Damage and apply 30% Turn Meter Down to all enemies; 20% extra Turn Meter Down to enemies with Speed Up.
Legendary: 25% chance to repeat; 75% chance if there are Speed Ups on enemy team.
Turn Back Time: Passive: At the end of every Kid Flash Turn 50% chance to apply 50% overheal to a random ally. Apply 20% additional heal if Kid flash has 4+ or more Speed Ups.
Legendary: Also apply 50% Turn Meter Up.
Eager to Compete: Passive: At the beginning of his turn, 60% chance to gain 2 Speed Ups (2T).
Legendary: One additional Speed Up (2T) gained if any teammate also has Speed Up.

Combat Effects

Speed Up, Speed Down, Buff Stealing, Debuff Transfer, Heal, Turn Meter Up and Turn Meter Down

Affiliations

Speedster and Titans

Flag as incorrect

B

SPD: 103 |HP: 25782 |STR: 1601 |INT: 2774 |Killer Frost

Dr. Caitlin Snow

SPD
HP
STR
INT
103
25782
1601
2774
Legendary Order

4,1,2,5,3 (updated for rework)

Gear Set

Special Striker

Powers

Ice Spear: Special Damage to an enemy 25% chance to Stun target if target is Stunned.
Legendary: 50% damage if target is Stunned.
Freeze Solid: Stun and apply 2 Speed Downs and -30% Turn Meter to an enemy.
Legendary: Cooldown -1.
Shatter: Special Damage to target, Apply 3 Speed Downs (2T) and 15% of target’s Max Health as damage if target is Stunned.
Legendary: Remove all Shield from target.
Heat Absorption: Passive Ability: Killer Frost Heals for 24% Max Health when an enemy is Stunned.
Legendary: Freeze Solid Cooldown -1 and 20% Turn Meter Up when enemy is Stunned.
Cold Reflection: Passive Ability: 65% Chance to use Ice Spear when an enemy is Stunned.
Legendary: Gain 2 Intelligence Ups when an enemy is Stunned.

Combat Effects

Speed Down, Stun, Cooldown Effects, Out of Turn Attacks, Remove Shield, Turn Meter Up, Turn Meter Down and Self Heal

Affiliations

Justice League and Suicide Squad

Flag as incorrect

B

SPD: 109 |HP: 27201 |STR: 1563 |INT: 2972 |Miss Martian

M'gann M'orzz

SPD
HP
STR
INT
109
27201
1563
2972
Legendary Order

2,4,5,1,3

Gear Set

Special Striker

Powers

Phasing Uppercut: Special Damage to an enemy and apply 25% Turn Meter Down if Miss Martian is Shielded.
Legendary: Gain 1 permanent Int Up.
Mindlink: Apply 30% Shield and Purge 4 Debuffs to all allies. Apply Crit Immunity (1T) to a random ally.
Legendary: Call Assist from a random ally.
Shifting Limbs: Special Damage to all enemies and 75% Chance to apply 3 Int Ups (2T) and 3 Str Ups (2T) to all allies.
Legendary: Reset Mindlink cooldown if Miss Martian is Shielded.
Hive Mind: Every time a teammate is buffed 75% Chance for Miss Martian to gain 4 Int Ups (2T).
Legendary: Gain 15% Turn Meter Up.
Titans Go!: At the start of every ally turn, 75% Chance to apply 10% Shield on that ally, if the ally is a Titan apply 15% additional Shield .
Legendary: Gain 2 Int Ups (2T) at the start of the combat.

Combat Effects

Crit Immunity, Intelligence Up, Strength Up, Call Assist, Cooldown Effects, Apply Shield, Turn Meter Down, Purge Debuffs and Start of Battle Ability

Affiliations

Titans

Flag as incorrect

B

SPD: 113 |HP: 39392 |STR: 2343 |INT: 1585 |Mister Miracle

Scott Free

SPD
HP
STR
INT
113
39392
2343
1585
Legendary Order

2,4,3,5,1 (early thoughts - 2021 rework)

Gear Set

Physical Tank

Powers

Aero-Discs Throw: Damage to an enemy. Double damage if Mister Miracle has True Sight.
Legendary: Ignore Shields.
Mother Box Analysis: Apply True Sight (2T) and Awareness to all allies.
Legendary: Purge up to 5 debuffs on the primary target and gain 1 Evasion Up (2T) per debuff purged (Limit 5).
Boom Tube Crash: Heavy Damage to an enemy. Transfer 5 Debuffs on Mister Miracle to target.
Legendary: Can't Miss and Transfer 2 Debuffs from each teammate to the target.
Reconnaissance: Passive: If an ally is debuffed at the end of their turn gain True Sight (1T) and 3 Evasion Ups (2T).
Legendary: When Reconnaissance activates, Transfer 2 Debuffs from teammates to a random enemy.
Mister Miracle: Passive: Revive with full health once per Battle.
Legendary: On Revive, apply Awareness to the whole team.

Combat Effects

Awareness, Evasion Up, True Sight, Can't Miss, Debuff Transfer, Revive, Ignore Shield and Purge Debuffs

Affiliations

Apokolips

Flag as incorrect

B

SPD: 132 |HP: 28079 |STR: 2643 |INT: 1534 |Reverse Flash

Professor Zoom

SPD
HP
STR
INT
132
28079
2643
1534
Legendary Order

1,4,5,3,2

Gear Set

Physical Striker

Powers

Phase Jab: Damage to an enemy ignores Shield.
Legendary: 25% chance to use Speed Mirage after using Phase Jab
Speed Mirage: Light damage to all enemies, gain 3 Speed Up.
Legendary: 70% chance to give 3 Speed Down to a random enemy.
Negative Speed Force: Damage to an enemy, applies -50% Turn Meter, steals 2 Speed Up. If no Speed Ups on target, gain 2 Agility Up.
Legendary: Applies 2 Speed Down.
Time Paradox: Only usable with 6 Speed Up on Reverse Flash. Gain 100% max health Heal, 7 Strength Up and 6 Agility Up. Purge all Speed Ups on Reverse Flash.
Legendary: Use Phase Jab on a random enemy after using Time Paradox.
Nobody Faster: Passive Ability: 41% Chance for Reverse Flash to gain 1 Speed Up at the beginning of each character's turn.
Legendary: 50% Chance to gain 1 Awareness at the beginning of his turn.

Combat Effects

Agility Up, Speed Up, Strength Up, Speed Down, Cooldown Effects, Ignore Shield, Turn Meter Down and Self Heal

Affiliations

Injustice League

Flag as incorrect

B

SPD: 94 |HP: 36682 |STR: 1513 |INT: 2673 |Sinestro

Yellow Lantern

SPD
HP
STR
INT
94
36682
1513
2673
Legendary Order

1,3,2],5,4 (updated for rework)

Gear Set

Special Tank

Powers

Sinestro's Might: Special Damage and apply 3 Affinity Resistance Downs(3T) to an enemy.
Legendary: Purge 6 buffs from target. Purge 2 more if target is Taunting.
Bone Saws: Special Damage to all enemies, 50% chance to reduce Cooldown by 2.
Legendary: Damage +70% if an enemy has Shield. Gain 4 Intelligence Up (2T) if not.
Fear Itself: Apply Enrage(2T) and 50% Turn Meter Down to an enemy.
Legendary: Apply 8 Int Down (2T).
Feed on Terror: Passive Ability: Overheal and +40% Turn Meter to Sinestro whenever an enemy is Stunned or Enraged.
Legendary: Gain 5 Mends
Fear Me: All allies have a 90% chance to gain 2 Int Up (2T) whenever an enemy gets Enraged.
Legendary: Also Gain 2 Strength Up

Combat Effects

Intelligence Up, Mends, Strength Up, Affinity Resist Down, Enrage, Intelligence Down, Cooldown Effects, Turn Meter Up, Turn Meter Down, Purge Buffs and Self Heal

Affiliations

Lantern

Flag as incorrect

B

SPD: 99 |HP: 39225 |STR: 2434 |INT: 1677 |Steel

John Henry Irons

SPD
HP
STR
INT
99
39225
2434
1677
Legendary Order

4,1],3,2,5

Gear Set

Physical Tank

Powers

Momentum: Damage to a single enemy and Gain 40% Shield.
Legendary: Apply 15% Shield on a random ally.
Hammer Time: Light Damage to all enemies. Also, apply Buff Immunity (1T).
Legendary: 75% Chance to apply 3 Crit Chance Up (2T) to all allies.
True Man of Steel: Heavy Damage and apply Stun (1T) to a single enemy.
Legendary: Also, gain Critical Immunity (3T) and apply it on a random ally.
Understudy: Passive: At the end of the enemy's turn, if that enemy is stunned, apply Taunt (1T) and Buff Immunity (1T) on them.
Legendary: If Steel is attacked while he has no Shields, counter using Momentum.
Hope: Passive: At the end of his turn, gain Taunt (1T).
Legendary: 50% Chance to Stun (1T) a random enemy at the beginning of the battle.

Combat Effects

Crit Chance Up, Crit Immunity, Taunt, Buff Immunity, Stun, Counter Attacks, Apply Shield, Apply Taunt to enemy and Start of Battle Ability

Affiliations

Justice League

Flag as incorrect

B

SPD: 122 |HP: 36807 |STR: 2161 |INT: 1841 |Superman

Man of Steel

SPD
HP
STR
INT
122
36807
2161
1841
Legendary Order

2,4],5,3,1 (updated for 3rd rework)

Gear Set

Mixed Tank

Powers

Super Strength: Damage to an enemy, +80% damage if Superman has no debuffs.
Legendary: 25% Chance to Stun (1T)
Heat Vision: Special Damage and 10% True Damage to an enemy. Can't Miss.
Legendary: Always apply Buff Immunity (1T) and Heal Immunity (1T)
Kryptonian Physiology: Gain 3 Taunt (1T), 3 Death Immunity (1T) and 3 Strength Ups (2T).
Legendary: 50% Chance to use Super Strength on a random enemy
Impervious: Superman has a 85% chance to Purge 1 Debuffs from himself at the beginning of each turn.
Legendary: Also Gain 5% Overheal
I'll Take The Hits: 100% chance to use Kryptonian Physiology and gain Damage Immunity when an ally is dealt a Critical hit.
Legendary: Start battle with Damage Immunity (1T)

Combat Effects

Damage Immunity, Death Immunity, Strength Up, Taunt, Buff Immunity, Heal Immunity, Stun, Can't Miss, True Damage, Purge Debuffs, Start of Battle Ability and Self Heal

Affiliations

Justice League and Kryptonian

Flag as incorrect

B

SPD: 133 |HP: 27241 |STR: 2474 |INT: 1483 |Wally West

The Flash

SPD
HP
STR
INT
133
27241
2474
1483
Legendary Order

4,2,1,3,5

Gear Set

Physical Striker

Powers

Hypersonic Strike: Damage to an enemy. Gain 1 Speed Up (Always). 20% chance to gain an additional Speed Up (Always).
Legendary: Deal 10% additional damage per Speed Up on self (Max 10)
Gift of Speed: Give 2 Speed Up and 20% Turn Meter Up to all allies.
Legendary: Also gain 1 Awareness (Always)
Infinite Mass Punch: Heavy Damage to an enemy. 60% Additional Crit Chance if Wally has 5+ Speed Up.
Legendary: 100% Additional Crit Damage
Matter Phasing: 40% chance to gain 6 Evasion Up at the beginning of each enemy turn.
Legendary: Gain 1 Evasion Up each time Wally West gains 1 or more Speed Up.
Outrun Death: 60% chance to get a 30% True Heal the first time Wally reaches 0 HP.
Legendary: Reset Cooldown to all abilities, remove all debuffs and gain 5 Agility Up after Outrun Death

Combat Effects

Agility Up, Awareness, Evasion Up, Speed Up, Cooldown Effects and Turn Meter Up

Affiliations

Justice League, Speedster and Titans

Flag as incorrect

C

SPD: 129 |HP: 30665 |STR: 2344 |INT: 1525 |Arsenal

Roy Harper

SPD
HP
STR
INT
129
30665
2344
1525
Legendary Order

1,2,3,5,4

Gear Set

Physical Support

Powers

Crippling Arrow: Damage and apply 4 Strength Downs to an enemy.
Legendary: 50% chance to attack an additional random enemy
Everybody Chill: Light Damage and apply 3 Strength Downs to all enemies.
Legendary: Always apply 5 Hit Chance Downs to missed targets
Blinding Impact: Heavy Damage and apply 3 Hit Chance Downs to an enemy.
Legendary: +5% Damage per Debuff on enemy team (Limit 20)
Concussion Grenade: When an enemy deals damage, 25% chance to apply 2 Strength Downs and 2 Intelligence Downs for each affected ally.
Legendary: When Concussion Grenade activates, reduce Cooldown of Blinding Impact by 1
Speedy Counter: When an enemy misses an attack, counter with Crippling Arrow.
Legendary: Also gain Invisibility if not Invisible

Combat Effects

Invisibility, Hit Chance Down, Intelligence Down, Strength Down, Cooldown Effects and Out of Turn Attacks

Affiliations

Outlaws, The Outsiders and Titans

Flag as incorrect

C

SPD: 88 |HP: 39958 |STR: 2148 |INT: 1418 |Bane

Venom Addict

SPD
HP
STR
INT
88
39958
2148
1418
Legendary Order

4,1,2,2,3

Gear Set

Physical Tank

Powers

Venom Punch: Damage to an enemy. +105% damage if Bane is mending.
Legendary: +20% Critical Hit Chance if Bane is mending. Apply 5 Strength Downs to Target if Bane is overhealed.
Venom Injection: Gain 4 mends, Light heal to Bane.
Legendary 1: Gain Stun Immunity and Critical Immunity.
Legendary 2: +2 Strength Ups
Backbreaker: Heavy damage to an enemy. 100% chance to stun target if Bane is mending.
Legendary: -1 Cooldown
I Am Bane!(Passive): 45% Chance to use Venom Injection if Bane takes damage.
Legendary: 25% chance to use Venom Punch at the end of every turn when Bane is overhealed.

Combat Effects

Crit Immunity, Mends, Strength Up, Stun Immunity, Strength Down, Stun, Out of Turn Attacks and Self Heal

Affiliations

Injustice League

Flag as incorrect

C

SPD: 108 |HP: 29605 |STR: 2600 |INT: 1516 |Batman Who Laughs

Twisted Dark Knight

SPD
HP
STR
INT
108
29605
2600
1516
Legendary Order

4,3],1,2,5

Gear Set

Physical Striker

Powers

The Bat-Smile: Damage to a single target. Gains 6 Crit Chance Ups (2T).
Legendary: If the target has Crit Chance Up, apply 30% Turn Meter Down.
Dark Treason: Damage to all enemies. Apply 2 Crit Chance Downs (1T) to each target. 120% Additional Damage if an enemy has Crit Chance Up.
Legendary: Gain 3 Crit Damage Ups (1T) if an enemy has Crit Chance Up.
Start with a Bang: Damage to a single target. If the enemy has Speed Ups, Purges them (Max 3).
Legendary: 50% Chance to gain Medium Overheal.
One Bad Day: Every time Batman Who Laughs is attacked, he has a 75% chance to apply 25% Turn Meter Down on the enemy team.
Legendary: When an enemy dies, Batman Who Laughs uses The Bat-Smile on another target.
Crow Crow Crow: 75% Chance to apply Enrage (2T) on a random enemy at the end of his turn.
Legendary: If Enrage is in effect, apply 4 Agility Downs (2T).

Combat Effects

Crit Chance Up, Crit Damage Up, Agility Down, Crit Chance Down, Enrage, Out of Turn Attacks, Turn Meter Down, Purge Buffs and Self Heal

Affiliations

Dark Knights

Flag as incorrect

C

SPD: 108 |HP: 38252 |STR: 2327 |INT: 1446 |Black Canary

Dinah Laurel Lance

SPD
HP
STR
INT
108
38252
2327
1446
Legendary Order

3,1,5,2,4 (updated for rework)

Gear Set

Physical Tank

Powers

Spin Kick: Damage to an enemy, Gain 3 Evasion Ups.
Legendary: -40% Turn Meter If Target is Not Evading.
Wildcat Haymaker: Damage to an enemy, apply 4 Strength Downs , +10% Chance to Stun per Strength Up on Target (Max 10)
Legendary: Silence the enemy, +7% Damage per Strength Up on Target (Max 10)
Canary Cry: Light Damage and apply 3 Hit Chance Down to all Enemies.
Legendary: 70% chance per enemy to -25% Turn Meter.
Martial Arts Training: Passive Ability: Gain +15% Turn Meter if any ally take damage. If Black Canary evades, 75% chance for ally to counterattack.
Legendary: Cooldown -1 for Wildcat Haymaker if any ally Evades.
Jiu-jitsu Instruction: Team Leader: At end of Black Canary's turn, Black Canary and allies gain 3 Evasion Up if no allies have Evasion Up, or use Wildcat Haymaker if all allies have Evasion Up.
Legendary: Grant 1 Awareness to any ally when they gain Evasion Up on their turn, if they do not already have an Awareness.

Combat Effects

Awareness, Evasion Up, Hit Chance Down, Silence, Strength Down, Stun, Counter Attacks, Turn Meter Up and Turn Meter Down

Affiliations

Birds of Prey

Flag as incorrect

C

SPD: 116 |HP: 29859 |STR: 2544 |INT: 1466 |Captain Boomerang

Aussie Marksman

SPD
HP
STR
INT
116
29859
2544
1466
Legendary Order

3,1],4,2,5

Gear Set

Physical Striker

Powers

Leading Edge: Damage to an enemy. Gain 2 Empowered Strength Up (2T).
Legendary: Steal up to 2 Buffs from target.
Boom-barrage: Damage to an enemy in 3 hits. Each hit has a 70% chance to apply 2 Speed Down (2T).
Legendary: 50% Chance to reduce target Turn Meter by 75%.
Outback Throw: Damage to all enemies and gain 2 Empowered Strength Up (2T) if any enemy has 1 or more Speed Down.
Legendary: Always apply 15% Turn Meter Down to all enemies.
Snap Out of It: At the beginning of each of Captain Boomerang's turns, 70% chance to remove all Stun from allies.
Legendary: Also gain 1 Empowered Strength Up (2T).
What Goes Around, Comes Around: At the end of each enemy turn, apply 4 Speed Down (2T) if that enemy applied a debuff to an ally.
Legendary: Captain Boomerang is immune to Silence.

Combat Effects

Silence Immunity, Empowered Strength Up, Speed Down, Buff Stealing and Turn Meter Down

Affiliations

Suicide Squad

Flag as incorrect

C

SPD: 115 |HP: 31029 |STR: 2743 |INT: 1536 |Conner Kent

The Boy of Steel

SPD
HP
STR
INT
115
31029
2743
1536
Legendary Order

2,1,3,4,5

Gear Set

Physical Support

Powers

Charge Punch: Damage to an enemy. Strike again if Conner has 3 or more Strength Up.
Legendary: Can't Miss.
X-Ray Analysis: Gain 5 Strength Up (2T) and Purge 5 Buffs on target.
Legendary: Apply Buff Immunity on target.
Super Leap: Damage to all enemies and 50% chance to gain 20% Shield.
Legendary: 70% Chance to apply Stun to a random enemy.
Genomorph Programming: Passive Ability: If an ally dies gain 2 Strength Up.
Legendary: Gain 1 additional Strength Up.
Solar Absorption: Passive Ability: At the beginning of each of his turns 70% chance to gain 25% Shield if Conner Kent has 3 or more Strength Up.
Legendary: Also Purge 3 Debuffs from self.

Combat Effects

Strength Up, Buff Immunity, Stun, Can't Miss, Apply Shield, Purge Buffs and Purge Debuffs

Affiliations

Titans

Flag as incorrect

C

SPD: 92 |HP: 33819 |STR: 2179 |INT: 1494 |Giganta

Colossal Criminal

SPD
HP
STR
INT
92
33819
2179
1494
Legendary Order

5,3,2],1,4 (updated for rework)

Gear Set

Physical Striker

Powers

Giga-Stomp: Damage to an enemy. Apply 10% True Damage if Giganta has +5 Empowered or regular Stamina Ups.
Legendary: 50% chance to use Growth Spurt if Giganta's HP is below 30%.
Growth Spurt: Gain 5 Empowered Agility Ups (2T), 5 Empowered Stamina Ups (2T), and 5 Affinity Resistance Ups (2T).
Legendary: If Giganta is Taunting, increase the duration of buffs given by 1 Turn.
Titanic Smash: Heavy damage to an enemy. Gain 3 Awareness (Always).
Legendary: Gain 4 Taunts (2T). If already taunting, gain Crit Immunity (2T).
Look At Me!: 80% chance to Gain 3 Empowered Stamina Ups (1T) and 1 Taunt (1T) at the beginning of every enemy's turn if a teammate's HP is below 40%.
Legendary: Also apply 3 Empowered Agility Ups (1T) to teammates with HP below 40%..
I'm The Toughest!: Gain 2 Empowered Agility Ups (2T) every time anyone gains a Strength Up.
Legendary: Start the battle with 3 Awareness (Always) and Taunt (2T).

Combat Effects

Affinity Resist Up, Awareness, Crit Immunity, Taunt, Empowered Agility Up, Empowered Stamina Up, True Damage, Start of Battle Ability and Self Heal

Affiliations

Secret Society of Super-Villains and Injustice League

Flag as incorrect

C

SPD: 109 |HP: 26372 |STR: 2307 |INT: 1464 |Harley Quinn

Quite Vexing

SPD
HP
STR
INT
109
26372
2307
1464
Legendary Order

3,4,2,2,1

Gear Set

Physical Striker

Powers

Weapon of Choice: Damage to an enemy, gain 2 Crit Chance Ups.
Legendary: Silence enemy on Critical Hit.
Distract and Destroy: Apply 3 Agility Downs, -23% Turn Meter and Call Assist on an enemy.
Legendary: Apply 3 Affinity Resistance Downs.
Legendary 2: Call an extra assist if 4 debuffs on target.
Love/Hate: Damage to an enemy, +150% crit damage.
Legendary: 13% True Damage.
We're the Bad Guys: Passive Ability: Gain 1 Strength Up and +17% Turn Meter if an enemy is dealt a Critical Hit.
Legendary: Gain 1 extra Strength Up.

Combat Effects

Affinity Resist Up, Crit Chance Up, Strength Up, Agility Down, Silence, Affinity Resist Down, Call Assist, True Damage, Turn Meter Up and Turn Meter Down

Affiliations

Suicide Squad

Flag as incorrect

C

SPD: 109 |HP: 30732 |STR: 2614 |INT: 1466 |Hush

Thomas Elliot

SPD
HP
STR
INT
109
30732
2614
1466
Legendary Order

1,2,3,4,5 (before they fix the bug) and 1,4,2,3,5 after

Gear Set

Physical Striker

Powers

Precise Scalpel Incision: Damage to an enemy. 60% chance to Silence (1T) the target.
Legendary: Gain 5 Mend (3T).
King’s Gambit: 80% Chance to gain 3 Awareness. Hush uses Precise Scalpel Incision on the target, 70% Chance to use Precise Scalpel Incision twice. Then force an enemy to attack Hush.
Legendary: Gain Debuff Immunity (2T) before the enemy attack
Hush Little Baby: Damage to an enemy. Apply an extended Silence (2T) to the target.
Legendary: Gain 80% Turn Meter Up if the target is killed.
Revel in their Demise: All of Hush's attacks deal 40% additional damage to targets that are under 60% health.
Legendary: Gain Invisibility (2T) after using King's Gambit.
Enjoy The Silence: If any ally is attacked by a silenced enemy, 90% chance to counterattack with Precise Scalpel Incision.
Legendary: Gain permanent Strength Up (Always) each time an enemy dies.

Combat Effects

Awareness, Debuff Immunity, Invisibility, Mends, Strength Up, Silence, Counter Attacks and Turn Meter Up

Affiliations

Flag as incorrect

C

SPD: 88 |HP: 39788 |STR: 2426 |INT: 1587 |Man-Bat

Dr. Kirk Langstrom

SPD
HP
STR
INT
88
39788
2426
1587
Legendary Order

4,1,3,2,5

Gear Set

Physical Tank

Powers

Glide Slash: Damage to an enemy and apply 3 Disease. 50% Additional damage if any enemy is Taunting or Invisible.
Legendary: 4 additional Disease if target is Taunting or Invisible.
Subsonic Blast: Light Damage to all enemies. Gain True Sight and 20% Turn Meter Up.
Legendary: Also gain 8 Agility Up.
The Man-Bat: Gain 3 Strength Up and deal Damage to an enemy. Gain 2 additional Strength Up if target has Disease.
Legendary: Apply 3 Disease to a random enemy.
Challenge the Leader: 60% Chance to use Glide Slash when an enemy gains Taunt on their turn.
Legendary: Man-Bat is immune to Critical hits.
Contaminated Claws: 90% chance to apply 1 Disease each time Man-Bat deals damage to an enemy.
Legendary: Gain 1 Agility Up at the end of his turn if any enemy has Disease.

Combat Effects

Agility Up, Crit Immunity, Strength Up, True Sight, Disease, Out of Turn Attacks and Turn Meter Up

Affiliations

Secret Society of Super-Villains

Flag as incorrect

C

SPD: 113 |HP: 32591 |STR: 2592 |INT: 1457 |Metallo

Cybernetic Criminal

SPD
HP
STR
INT
113
32591
2592
1457
Legendary Order

5,2,1],3,4

Gear Set

Physical Support

Powers

Bionic Punch: Damage to a single enemy. Apply 2 Strength Down (2T) if Metallo is taunting.
Legendary: +10% Additional damage. +30% if Metallo is taunting
Hard Alloy Strike: Heavy Damage to an enemy and gain 5 Strength Ups (2T).
Legendary: 50% Chance to apply Stun (1T) on target. 100% Chance if Metallo is taunting
Kryptonite Radiation Field: Damage to all enemies and purge 2 Buffs on targets. 75% Chance to gain Taunt.
Legendary: Purge 2 additional Buffs on targets
Technological Reliability: 75% chance to gain 4 Strength Ups (2T) if Metallo takes damage.
Legendary: Gain 1 Permanent Strength Up
Mechanical Regeneration: If Metallo has 4 or more Strength Ups at the beginning of each of his turns, 75% chance to gain 5 Mends (3T).
Legendary: Start the combat with Taunt (2T) and Crit Immunity (2T)

Combat Effects

Crit Immunity, Mends, Strength Up, Taunt, Strength Down, Stun, Start of Battle Ability and Purge Buffs

Affiliations

Secret Society of Super-Villains

Flag as incorrect

C

SPD: 118 |HP: 36528 |STR: 1856 |INT: 1641 |Penguin

The Gentleman of Crime

SPD
HP
STR
INT
118
36528
1856
1641
Legendary Order

1,5,4,3,2 (updated for rework)

Gear Set

Mixed Tank

Powers

Napalm Umbrella: Damage an enemy, apply 7 Crit Damage Down.
Legendary: Always Steal 2 buffs from target
Umbrella Shield: Apply 20% Shield to self and 15% Shield to allies, Gain 1 Awareness.
Legendary: Team gains 3 affinity resistance ups
Henchy Attack: Damage all enemies, if Penguin has Awareness apply 5 Crit Damage Down to all enemies.
Legendary: Apply 20% Turn Meter Down.
Roost: Passive Ability: 25% chance to use Umbrella Shield if Penguin takes damage.
Legendary: 100% chance to trigger if hit by a critical hit
Henchy's Revenge: Passive Ability: The first time Penguin takes lethal damage, use Henchy, Attack!.
Legendary: 50% Chance to Taunt at the beginning of each enemy turn if Penguin is shielded until the end of that turn

Combat Effects

Affinity Resist Up, Awareness, Taunt, Crit Damage Down, Buff Stealing, Apply Shield and Turn Meter Down

Affiliations

Injustice League

Flag as incorrect

C

SPD: 92 |HP: 29356 |STR: 2515 |INT: 1686 |Poison Ivy

Mistress of Plants

SPD
HP
STR
INT
92
29356
2515
1686
Legendary Order

2,4,5,3,1 (depending on build, order is highly subjective, all powers are good)

Gear Set

Physical Support

Powers

Snap Trap: Damage and apply 2 Speed Down to an enemy.
Legendary: Gain 3 Speed Up.
Pheromone Kiss: Apply 4 Taunt and 5 Stamina Up to a teammate.
Legendary: Apply Critical Immunity. 40% Chance to Call Assist.
Toxin Transfer: Heavy Overheal on a target ally, move up to 3 debuffs from the target onto a random enemy.
Legendary: Up to 3 additional debuffs are moved from an ally onto another random enemy. If no debuffs on target, apply 2 Stamina Up.
Cross-Pollinate: Apply 5 Stamina Up to ally and 4 to random ally, copy up to 3 random Buffs from an ally to the rest of the team.
Legendary: Copy up to 3 random buffs twice.
Anaphylactic Touch: Apply 2 Strength Down to enemies that damage Poison Ivy.
Legendary: Also apply 4 Bleed.

Combat Effects

Crit Immunity, Speed Up, Stamina Up, Bleeds, Speed Down, Strength Down, Copy Buffs, Call Assist, Debuff Transfer, Heal and Apply taunt to Ally

Affiliations

Injustice League

Flag as incorrect

C

SPD: 103 |HP: 28463 |STR: 2683 |INT: 1379 |Ravager

Rose Wilson

SPD
HP
STR
INT
103
28463
2683
1379
Legendary Order

4,3,5,1,2

Gear Set

Physical Striker

Powers

Death Barrage: Apply 2 light damage bursts to an enemy. 50% chance to do a 3rd damage burst.
Legendary: Gain a 5% True Heal for each burst.
Exploding Canister: Damage to all enemies. 35% chance to gain Damage Immunity.
Legendary: Gain 2 Strength Up per silenced enemy.
Ravage!: Heavy Damage to an enemy. Ignore Shields and deal additional 150% damage if the target is below 25% health.
Legendary: If the target is killed, use Ravage! on a random enemy.
Silencing Strikes: Passive Ability: 45% chance to Silence the target each time Ravager deals damage.
Legendary: Start the battle with 4 Strength Up.
Heritage: Passive Ability: 65% chance to gain Damage Immunity at the beginning of an enemy turn if that enemy is Silenced.
Legendary: At the end of each teammate turn, 30% chance to use Death Barrage on a random enemy if any enemy is Silenced.

Combat Effects

Damage Immunity, Strength Up, Silence, Out of Turn Attacks, Ignore Shield, Start of Battle Ability and Self Heal

Affiliations

Titans

Flag as incorrect

C

SPD: 117 |HP: 29255 |STR: 2600 |INT: 1377 |Talia Al Ghul

Daughter of the Demon

SPD
HP
STR
INT
117
29255
2600
1377
Legendary Order

2,3,5,1,4

Gear Set

Physical Striker

Powers

Leg Sweep: Damage to an enemy. Gain 2 Evasion Up.
Legendary: 80% Additional damage if target is bleeding.
Precision Shot: Damage to an Enemy and apply 5 Bleed. Apply 2 additional Bleed if Talia has 1+ Evasion Up.
Legendary: Always steal 2 Buffs from target.
Blade Dance: Damage to an enemy. 50% chance to use Leg Sweep if target is bleeding.
Legendary: Always apply Heal Immunity to target.
Hemorrhage: When an attack misses Talia, apply 2 Bleed to attacker. Also gain 25% Turn Meter Up.
Legendary: 50% Chance to apply 2 Bleed to an enemy each time they get a buff on their turn.
Blood Scent: 65% chance to gain 2 Evasion Up each time Talia applies 1 or more Bleed to an enemy.
Legendary: At the end of Talia's turn, if any enemy has 10+ Bleed, gain Death Immunity.

Combat Effects

Death Immunity, Evasion Up, Bleeds, Heal Immunity and Buff Stealing

Affiliations

League of Assassins

Flag as incorrect

C

SPD: 129 |HP: 30665 |STR: 2606 |INT: 1787 |Aqualad

Kaldur'ahm

SPD
HP
STR
INT
129
30665
2606
1787
Legendary Order

1,4],5,3,2 (vetted by Mr. Zubaz)

Gear Set

Physical Support

Powers

Hydro-Stomp: Damage to an enemy. Apply 2 Strength Down (2T). Apply 3 additional Strength Down (2T) if target is bleeding.
Legendary: Also apply 3 Bleed (3T).
Atlantean Bulwark: Apply Damage Immunity (1T) and a Heal to a friendly target.
Legendary: 50% Chance to double the healing done.
Water-Bearer Mayhem: Damage to an enemy and apply 5 Bleed. Turn up to 5 Strength Up into Strength Down (2T). Remove all additional Strength Up from target.
Legendary: Apply 5 additional Bleed (3T) if any additional Strength Up are removed by Water-Bearer Mayhem.
Hyde Legacy: Turn up to 5 Strength Up into Strength Down (2T) at the end of each enemy's turn.
Legendary: 50% Chance to also turn all Bleeds into Permanent Bleeds.
Refreshing Waters: At the end of each ally's turn, apply a (200) heal if that ally is under 60% health.
Legendary: Apply Damage Immunity (1T) at the beginning of each teammate turn if that teammate is under 30% health.

Combat Effects

Damage Immunity, Bleeds, Strength Down, Buff to Debuff conversion and Heal

Affiliations

Atlantean

Flag as incorrect

C

SPD: 103 |HP: 42017 |STR: 2265 |INT: 1553 |Ares

God of War

SPD
HP
STR
INT
103
42017
2265
1553
Legendary Order

Leadership build (recommended) 2,5,3,1,4 / non-leader - 2,3,1,4,5 (updated for rework)

Gear Set

Physical Tank

Powers

Battle Fist: Damage to an enemy. 60% chance to Stun target if Ares or target is Enraged.
Legendary: Additional 30% damage.
Death or Glory: Apply 6 Strength Up, Enrage and 35% Turn Meter Up to an ally. If ally's HP is below 50%, apply Death Immunity.
Legendary: Apply 6 Stamina Ups [1 turn] to ally
Energy Warsword: Light Damage to all enemies. Apply Enrage to a random enemy.
Legendary: Apply Buff Immunity [2 turns] to enemy that receives Enrage
Fueled by Conflict: Passive Ability: At the end of every hero's turn, if any hero was Enraged or dealt a Critical Hit, Ares gains 1 permanent Stamina Upand 7% Turn Meter Up.
Legendary: Also gain a Light Heal.
God of War: Team Leader: Ares' max HP increases by 80%. At the beginning of his turns, gain 3 Strength Up and 15% Turn Meter Up if any hero is Enraged.
Legendary: Ares' max HP increases by an extra 40%. At the beginning of his turns, 50% chance to gain Debuff Immunity.

Combat Effects

Death Immunity, Stamina Up, Strength Up, Buff Immunity, Enrage, Stun, Cooldown Effects, Turn Meter Up and Self Heal

Affiliations

Greek Gods

Flag as incorrect

C

SPD: 107 |HP: 27979 |STR: 1479 |INT: 2978 |Black Hand

The Embodiment Of Death

SPD
HP
STR
INT
107
27979
1479
2978
Legendary Order

3,1],5,4,2

Gear Set

Special Striker

Powers

Black Beam: Special Damage to an enemy. +100% Damage if target is Shielded.
Legendary: Gain 3 Crit Chance Up (2T).
Death Comes: Light Special damage and 80% Chance to apply Doom on the target. 100% Chance if target is a Lantern.
Legendary: Remove 50% Shield from target.
Necrotic Blast: Heavy Special Damage to an enemy. Gain 3 Int Up (2T).
Legendary: Purge all immunities before the attack.
Savor your Demise: Passive: Gain 2 Permanent Int Up (Always) and 30% Turn Meter Up each time any hero dies.
Legendary: Also, gain 1 Permanent Crit Chance Up (Always).
Black Incarnate: Passive: If any teammate is still alive, 60% Chance to revive with 50% health.
Legendary: Gain a 10% True Heal at the end of his turn.

Combat Effects

Crit Chance Up, Intelligence Up, Doom, Revive, Remove Shield, Turn Meter Up, Purge Buffs and Self Heal

Affiliations

Black Lanterns

Flag as incorrect

C

SPD: 85 |HP: 25784 |STR: 1439 |INT: 2627 |Doctor Fate

Sorcerer of Nabu

SPD
HP
STR
INT
85
25784
1439
2627
Legendary Order

3,1,4,2,5 non-leader build -or- Leader Build (3,5,1,2,4) Leadership is turning out to be better with all the overhealers now.

Gear Set

Special Striker

Powers

Order of Ra: Special Damage to an enemy, 60% Chance to apply Heal Immunity.
Legendary: Damage +100% against targets with Immunity Debuffs
Nabu's Protection: Apply 40% Shield and 3 Hit Chance Ups to team.
Legendary: Apply 3 Intelligence Ups to team
Wrath of Osiris: Special Damage to an enemy. Always apply Heal Immunity.
Legendary: Purge 7 Buffs from Target
Twist of Fate: Passive Ability: 30% chance to deal Light Special Damage to an enemy at the start of their turn if they have Immunity Debuffs.
Legendary: Damage +50%
Lord of Order: Team Leader: Silence and apply 20% Turn Meter Down to any enemy that is healed.
Legendary: Gain 1 Awareness and apply 1 Awareness to a random ally when Lord of Order is triggered

Combat Effects

Awareness, Hit Chance Up, Intelligence Up, Heal Immunity, Out of Turn Attacks, Apply Shield, Turn Meter Down and Purge Buffs

Affiliations

Magician

Flag as incorrect

C

SPD: 118 |HP: 31578 |STR: 2435 |INT: 1698 |Freddy Shazam

Earth's Mightiest Boy

SPD
HP
STR
INT
118
31578
2435
1698
Legendary Order

1,2,4,5,3

Gear Set

Physical Support

Powers

Flip Punch: Damage and gain 2 Affinity Power Ups.
Legendary: 50% chance to apply Buff Immunity to target.
Shazam!: Damage and apply 2 Crit Damage Downs to all enemies.
Legendary: Apply Heal Immunity to all enemies if at least one is below 50% HP.
Fury of Hercules: Heavy Damage and apply 4 Affinity Resistance Downs to an enemy.
Legendary: Apply 2 Affinity Resistance Ups to all allies.
Retaliation: When an enemy deals a Critical Hit, 50% chance for Shazam Jr. to use Flip Punch.
Legendary: Before using Flip Punch, apply Heal Immunity.
Equalization: When a Physical enemy deals damage to Shazam Jr., apply 5 Affinity Resistance Down.
Legendary: Also apply 1 Affinity Resistance Down to all enemies.

Combat Effects

Affinity Power Up, Affinity Resist Up, Affinity Resist Down, Buff Immunity, Crit Damage Down, Heal Immunity and Counter Attacks

Affiliations

Shazam Family

Flag as incorrect

C

SPD: 104 |HP: 38606 |STR: 2545 |INT: 1507 |King Shazam

The Infected

SPD
HP
STR
INT
104
38606
2545
1507
Legendary Order

5,3],2,4,1

Gear Set

Physical Tank

Powers

Corrupted Strength of Hercules: Damage to target, and apply 25% Turn Meter Down if the target has Disease.
Legendary: 20% Additional damage for each Disease on the target (max 100%).
Venom Stab: Damage to a single target and apply Stun (1T).
Legendary: Apply Enrage (2T) if the target has Disease.
Corrupted Power of Zeus: Damage to all enemies and 75% chance to use the Corrupted Strenght of Hercules on a random enemy.
Legendary: Apply Heal Immunity (1T) on the primary target.
Turning Mad: At the end of every enemy turn, if that enemy has Disease,, 75% Chance to apply 3 Strength Downs (2T) and 3 Intelligence Downs (2T).
Legendary: Also King Shazam gains a medium Overheal.
Spreading Infection: Every time King Shazam deals damage apply 2 Disease (3T) on a random enemy.
Legendary: Apply Disease (3T) to a random enemy at the start of the combat.

Combat Effects

Disease, Enrage, Heal Immunity, Intelligence Down, Strength Down, Stun, Turn Meter Down, Start of Battle Ability and Self Heal

Affiliations

Dark Knights

Flag as incorrect

C

SPD: 92 |HP: 26019 |STR: 1567 |INT: 2728 |Mera

Queen of Atlantis

SPD
HP
STR
INT
92
26019
1567
2728
Legendary Order

2,1,3,5,4 (updated for rework)

Gear Set

Special Striker

Powers

Hydrokinesis : Special damage to an enemy, gain 5 Mends.
Legendary: Call Assist if there are 10+ Mends in Mera's team.
Favor of the Sea: Apply 8 Mends and light heal to target.
Legendary: Apply Damage Immunity.
Ocean's Fury: Special Damage to an enemy, 3% increased damage per mend on Mera's team (max 60%).
Legendary: Apply Heal Immunity and 20% Turn Meter Down.
Ebb and Flow: Passive ability: 100% chance to apply 2 Mends to team if 2 or more allies take damage from a single attack. +1 Mend for each extra ally taking damage.
Legendary: +5 mend on random teammates.
Slipstream: Passive ability: 100% chance to apply 2 Agility Ups and 2 Affinity Resist Ups to teammate when they heal from Mend.
Legendary: Apply 15% turn meter up.

Combat Effects

Affinity Resist Up, Agility Up, Damage Immunity, Mends, Heal Immunity, Call Assist, Heal, Turn Meter Up and Turn Meter Down

Affiliations

Atlantean

Flag as incorrect

C

SPD: 120 |HP: 27885 |STR: 2065 |INT: 1719 |Ocean Master

King Orm

SPD
HP
STR
INT
120
27885
2065
1719
Legendary Order

2,1,4,5,3 (silence team build), 2,5,3,1,4 (speed team build)

Gear Set

Mixed Support

Powers

Arcane Lightning: Special Damage to an enemy and Always Purge 2 Buffs.
Legendary: Apply Silence if Ocean Master has 1+ Speed Up.
Aqueous Blockade: Purge 4 Debuff and give 20% Shield to each ally.
Legendary: Also give 2 Speed Up
Orm's Rage: Damage to an enemy and apply 50% Turn Meter Down.
Legendary: Deal damage and 25% Turn Meter Down to an additional random enemy
Atlantean Stream: Gain 2 Speed Up each time an enemy gains 1 or more Buff.
Legendary: 50% Chance to apply Silence to an enemy each time they gain 1 or more Buff
Arcane Torrent: 50% Chance to use Arcane Lightning on a random enemy at the end of ally turn if (any/that) ally is Shielded.
Legendary: Arcane Lightning purges 1 additional Buff

Combat Effects

Speed Up, Silence, Out of Turn Attacks, Apply Shield, Turn Meter Down and Purge Buffs

Affiliations

Atlantean

Flag as incorrect

C

SPD: 121 |HP: 31511 |STR: 2011 |INT: 1836 |Shazam

Billy Batson

SPD
HP
STR
INT
121
31511
2011
1836
Legendary Order

2,3,1,5,4 (updated for rework)

Gear Set

Mixed Tank

Powers

Strength of Hercules: Damage to an enemy, +100% damage if Shazam is Taunting.
Legendary: 60% Chance to stun target if Shazam is Overhealed
Fortitude of Atlas: Gain Taunt, 10 Stamina Ups and an Overheal.
Legendary: 50% Chance to Gain Damage Immunity
Power of Zeus: Heavy Special Damage to an enemy. Apply 9 Strength Downs if Shazam is Taunting.
Legendary: Apply 50% Turn Meter Down to target.
Speed of Mercury: Passive Ability: 60% chance to gain 40% Turn Meter Up if a teammate takes damage.
Legendary: Equal chance to reduce Cooldown of Power of Zeus by 1.
Nobody Like a Bully: Passive Ability: At the beginning of each enemy turn, apply 5 Strength Downs if a teammate's HP is below 30%.
Legendary: 25% chance to use Strength of Hercules against attacker if a teammate takes damage.

Combat Effects

Damage Immunity, Stamina Up, Taunt, Strength Down, Stun, Out of Turn Attacks, Turn Meter Up, Turn Meter Down and Self Heal

Affiliations

Shazam Family

Flag as incorrect

C

SPD: 120 |HP: 27769 |STR: 2212 |INT: 1382 |Wonder Woman

Defender of Justice

SPD
HP
STR
INT
120
27769
2212
1382
Legendary Order

2,3,4,1,5

Gear Set

Physical Striker

Powers

Fearless Leader: Damage to an enemy. Copy 2 buffs on self to all allies.
Legendary: Gain 10% shield.
Defender of the Weak: Passive ability: If Wonder Woman is above 30% health, 35% chance to gain Taunt until end of enemy turn, 6 Agility Ups and 6 Intelligence Ups at the beginning of each enemy turn.
Legendary: Chance +15%
Lasso of Truth: Damage to an enemy, Can't Miss.
Legendary: Purge 7 buffs from target.
Amazonian Strength: Light damage to all enemies, increase duration of all Agility Up and Intelligence Up buffs on Wonder Woman by 1.
Legendary: 50% chance to Stun a random enemy. Remove all Evasion Ups from Enemy Team.
Diana Prince: Team Leader: When Wonder Woman gains taunt from Defender of the Weak, gain a Light Heal and other teammates gain Death Immunity until the end of the enemy turn.
Legendary: Cooldown -1 on Amazonian Strength when gaining Taunt from Defender of the Weak

Combat Effects

Agility Up, Death Immunity, Intelligence Up, Taunt, Stun, Copy Buffs, Can't Miss, Cooldown Effects and Purge Buffs

Affiliations

Amazons and Justice League

Flag as incorrect

C

SPD: 93 |HP: 25295 |STR: 1460 |INT: 2630 |Zatanna

Mistress of Magic

SPD
HP
STR
INT
93
25295
1460
2630
Legendary Order

1,2,3,4,5 (lol for real)

Gear Set

Special Striker

Powers

Abracadabra: Special Damage and apply 3 Intelligence Downs to an enemy.
Legendary: Always purge 2 Buffs from Target
Stacked Deck: Heavy Heal and purge 2 debuffs from all allies.
Legendary: 15% True Heal to all allies
Hat Trick: Special Damage and always purge 6 buffs from an enemy.
Legendary: Apply 4 Intelligence Downs
Hocus Pocus: Passive Ability: 43% chance to apply 1 Intelligence Down [2 turns] on enemies that damage Zatanna.
Legendary: Apply 1 extra Intelligence Down on enemies that damage Zatanna
Mistress of Magic: Team Leader: All allies have a 46% chance to gain +15% turn meter if debuffing an enemy.
Legendary: Equal chance to purge 1 debuff from themselves

Combat Effects

Intelligence Down, Heal, Turn Meter Up, Purge Buffs and Purge Debuffs

Affiliations

Justice League Dark and Magician

Flag as incorrect

C

SPD: 110 |HP: 31081 |STR: 2596 |INT: 1379 |Amazo

The Vengeful Replicator

SPD
HP
STR
INT
110
31081
2596
1379
Legendary Order

2,5,1,4,3 (per Tewtytron, L3 min, will experiment more at L5)

Gear Set

Physical Striker

Powers

Replica: Damage to a single target and apply 2 Disease (3T).
Legendary: Also apply 2 Disease (3T) to a single target.
Fast Learner: Damage to a single enemy and apply 4 Strength Downs (2T) and 4 Int Downs (2T).
Legendary: If the target is infected with disease, apply Stun (1T) to the target.
Battlecry: Damage and Steal 1 Buff from each enemy.
Legendary: Apply Disease (3T) to a primary target.
Automatic Response: Passive: Every time Amazo receives damage, he has a 75% chance to use Replica on the attack.
Legendary: Also steals 2 Buffs from the attacker.
Steel-plated: Passive: Every time a teammate is buffed, 75% Chance for Amazo to gain 2 Strength Ups (2T).
Legendary: Also, gain 15% Healing.

Combat Effects

Strength Up, Disease, Intelligence Down, Strength Down, Stun, Buff Stealing, Counter Attacks and Self Heal

Affiliations

Secret Society of Super-Villains

Flag as incorrect

C

SPD: 91 |HP: 38933 |STR: 2503 |INT: 1390 |Batman

The Dark Knight

SPD
HP
STR
INT
91
38933
2503
1390
Legendary Order

4,2,]3,1,5

Gear Set

Physical Tank

Powers

Full-Armor Beatdown: Damage to enemy, +80% damage if target is Taunting or Enraged.
Legendary: Gain 20% Shield.
Equalizer: Always Purge all positive Immunities, 4 Buffs and then deal Heavy Damage to an enemy.
Legendary: Stun (1T) target if they are Taunting or Enraged.
Powered Armor: Gain 40% Shield and 4 Strength Up (2T).
Legendary: Gain 6 Stamina Up (2T) and Crit Immunity (2T).
Contingency Plan: If enemy Taunts, gain 32% Turn Meter and 15% Shield.
Legendary: Also 65% chance to use Equalizer on that enemy.
A League Above: If Shielded, 35% chance to Silence (1T) targets Batman attacks.
Legendary: If Shielded, Critical Hit Chance +20%.

Combat Effects

Crit Immunity, Stamina Up, Strength Up, Silence, Stun, Out of Turn Attacks, Apply Shield, Turn Meter Up and Purge Buffs

Affiliations

Bat Family

Flag as incorrect

C

SPD: 98 |HP: 40661 |STR: 2426 |INT: 1413 |Bleez

Red Lantern Of Sector 33

SPD
HP
STR
INT
98
40661
2426
1413
Legendary Order

5,2,1,4,3

Gear Set

Physical Tank

Powers

Burning Blood: Damage to a single target. Apply Taunt (1T) on Bleez.
Legendary: +50% additional damage if Bleez has Taunt.
Rejection: Damage to all enemies. Apply Enrage (2T) to the primary target.
Legendary: Apply Heal Immunity (1T) if an enemy is Taunting.
Kiss of Death: Heavy damage to a single enemy. If the target is Enraged, deal +200% additional damage.
Legendary: Bleez gains True Sight (2T).
Humiliation: Passive: At the end of every enemy turn, if the enemy is Enraged, Purge 3 Buffs.
Legendary: 75% Chance to Stun (1T) a random enemy with Enrage.
Beauty and Beast: Passive: At the beginning of every Bleez turn, 75% Chance to apply 5 Mends. If she has Taunt, gain Awareness.
Legendary: At the beginning of the battle, Bleez starts with Taunt (2T) and Death Immunity (2T).

Combat Effects

Awareness, Death Immunity, Mends, True Sight, Taunt, Enrage, Heal Immunity, Stun, Purge Buffs and Start of Battle Ability

Affiliations

Lantern

Flag as incorrect

C

SPD: 106 |HP: 26739 |STR: 2366 |INT: 1404 |Cyborg

Vic Stone

SPD
HP
STR
INT
106
26739
2366
1404
Legendary Order

1,2,4,3,5

Gear Set

Physical Striker

Powers

Triangulating Blast: Damage to an enemy, Gain 3 Strength Ups. Next attack Can't Miss.
Legendary: Gain 5 Crit Ups.
Charged Cannon: Heavy damage to an enemy. 30% chance to hit.
Legendary: +100% Crit Damage.
Overclock: Gain 4 Speed Ups, 50% chance to gain 3 Strength Ups.
Legendary: Gain 50% Turn Meter.
Team Sport: Passive ability: 26% chance to gain 1 Strength Up if Cyborg is buffed.
Legendary: Strength Up +1
Optimized Systems: Team Leader: All allies have a 30% chance to gain 12% Turn Meter if buffed.
Legendary: Chance to gain Turn Meter +20%.

Combat Effects

Speed Up, Crit Chance Up, Strength Up, Can't Miss and Turn Meter Up

Affiliations

Titans

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SPD: 93 |HP: 38574 |STR: 2367 |INT: 1590 |Doomsday

The Ultimate

SPD
HP
STR
INT
93
38574
2367
1590
Legendary Order

1,4,3,2,5 (updated for rework)

Gear Set

Physical Tank

Powers

Evolving Strike: Damage to an enemy. Gain 1 Strength Up (Always), Agility Up (Always), and Stamina Up (Always).
Legendary: Gain 1 extra Strength Up, Agility Up, and Stamina Up.
Adaptive Defense: Gain 5 Affinity Power Up (Always), gain a Medium Overheal if Doomsday has 4+ buffs.
Legendary: Gain 25% Turn Meter Up and 1 Speed Up (Always).
Devastator: Heavy Damage to an enemy, only usable if Doomsday has 8+ buffs.
Legendary: Cooldown -3 on Devastator if target is killed.
Energy Feedback: 65% Chance to counter with Evolving Strike if Doomsday has 6+ buffs.
Legendary: Gain Crit Immunity and 30% Turn Meter Up whenever Doomsday receives a critical hit.
Indestructible: Doomsday revives with 50% Health and 8 buffs (Always) the first time he's killed in battle.
Legendary: Gain 5 Mends upon revive.

Combat Effects

Affinity Power Up, Agility Up, Crit Immunity, Mends, Speed Up, Stamina Up, Strength Up, Cooldown Effects, Counter Attacks, Revive, Turn Meter Up and Self Heal

Affiliations

Kryptonian

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C

SPD: 113 |HP: 27991 |STR: 1405 |INT: 2998 |Firestorm

The Nuclear Man

SPD
HP
STR
INT
113
27991
1405
2998
Legendary Order

1,2,5,4,3

Gear Set

Special Striker

Powers

Nuclear Beam: Special Damage to an enemy, +5% damage per Intelligence Up on Firestorm (max 50%).
Legendary: +5% Crit Chance per Intelligence Up on Firestorm (max 50%).
Ask Professor Stein: Gain 1 permanent Intelligence Up and 50% chance to give 15% Shield to all allies. Gain 1 extra Intelligence Up if Firestorm is shielded.
Legendary: 50% chance to gain 2 extra permanent Intelligence Ups and a Heal on self.
Fusion Reaction: Purge 10 Buffs from Firestorm and deal (125) Special Damage to all enemies, +10% Special Damage per Buff purged.
Legendary: Cooldown -1 and gain 3 permanent Intelligence Ups after Buffs purged.
Transmute Barrier: 50% Chance of getting 20% Shield at the beginning of his turn.
Legendary: Equal chance of applying 15% Shield to a random teammate.
Shared Knowledge: 65% chance to gain 1 permanent Intelligence Up if Firestorm is Buffed.
Legendary: Also gain 1 permanent Crit Chance Up.

Combat Effects

Crit Chance Up, Intelligence Up, Apply Shield and Self Heal

Affiliations

Justice League

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C

SPD: 105 |HP: 29388 |STR: 2582 |INT: 1531 |Green Lantern

John Stewart

SPD
HP
STR
INT
105
29388
2582
1531
Legendary Order

3,1],2,4,5 (2020 rework)

Gear Set

Physical Striker

Powers

Ring Barrage: Damage to an enemy, +100% damage if Green Lantern is below 50% Health.
Legendary: +50% Crit Chance if Green Lantern is below 50% Health.
Solid Construct: Apply 40% Shield and 3 Empowered Strength Up (2T) to an ally.
Legendary: If target is below 50%, +20% Shield and 30% chance to apply Death Immunity (3T).
Beware My Power: Damage and apply 16% Turn Meter Down to all enemies.
Legendary: Damage +30% if Green Lantern is Shielded.
Embodiment of Will: Gain Death Immunity (3T) and 2 Empowered Strength Up (2T) and 50% Shield the first time Green Lantern goes below 50% Health.
Legendary: Gain 10% Shield at the end of any turn, if below 50% Health.
Green Lantern Corps: 45% chance for all allies to gain 2 Empowered Strength Up (2T) at the beginning of an ally's turn if John Stewart is below 50% Health.
Legendary: Also gain 1 Critical Chance Up (3T).

Combat Effects

Crit Chance Up, Death Immunity, Empowered Strength Up, Apply Shield and Turn Meter Down

Affiliations

Green Lantern Corps

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C

SPD: 112 |HP: 29513 |STR: 2678 |INT: 1620 |Indigo-1

The Light of Compassion

SPD
HP
STR
INT
112
29513
2678
1620
Legendary Order

4,2],5,3,1 (1 is currently bugged)

Gear Set

Physical Support

Powers

Indigo Blast: Damage to an enemy. Apply 2 Strength Downs (2T) and 20% Turn Meter Down to the target.
Legendary: Transfers 2 debuffs from Indigo-1 to the target.
Light of Compassion: Apply 3 Mends (3T) to all allies, apply 25% Turn Meter Up and Damage Immunity (1T) to a primary Target.
Legendary: Apply 25% Shield to all allies.
Spectrum Emulation: Damage to all enemies and Purge 4 buffs from targets. Apply Buff Immunity (1T) to primary target if Indigo-1 has 1 or more Debuffs.
Legendary: 20% extra damage to debuffed enemies.
Proselyte: Passive: Every Time Indigo-1 receives damage, 75% Chance to apply 2 Strength Downs (1T) to the attacker and gain 15% Turn Meter Up.
Legendary: Call assist on the attacker
Leading Light: Passive: At the start of every teammate turn if that teammate has 3 or more debuffs, 75% Chance to purge 3 Debuffs.
Legendary: Teammate gain 15% Turn Meter Up.

Combat Effects

Damage Immunity, Mends, Buff Immunity, Strength Down, Call Assist, Counter Attacks, Debuff Transfer, Apply Shield, Turn Meter Up, Turn Meter Down, Purge Buffs and Purge Debuffs

Affiliations

Lantern

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C

SPD: 108 |HP: 40272 |STR: 2399 |INT: 1432 |Parallax

Kyle Rayner

SPD
HP
STR
INT
108
40272
2399
1432
Legendary Order

4,2,3,1,5 per DaBoy

Gear Set

Physical Tank

Powers

Impurity Attack: Damage to an enemy and gain 4 Stamina Ups (1T).
Legendary: Strike twice if target is Enraged.
Solid Fear Construct: Damage to an enemy, Purge 4 Buffs and apply 20% Turn Meter Down on target.
Legendary: Apply Stun (1T) if Parallax has 4 or more Stamina Ups.
Your Fear Is My Strength: Damage to all enemies and apply 2 Strength Down (1T) to all enemies. Apply 100% additional damage if an enemy is Enraged.
Legendary: 50% chance to use Call Assist on a random enemy.
Fear-Induction: Each time Parallax takes damage 70% Chance gain 4 Stamina Ups (2T) and apply Enrage (1T) to the attacker.
Legendary: Also gain 25% Turn Meter Up.
Parallax Empowerment: At the beginning of each Parallax turn 75% chance to Gain Taunt (1T) and Debuff Immunity (1T) if Parallax has 4 or more Stamina Ups.
Legendary: Gain 3 Mends.

Combat Effects

Debuff Immunity, Mends, Stamina Up, Taunt, Enrage, Strength Down, Stun, Call Assist, Turn Meter Down and Purge Buffs

Affiliations

Lantern

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C

SPD: 121 |HP: 27754 |STR: 2165 |INT: 1685 |Supergirl

Last Daughter of Krypton

SPD
HP
STR
INT
121
27754
2165
1685
Legendary Order

1,4,3,5,2 (updated for rework)

Gear Set

Mixed Support

Powers

Heat Vision Sweep: Damage and apply 1 Crit Chance Downs to all enemies.
Legendary: Apply 2 Additional Crit Chance Down and Heal Immunity.
Strength of Hope: Apply 2 Affinity Resistance Ups to all allies and 28% Turn Meter to a random ally.
Legendary: Apply Death Immunity to a random ally.
Boulder Slam: Damage to all enemies. +50% damage if an ally is below 50% health.
Legendary: Apply 7 Critical Chance Downs to all enemies.
Save the Day: Passive ability: Gain 40% Turn Meter and apply 2 Agility Ups to all allies each time an enemy gains a Crit Chance Up on their turn.
Legendary: Also gain 3 Strength Ups.
House of El: Passive ability: All enemies gain -40% Critical Damage.
Legendary: At the start of each ally turn, 70% chance to grant them 1 Agility Up.

Combat Effects

Affinity Resist Up, Agility Up, Death Immunity, Crit Chance Down, Heal Immunity and Turn Meter Up

Affiliations

Kryptonian and Titans

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T

SPD: 120 |HP: 30019 |STR: 2652 |INT: 1666 |Atom

The World's Smallest Hero

SPD
HP
STR
INT
120
30019
2652
1666
Legendary Order

5,2,3,1,4

Gear Set

Physical Support

Powers

Atomic Punch: Damage to an enemy. Always purge 3 buffs.
Legendary: +10% Crit Chance and 20% Crit Damage per buff on target (Max 10).
Microscopic Assistance: Purge 5 debuffs from each ally. Call Assist from a random ally.
Legendary: Gain 30% Shield.
The Harder They Fall: Damage to an enemy. +50% Damage per Stamina Up on target (Max 250%). 35% Turn Meter Down if no Stamina Ups.
Legendary: Also gain Debuff Immunity (2T).
Time Pool Recall: Each time a teammate dies, 30% chance to revive them with 50% Health.
Legendary: Also apply 20% Shield to the revived teammate.
Scientific Approach: 65% chance to gain 35% Turn Meter Up each time an enemy gains 1+ buff on their turn.
Legendary: Also give 20% Turn Meter Up to a random ally.

Combat Effects

Debuff Immunity, Call Assist, Revive, Apply Shield, Turn Meter Up, Turn Meter Down, Purge Buffs and Purge Debuffs

Affiliations

Justice League

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T

SPD: 97 |HP: 26223 |STR: 1511 |INT: 2794 |Doctor Poison

Master of the Toxic

SPD
HP
STR
INT
97
26223
1511
2794
Legendary Order

1,3,4,2,5 (updated for rework)

Gear Set

Special Striker

Powers

Virulence: Special Damage and apply 3 Bleeds to an enemy. If target already had Bleed, apply 1 Bleed to a random enemy.
Legendary: Bleeds on target have duration increased by 1
Antivenom: Heal all allies. Additional 2% max health healed per Bleed on enemy team (Max 20%).
Legendary: Cooldown -1
Gas Grenade: Apply 1 Bleed to all enemies. 10% True Damage to enemy team. Additional Light Special Damage to enemy team per Bleed on enemy team.
Legendary: Apply 2 Heal immunities to random enemies
Master of Poisons: Passive Ability: At the end of her turn, 61% chance for all enemies to take 1% True Damage per Bleed on enemy team (Max 30%).
Legendary: Also apply 1 Bleed to a random enemy and maximum True Damage possible raised to 45%
Master of Antidotes: Passive Ability: At the beginning of her turn, 61 % chance to Light Heal all allies.
Legendary: If there are 6+ Bleeds on the enemy team, double amount healed

Combat Effects

Bleeds, Heal Immunity, Heal and True Damage

Affiliations

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T

SPD: 104 |HP: 25354 |STR: 1943 |INT: 1738 |Joker

Damaged Goods

SPD
HP
STR
INT
104
25354
1943
1738
Legendary Order

1,4,5,2,3

Gear Set

Mixed Support

Powers

HAhaHAHAhaha!!: Damage to an enemy, 50% chance to deal additional light damage to random enemies.
Legendary: Apply 3 bleeds to enemies hit by the additional damage.
I'm Not Gonna Kill Ya: Special damage to an enemy, 100% chance to stun.
Legendary: Massive damage to targets below 10% health.
Roulette: Highly variable damage to an enemy.
Legendary: Cooldown reset if Critical Hit or if Target is killed.
Gangsta: Passive ability: Apply 3 Affinity Resistance Downs and 25% Turn Meter Down to a random enemy at the beginning of Joker's turn.
Legendary: Purge 3 buffs from the target.
Infectious Insanity: Team Leader: All allies have a 36% chance to gain 1 Crit Chance Up and/or 1 Affinity Power Up if they deal a Critical Hit.
Legendary: +1 Additional Crit Chance Up and/or Affinity Power Up

Combat Effects

Affinity Power Up, Crit Chance Up, Affinity Resist Down, Bleeds, Stun, Cooldown Effects, Turn Meter Down and Purge Buffs

Affiliations

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T

SPD: 119 |HP: 28410 |STR: 2259 |INT: 1595 |Nightwing

The Aerial Avenger

SPD
HP
STR
INT
119
28410
2259
1595
Legendary Order

4,1,5,3,2 (leader build - recommended) / non-leader build 4,3,1,2,5 (updated for rework)

Gear Set

Physical Striker

Powers

Tumbling Combo: Damage to an enemy. 50% chance to apply invisibility to each teammate.
Legendary: Gain 2 Evasion ups.
Electrified Eskrima: Special Damage to all enemies. Gain 6 Agility Up.
Legendary: Apply 8 Agility Downs to one random enemy.
The Flying Grayson: Heavy damage and call Assist on an enemy. 70% chance to call a second Assist.
Legendary: Apply 2 Evasion Ups to Assisting teammates.
Trapeze Artist: Passive Ability: Nightwing has 85% increased Defense while he has Evasion Up.
Legendary: Start battle with 2 Evasion Ups and 1 Awareness.
Tag-Team Fighter: Team Leader: 30% chance to use Tumbling Combo on a random enemy after a team member's turn if any team member is invisible.
Legendary: Equal chance to gain 25% Turn Meter up.

Combat Effects

Agility Up, Awareness, Evasion Up, Invisibility, Agility Down, Call Assist and Out of Turn Attacks

Affiliations

Bat Family, Robins and Titans

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T

SPD: 122 |HP: 32537 |STR: 2203 |INT: 1519 |Aquaman

Rider of the King Tide

SPD
HP
STR
INT
122
32537
2203
1519
Legendary Order

1,2,5,4.3

Gear Set

Mixed Tank

Powers

Hang Ten: Damage enemy, gain crit chance up [2 turns].
Legendary: On critical hit, call assist from random ally
Trident Toss: Damage enemy, deal +6% damage per buff on Aquaman (up to 15).
Legendary: Crit Damage +70%
Splash Zone: Damage enemy, reduce cooldown for Splash Zone each time an ally gains a buff on their turn, except buffs gain from kills.
Legendary: If Aquaman defeats an enemy with Spash Zone, reduce cooldown of next use by 3
Roar of the Ocean: Passive Ability: Turn meter +10% for each ally that takes damage.
Legendary: Apply 2 agility ups to the first ally that takes damage on enemy turn.
Stronger United: Passive Ability: 65% chance for Aquaman to gain 1 crit chance up each time an ally gains a buff on their turn, except from buffs gained from kills.
Legendary: Crit chance up +1

Combat Effects

Agility Up, Crit Chance Up, Call Assist, Cooldown Effects and Turn Meter Up

Affiliations

Atlantean and Justice League

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T

SPD: 120 |HP: 27656 |STR: 2243 |INT: 1801 |Blue Beetle

Jaime Reyes

SPD
HP
STR
INT
120
27656
2243
1801
Legendary Order

3,1,4,2,5

Gear Set

Mixed Support

Powers

Scarab Slash: Damage to an enemy. Deals 80% Additional Damage if the target has a Mystical Affinity.
Legendary: Attack twice if Blue Beetle is shielded.
Scarab's Might: Gain 5 Strength Ups (2T). Also, gain 15% Turn Meter.
Legendary: Gain 5 Agility Ups (2T).
Beetle Blast: Damage to all enemies. Purge 3 Buffs to the main target if they have a mystical affinity.
Legendary: Purge all immunities and awareness from all enemies.
Shield Breaker: Whenever an enemy gains any Speed Ups, Blue Beetle has a 75% Chance to gain +15% Turn Meter Up and 15% shield.
Legendary: 75% Chance to use Scarab's Might when Shield Breaker is Triggered.
Carapace: If an ally is killed, gain 75% Shield
Legendary: +5 Speed Ups (2T).

Combat Effects

Agility Up, Speed Up, Strength Up, Apply Shield, Turn Meter Up and Purge Buffs

Affiliations

Titans

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T

SPD: 89 |HP: 25765 |STR: 1530 |INT: 2861 |Raven

Daughter of Demons

SPD
HP
STR
INT
89
25765
1530
2861
Legendary Order

3,5,4,2,1 (updated for rework)

Gear Set

Special Striker

Powers

Shadow Blast: Special Damage and apply 3 Crit Chance Downs to an enemy.
Legendary: If Raven is debuffed, +25% damage. If not buffed or debuffed, 50% chance Raven gains 1 Awareness.
Empathic Healing: Heavy Overheal on an ally. Raven takes 5% True Damage.
Legendary: Purge 6 debuffs from ally. Overheal increased +15% per debuff purged. Raven acquires 4 random debuffs purged from target.
Daughter of Trigon: Heavy Special Damage and apply 4 Int Downs to an enemy.
Legendary: Can't Miss. Purge 10 buffs if target has Evasion Up.
Demon's Acumen: Passive ability: 31% chance to deal Special Damage to enemies that damage Raven.
Legendary: If Raven is debuffed, same chance to deal damage if any ally is hit. Also Silence attacking enemies.
Weaver of Darkness: Passive ability: All enemies gain -45% Critical Chance.
Legendary: All enemies gain -20% Affinity Power.

Combat Effects

Awareness, Crit Chance Down, Intelligence Down, Silence, Can't Miss, Out of Turn Attacks, Heal and Purge Buffs

Affiliations

Demonic and Titans

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T

SPD: 108 |HP: 26488 |STR: 1649 |INT: 2928 |Vandal Savage

Vandal Adg

SPD
HP
STR
INT
108
26488
1649
2928
Legendary Order

2,1],3,5,4 (early testing from Tewtytron)

Gear Set

Special Striker

Powers

Fast Cut: Special Damage to an enemy and gain 4 Crit Chance Ups (2T).
Legendary: Apply 70% Extra Damage if Vandal Savage is under 50% health.
Blood Sacrifice: Gain 3 Mends (3T) and 4 Int Ups (2T). Apply Special Damage to a single enemy.
Legendary: Gain 4 Crit Chance Ups (2T).
Tactical Expertise: Special Damage to all enemies and apply Buff Immunity (1T) to primary target.
Legendary: Reset Blood Sacrifice cooldown if an enemy is killed.
Cannibal: Passive Ability: Every time Vandal Savage deals damage, purge 4 Debuffs on him and if the damage is critical purge 4 Buffs on the target.
Legendary: Gain 2 permanent Crit Chance Up when an enemy dies.
The Mark of Cain: Passive Ability: 75% chance to gain Death Immunity (1T) at the end of every Vandal Savage turn if he is under 50% health .
Legendary: Start the battle with Damage Immunity (1T).

Combat Effects

Crit Chance Up, Death Immunity, Intelligence Up, Mends, Buff Immunity, Cooldown Effects, Purge Buffs and Purge Debuffs

Affiliations

Secret Society of Super-Villains

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T

SPD: 109 |HP: 27932 |STR: 1558 |INT: 2819 |Captain Atom

Quantum Field Man

SPD
HP
STR
INT
109
27932
1558
2819
Legendary Order

2,3,5,4,1

Gear Set

Special Striker

Powers

Phasing Punch: Special Damage to an enemy. Ignore Shields and Awareness.
Legendary: Can't Miss if target has Disease.
Quantum Field: Light Special Damage and apply 2 Int Down to all enemies.
Legendary: Also apply 2 Strength Down to all affected enemies.
Radiation Bombardment: Heavy Special Damage and apply 2 Disease to an enemy.
Legendary: Apply Heal Immunity before damage.
Molecular Manipulation: When an enemy hits Captain Atom, 50% chance to apply 1 Disease, 2 Int Down and 2 Agility Down.
Legendary: Also deal Light Special Damage.
Nuclear Counter: 50% chance to use Phasing Punch at the end of every enemy's turn if that enemy has Disease.
Legendary: 35% chance to use Phasing Punch twice.

Combat Effects

Agility Down, Disease, Heal Immunity, Intelligence Down, Strength Down, Can't Miss, Out of Turn Attacks, Ignore Shield and Ignore Awareness

Affiliations

Justice League International

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T

SPD: 129 |HP: 27124 |STR: 1400 |INT: 2734 |Livewire

Shock Jock

SPD
HP
STR
INT
129
27124
1400
2734
Legendary Order

3,1,4,2,5 more (updated for rework)

Gear Set

Special Striker

Powers

Gigawatt: Deal Special Damage to an enemy. +15% Damage for each Intelligence Up on Livewire (Max 10).
Legendary: 40% Chance to hit an additional random enemy
Quick Charge: Gain between 4-7 Intelligence Ups. Gain 15% True Heal.
Legendary: Purge 2 Debuffs from Livewire
Lightning Storm: Special Damage to an enemy and Purge all Int Ups on self. 12% chance to strike a second enemy and 8% chance to strike a third enemy per Int Up purged.
Legendary: For every 2 Intelligence Up Purged from Livewire, Gain 1 Evasion Up
Static Shock: Passive Ability: If two or more allies take damage from a single attack, 80% Chance to use Gigawatt and apply 3 Speed Downs to Attacker. Can't miss.
Legendary: If Static Shock is triggered gain +3 Intelligence Ups
Living Lightning: Passive Ability: Start Each Battle with 5 Evasion Ups, 1 Evasion Up purged each time Livewire has a turn. Gain 25%-45% Turn Meter Up if Livewire Evades.
Legendary: If Livewire evades, 50% Chance to Reduce the cooldown of Livewire's abilities by 1

Combat Effects

Evasion Up, Intelligence Up, Can't Miss, Cooldown Effects, Out of Turn Attacks, Purge Debuffs, Start of Battle Ability and Self Heal

Affiliations

Superman Revenge Squad

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?

SPD: 120 |HP: 37996 |STR: 1639 |INT: 2478 |Batman

Jace Fox

SPD
HP
STR
INT
120
37996
1639
2478
Legendary Order

5,4,2,1,3 (early thoughts)

Gear Set

Special Tank

Powers

Batarangs Trio: Special Damage to an enemy, 75% Chance to apply a second hit and 50% chance to apply a third hit.
Legendary: Gain 1 Int Up (1T) for every hit.
Gotham Savior: Gain 50% Shield and 4 Affinity Resist Ups (2T). Gain 50% additional Shield if Jace Fox is Taunting.
Legendary: Gain 1 Awareness
Gliding Kick: Special Damage to all enemies and apply 3 Strength Downs (2T) to all enemies.
Legendary: If Jace Fox is taunting gain 2 Agility Ups (2T).
The Next Batman: Passive: If Jace Fox is affected by Turn Meter Down gains 4 Affinity Resist Ups (2T) and 4 Agility Ups (2T).
Legendary: Use Batarangs Trio on the attacker.
Resilience Stance: Passive: At the start of every Jace Fox turn, 75% Chance to gain Taunt (2T).
Legendary: Start the battle with Taunt (1T).

Combat Effects

Affinity Resist Up, Agility Up, Awareness, Intelligence Up, Taunt, Strength Down, Counter Attacks, Apply Shield and Start of Battle Ability

Affiliations

Bat Family

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?

SPD: 122 |HP: 30076 |STR: 2356 |INT: 1740 |Spoiler

Stephanie Brown

SPD
HP
STR
INT
122
30076
2356
1740
Legendary Order

3,2/4],1,5 (2 or 4 is dealer’s choice)

Gear Set

Physical Support

Powers

Good Influence: Damage to a single enemy. Double damage if Spoiler is Invisible.
Legendary: Also, 50% chance to apply Silence (2T) on a random enemy.
Mislead: 40% Shield to all allies. Apply Invisibility (2T) on the primary target and Damage to a single random adversary.
Legendary: Apply True Sight (2T) on the target.
Team Focus: Damage to all enemies and apply Taunt (2T) to the primary target. Double damage if Spoiler is Invisible.
Legendary: Call ally to assist. Additional assist if Spoiler is invisible.
Shadow Steps: Passive: 75% Chance to apply 3 Int Ups (1T) and 50% Turn Meter Up on a random ally at the end of Spoiler's turn.
Legendary: All attacks from Spoiler Ignore Shields if she is Invisible.
Alert: Passive: 60% Chance to gain Invisibility (1T) at the end of her turn.
Legendary: Also, 50% Chance to gain Awareness.

Combat Effects

Awareness, Intelligence Up, Invisibility, True Sight, Silence, Call Assist, Apply Shield, Ignore Shield, Apply Taunt to enemy and Turn Meter Up

Affiliations

Bat Family

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